Vampire: The Masquerade - Bloodlines 2
Vampire: The Masquerade - Bloodlines 2
Vampire: The Masquerade - Bloodlines 2, développé par The Chinese Room et édité par Paradox Interactive, est la suite du RPG culte éponyme et paraîtra le 21 octobre 2025 sur PC, PlayStation 5 et Xbox Series X|S. Le jeu se déroule dans une Seattle réinventée du Monde des ténèbres, où le joueur incarne une ancienne vampire réveillée au sein d'une ville assiégée sur trois fronts et marquée par une vacance du pouvoir. Issue d'un acte d'insurrection vampirique, son existence déclenche une guerre de sang entre les factions qui dirigent Seattle, et le joueur doit choisir un clan pour nouer des alliances précaires dans un monde réactif à chacune de ses décisions. L'intrigue place également le protagoniste, victime d'un Mass Embrace, comme témoin clé d'une enquête sur cette attaque non sanctionnée ayant précipité le chaos politique local. Les mécaniques incluent un récit réactif, un combat de mêlée rapide, l'usage de disciplines vampiriques alimentées par le sang prélevé sur les civils, et le risque de briser la Mascarade si le secret des vampires est exposé. Classé dans les genres aventure et jeu de rôle, le titre affiche un temps de parcours principal d'environ seize heures et une approche complétionniste de trente-cinq heures et demie, tournant sous Unreal Engine 4 au prix de 29,99 euros.
Sur le plan critique, l'accueil est mitigé avec un score Metacritic de 62 et un OpenCritic de 63. La presse a salué certains aspects, Gamereactor UK évoquant un récit solide et une ambiance qui s'améliore avec le temps, tandis que Gameblog.fr a jugé l'expérience radicalement différente du premier opus malgré la perte regrettable de certaines dimensions de rôle. Du côté des joueurs, les avis divergent : certains sur Metacritic regrettent un déploiement trop lent de l'histoire et une simplification des quêtes, d'autres sur Steam rejettent le jeu comme éloigné de l'original, quand un avis positif Steam relève le rattrapage in extremis après les changements de studio et les silences de communication.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The story is strong, the characters are good, and the atmosphere gets better the longer you play. The two games are very similar. The first was messy but beloved, and the same can be said about the sequel. It has its flaws, especially in the combat system, but it also has soul and charm. If you can look past the technical flaws and focus on the story and the abilities instead, this is a refreshing breath of fresh air in the genre. »
« Vampire The Masquerade Bloodlines 2 is clearly a radically different experience from its illustrious predecessor. Despite the regrettable loss of the "role-playing" aspect and the emblematic freedom of the first episode in favor of a more typical "narrative action-RPG" format, its sequel still does a good job of immersing us with undeniable mastery in the unique atmosphere of the World of Darkness. This is notably thanks to a fascinating story carried by two characters offering a beautiful duality; with two gameplays that skillfully complement each other by alternating truly exhilarating action/infiltration phases and investigation phases with a well-placed touch of madness. The title of The Chinese Room, however, suffers from a totally anecdotal open world, and a technical aspect that is certainly not unpleasant to look at, but which needs a little refinement to properly display its enticing vampire fangs. »
« Vampire: The Masquerade – Bloodlines 2 is an excellent game from a narrative standpoint, surrounded by other systems of varying quality — some justified by the pursuit of consistency with the setting, others clearly the result of production issues during development. Overall, it’s better than we expected and turned out to be an engaging and deep experience, certainly worthy of the first Bloodlines in how it portrays the vampiric world.Be aware, however, that the role-playing aspect is expressed more through dialogue than through the rest of the gameplay, and those looking for a title where combat is the most polished part have come to the wrong place. »
« A gripping story full of intrigue and murder that struggles to find its footing as an RPG sequel. »
« Given the circumstances, Vampire The Masquerade: Bloodlines 2 does pretty well. Technical limitations and its troubled past mean that it falls short of reaching its full potential and realizing all of its ambitions, especially in terms of the open world. But it's still a good narrative game, with a very well-written story and characters that we enjoyed discovering. The gameplay is simple but effective and complements the story well, alongside a very decent production. »
« Those who are unfamiliar with the first Bloodlines will have a distinct advantage with Vampire: The Masquerade – Bloodlines 2. A compelling storyline, an atmosphere as thick as blood, and brutal action make for an impressive package – although the role-playing aspect has been noticeably reduced. »
« The Chinese Room delivers a narratively rich and atmospheric sequel that captures the essence of *World of Darkness* with strong character writing and moral nuance, but its shallow combat, linear mission design, and limited freedom make it fall short of the immersive depth and variety of the original. »
« A great detective story with lots of vampire flair, trapped in the toothless body of a thin-blooded sequel. »
Avis des Joueurs (Metacritic)
« I played the first one ages ago when it came out, so yes, I am that old.This sequel has very little connection to the first game, but it is not the bad game everyone has been talking about. The characters are well-written, the music is good, and Seattle in the snow has a great World of Darkness (WoD) **** problem lies in the combat system, which feels like a rushed, first-person hand-to-hand combat game. However, it is worth a try if you have ever played the old WoD RPGs, either tabletop or in video game **** could be better, with more replayability and an FMV ending, but if you catch it on sale, play it for the story (maybe on easy mode). It is definitely worth it. Good: Characters, voice acting, and Urban horror atmosphere. Bad: Combat, slide sequences finals, clans play very similar to each other, some repetition during roaming, yes to violence and blood but censured romatic sequences? It is not BG3 but it is fine. »
« The story was good but it took too long to unfold. The changes and gamification of the lore was not needed. The quests were extremely simplistic and boring. The combat/ability system was very bad. I am so disappointed we did not get a good sequel for one of the best games ever based on such an important rpg system. »
« Combat is fun, movement throughout the city is fun, graphics were great, story was pretty good. The rest was very disappointing. I can get past the fact I could not create my own character, because at least you can customize Phyre pretty well, and the Nomad's story was good and engaging. What I did not like was being forced to play Fabien, who is not the PC. His parts were decent my first playthrough, my second playthough his parts were a giant drag. Just meaningless fetch and talk quests, should have given players who have beaten the game a chance to skip his sections entirely. The map is incredibly small. Other RPGs at similar price points just have so much more to offer. Overall, this game is a disappointment. 5/10 »
« I tried. I really tried to play it. The game is terrible in every way. It's not engaging, there's nothing to do, the city is completely dead and small. It doesn't work as a sequel or as a standalone game. »
« I let down ****. I might be biased, since "World of Darkness" is such an amazing setting, one of THE best paranormal settings we have, and seeing such a poor adaptation really stings. I think the very best part of the game is its story though. It's a intresting concept that unfortunatly bleeds from a thousand plot holes and Deus Ex Machinas. It is also weighed down by some absolutly bad side plots that do nothing and are just infuriatingly bad. All this drag the story down hard. The voice work is hit or miss, sometimes it can be actually good, but never really great, and then sometimes its "we recorded this guy in the street with 0 background or experience" It really hits you with whiplash sometimes, specially when the voice absolutly doens't match the character. The gameplay is serviceable, by the 10h mark you more or less know how everything works. The enemies are allways the same, you got 3 or 4 types that are re-colours depending on the faction, with maybe 3 actuall bosses. There are barely any RPG mechanics and choice and consequence system is ridiculous as is the tacked on romance system that the game really should have not included, that's how bad it is. Let's just hope this doesn't put other studios from doing more with the franchise, because the potential is definitly there, and it hurts to see it squandered »
« Ficou be melhor depois da atualização, não deve ser comparado ao primeiro game , aí sim vc vai gostar do jogo »
« Vampire: The Masquerade — Bloodlines 2 feels weirdly out of place with itself. The choices feel driven and uncourageous, like the game is afraid to actually let the player shape the story. Instead of true role-playing, it often feels like you're just picking slightly different lines that all lead to the same place. What makes it even stranger is that there’s no real character creation, similar to V in Cyberpunk 2077. That approach can work if the character is strongly written, but here it just makes the role-playing feel even more restricted. The world also feels emptier than it should. For a setting like World of Darkness, which is supposed to be full of politics, strange characters, and tension, the city often feels hollow.Combat is honestly brain-rot level — repetitive and shallow. The game also has a kind of jank similar to Avowed and Hogwarts Legacy, where mechanics sometimes feel rough or unfinished. The writing is inconsistent too. Sometimes it’s genuinely on point and captures the tone of the universe, but other times it feels weird, like the game is just filling gaps between scenes. The pacing doesn’t help either — the plot thickens at moments when it really shouldn’t, which makes certain story beats feel forced. Then there are the dream sequences, which honestly make very little sense and feel like unnecessary filler that just adds unwanted hours to the game. Another strange design choice is how certain abilities are locked until the game tells you to use them. For example, the detective abilities exist, but you can’t actually use them freely until the game decides it’s time, which just feels restrictive and odd. For the price they’re asking, I expected side quests with the level of depth you’d see in something like The Witcher 3: Wild Hunt, but the side content here rarely reaches that level. If the game deserves credit anywhere, it’s the sound design. The audio work is genuinely excellent and easily the most polished part of the experience. If I had to give the game an award for anything, it would definitely be for its sound. Overall, the game is worth trying, but it’s not worth the current price. Too many parts feel sloppy, inconsistent, or oddly designed for it to live up to the legacy it carries. »
« It's an enjoyable narrative-driven action-adventure game with serviceable RPG-lite elements, an intriguing plot in the VtM & World of Darkness universe, a good setting, and some Dishonored vibes. As you progress, it only gets better in terms of diverse gameplay possibilities, new mechanics, and narratively with the peculiar protagonist's duality. While the combat may feel a bit "clunky" at first, it gets much more fluid and satisfying once you learn how to make the best use of and complement your vampire skills. I haven't experienced any issues with the launcher, but it shows poor performance optimization, with severe stuttering/hitching during traversal, especially when upscaling/TSR are enabled. Despite these flaws, it's a good overall Vampire: The Masquerade game. If you can deal with its performance issues, I'd recommend it and rate it a 7 out of 10. »