Eternity: The Last Unicorn
Eternity: The Last Unicorn
Eternity: The Last Unicorn, développé par Void Studios et édité par Fulqrum Publishing, est un jeu d'aventure et de rôle indépendant sorti le 5 mars 2019 sur PC, PlayStation 4 et Xbox One. Réalisé avec le moteur Unreal Engine 4, ce titre se présente comme un action RPG inspiré de la mythologie nordique et proposant des mécanismes de jeu classiques.
Les joueurs suivent Aurehen, un jeune elfe pur, seule personne capable de toucher la dernière licorne survivante afin de la libérer et de restaurer la paix du règne d’Alfheim, menacé par une malédiction depuis que la créature a été capturée et ensorcelée par des sorcières. Le titre propose deux personnages jouables, Aurehen et le Viking Bior cherchant ses hommes disparus, chacun avec des caractéristiques et une histoire uniques, dans l'exploration du royaume de Vanaheim. Le système de caméra fixe évoque les jeux à l'ancienne et un mode Survie teste les compétences des joueurs face aux ennemis et aux gigantesques boss. Il est possible d'apprendre de nouvelles compétences, d'améliorer ses armes et de découvrir des objets puissants en progressant, pour une expérience de plus de 12 heures, avec une durée de 19 heures pour le complétisme.
L'univers s'appuie sur le folklore nordique à travers des dieux, des créatures comme les Jotuns, le loup géant Fenrir ou la sorcière Gullveig, ainsi que des objets tels que la pierre de Gungnir ou l'essence d'Eir et des lieux comme Fensallyr, Naglfar, le temple de Skadi ou les jardins d'Yggdrasil, le tout soutenu par une bande-son aux thèmes nordiques et fantastiques.
Sur le plan de l'accueil critique, la presse a exprimé des réserves, DarkStation regrettant le besoin de développements supplémentaires et de corrections de bugs ainsi que la caméra fixe, tandis que PlayStation LifeStyle a jugé que le jeu n'explore pas assez la mythologie pour immerger le joueur. Certains joueurs déplorent des bugs de sauvegarde et de chargement, une caméra jugée horrible et une interface de menu ignoble, bien que d'autres reconnaissent un bon jeu au fond, impressionnant pour un petit studio malgré des mécaniques peu fluides. Le jeu affiche un score de 39 sur Metacritic, un score de 44 sur OpenCritic et une note agrégée de 42,25, pour un prix de 1,99 EUR.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« In a serious need of additional development, bug-fixes and testing, as well as ditching the misguided fixed camera, Eternity: The Last Unicorn plays like a medley of solid action-RPG mechanics and ideas without much depth or polish. The setting, characters and story are its saving grace but their charms are overshadowed by the game’s repetitive and sluggish combat and the annoying camera. Calling a game’s mechanics “classic” is no excuse for gameplay that is simply not very satisfying or fun. »
« Eternity: The Last Unicorn is not a great game. It’s a game that takes from Norse mythology, but doesn’t really go deep enough to make you feel like you’re on a viking adventure. You can’t skip the cut scenes, the camera is the hardest boss in the game, and it just doesn’t live up to the games it emulates. I like you Eternity, I just wanted better. »
« Eternity is a misfire. It's such a pity to see a project that had such good intentions fall to the wayside, but it's hard to share the feeling that for a new developer, making its first game, Eternity is an overreach in just about every way. I'm sure we'll see something much more refined and mature next time around. »
« Eternity The Last Unicorn is a hot mess of a game with old school graphics and game mechanics that feels more dated than a launch title from the original PS1. »
« Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye. »
« What a horrible game. Combat is stiff and unpleasant. The badly positioned camera constantly gets on your nerves. Where to go and what to do is totally unclear. Bosses are uninspired and no fun at all. Everything in this game screams 'ignore me!' so that's our advice to you. Do not buy this game - you have been warned! »
« If it means having to play Eternity to save them, you're better off letting that last Unicorn go extinct. »
« Trudging through Eternity feels like playing a game design student’s graduation project. The game functions, which is enough for a passing grade, but no one would want to actually play through it. Eternity doesn’t do anything that countless other games don’t do substantially better. It’s also broken to the point of being more insulting than amusing. »
Avis des Joueurs (Metacritic)
« Ruim com força!! Bug no save, bug no loading, câmera horrível, jogabilidade porca, inimigos imbatíveis. Enfim...esse game é uma vergonha do meu país. »
« I have to be fair its a good game at its core and pretty impressive for a small studio. Yeah its cluncky on mechanics and has a fixed camera. I say the new gamers won't like it at all because its a challenge and not just button mashing madness without a story because they don't like to **** its a souls like game somewhst but more a mix. Old school gamers will love it because you have to you your mind a little bit and no hand holding. Theres not a huge difficulty spike anywhere but you will have to grind a little but the backtracking you should ne ok if your not skipping over enemies. I can't really see the low score or bashing it has got compared to some new shooters and hack n slashes that are crap from triple A studios and its all praise knowing the game can be beat fast and without much skill or thought. Im not going to name them all but some have 88 for ratings. Despite its problems its woth a shot if you love real rpg's for its price point. »
« So, I loved the game. I had no performance problems or glitches. The scenarios and the level design are really cool. The story is interesting. Yes, the camera angle is fixed and it would be better if it were free, but I still don't see that as a problem. And the game has a certain degree of challenge as dark souls- It's not just crushing buttons. »
« the last ding dong that u would probably not want to honk honk the game would be described by one sentince and it is this one i hope u die »
« Eternity: The Last Unicorn bills itself as a game marrying the best of modern and classic gameplay styles into a cohesive whole. But there’s criminally little to celebrate here. One part of it is that rigid camera angles require far more careful design considerations that what is seen here, particularly in boss arenas. There’s just an overall lack of polish to the combat system, storytelling, and flow of gameplay that belies any goodwill I might have carried into this experience. When the hardest thing about a game is finding the strength to slog through its mundane gameplay and infuriatingly slipshod combat system, it’s time to look for a challenge — or simple fun, even — elsewhere. »
« Eternity: The Last Unicorn is a very enjoyable experience, unpolished, yes, however it is a great start to what could be a stellar franchise if handled properly. The game is centered around two playable characters adventuring through a lost mystic Vanaheim with many plot points taken from Norse mythologies that lend much intrigue. There is a fixed camera which will remind many of the original resident evil games, it reminds me of the original God of War, especially with the unpolished graphics and controls. Textures are not great, giving the appearance of an older ps2 title, however the lighting is quite brilliant. Combat is simplistic and repetitious, yet you will find that there is a heavy dosing of strategy involved and it can get very difficult. There are no difficulty options so if you like easy games this one will be frustrating. There is also a heavy puzzle element to this game and there is no active quest guidance, it reminds me of Silent Hill 2 on easy puzzles setting in that aspect, but if you like games pointing you to your next objective then again this game will not be enjoyable for you. You automatically level up when you have attained enough crystal shards (xp), so the only thing you will be able to manually upgrade is your weapons and only after you have found specific NPC's for each playable character. I would recommend this game to anyone that enjoys fantasy rpg 's with real-time combat, especially if you do not mind ps2-like graphics. There are many bugs/glitches, your character can get stuck especially when hugging the boundaries, but every game has glitches and i have seen worse in critically praised games. Overall a very fun game with massive potential for the future. »
« Old school fantasy action rpg..... Bought cause I liked the trailer and game is what to be expected. My guess is low rated due to no micro transaction and no BR mode!!!! If you love fantasy settings this one's for you .. ... »