Code Vein
Code Vein
Code Vein, développé par Shift et Bandai Namco Studios et édité par Bandai Namco Entertainment, est sorti le 26 septembre 2019 sur PC, PlayStation 4 et Xbox One. Ce jeu d'aventure et de rôle se déroule dans un futur proche où une catastrophe a ruiné le monde et où des êtres semblables à des vampires s'affrontent pour la domination. Dans ce cadre, une société cachée de Revenants appelée Vein constitue le dernier bastion des survivants, dotés de dons de puissance en échange de leurs souvenirs et d'une soif de sang, tandis que ceux cédant à cette soif deviennent les Lost, des goules dépourvues d'humanité. Les joueurs peuvent s'associer à un partenaire géré par la machine ou à un ami en coopération pour explorer ce monde détruit, personnaliser leur Revenant avec diverses armes et améliorations de code sanguin, et utiliser leur Voile de sang pour drainer l'énergie ennemie. L'histoire propose un voyage aux confins de l'enfer afin de retrouver son passé, et il est possible de changer de classe à tout moment ou de modifier ses alliés pour influencer l'issue des combats.
Le titre affiche un score Metacritic de 72 et un score OpenCritic de 74, pour une note agrégée de 72,66. La presse a salué la liberté de personnalisation et la variété des styles de jeu, GameSpace évoquant un système où l'on peut « littéralement personnaliser sa façon de jouer et ça en vaut chaque seconde », tandis que Twinfinite a relevé que « l'histoire prend des directions étonnamment émotionnelles et la variété des styles de gameplay est un énorme point fort ». Certains joueurs sur Metacritic y voient un bon soulslike au choix de design graphique discutable, alors que d'autres expriment une attente de la fin de la partie, et un avis négatif sur Steam regrette l'absence d'âme des personnages et un gameplay peu agréable. Code Vein requiert environ 26 heures et demie pour l'histoire principale et 63 heures pour une approche complétiste, fonctionne sous Unreal Engine 4 avec la protection Denuvo, et est proposé au prix de 6,99 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« You can literally customize your way of playing and it's worth every single second. »
« The story goes some surprisingly emotional places, and the sheer variety of gameplay styles is a huge strength. Code Vein is easily one of the sleeper hits of the year, and it's an experience that's a joy to sink your teeth into. »
« I had very few issues with this game, and it was a great experience playing through it. There’s some hype behind it, but I think it’ll end up being one of the sleeper hits of 2019. It blends the right amounts of Souls-like gameplay, anime cheesiness, and excellent design to result in a satisfying package that should please just about anyone. »
« Code Vein is an anime soulslike with a huge focus on character build and an endearing story that could relate to the God Eater series. »
« Code Vein is some fun anime nonsense is a slickly designed package with some minor failings. »
« Code Vein is a good dark anime-style action RPG. There are some flaws like the AI or various technical/graphic imperfections, but the articulated combat system, the versatile gameplay, the co-op and a plot that holds up to the end despite stereotypes and clichés manage to give to novices and experts 40+ hours of brutal souls like fun. »
« If you're looking for a different spin on the Soulsborne series, Bandai Namco offers up their take with gameplay that feels inviting rather than punishing. »
« Code Vein fulfills what was promised after several launch delays, offering an RPG with anime aesthetics with remarkable gameplay and history, but ballasting several mistakes that make it difficult to stand out among other games of its kind. »
Avis des Joueurs (Metacritic)
« 7,5/10 um bom Soulslike, boa ideias, uma escolhe de design gráfico que não gosto, boas armas apesar das espadas de duas mãos serem bem melhores que as outras, alguns mapas interessantes mas tem mtos ruins, profundezas chato, mta repetição de inimigos e alguns chefes ótimos »
« Cuando estás jugando a un juego que, aunque te ha entretenido bastante durante un buen rato, solo estás esperando a que se acabe ya sabes que no merece la pena. Code Vein tiene un gameplay bastante pasable, divertido incluso si lo juegas en cooperativo, pero es la mediocridad en su máximo esplendor, con una historia que se alarga y alarga cual anime de temporada que sabes que es malo pero sigues viendo porque ya lo has empezado. Una experiencia que solo recomiendo si tienes mucho tiempo libre, mucho aburrimiento y un amigo en tu misma situación. »
« On the final stage at this point and I'm seriously considering to platinum this game. I see a lot of hate directed at the combat and I think I understand why. Mainly the rolling which feels hallow even if you're fat rolling it doesn't feel remotely responsive and I hated that at first and I still don't like it. Utilizing blood codes and inheriting gifts is key. Like dark souls it's fitting to call this anime souls. »
« I was excited to finally play Code Vein in preparation for Code Vein 2, and I genuinely wish I hadn’t. This game completely killed my interest in the sequel. I’m left wondering how it even earned **** game isn’t broken in any single catastrophic way—it’s worse than that. It feels like it was never properly finished. Every part of it screams a lack of polish, from the writing and character design to the level layouts and combat **** character presentation is especially bad. Female characters are designed in a way that feels aggressively pandering and ridiculous. Armor constantly clips through models, not just on the player character but on NPCs as well. It makes the entire experience feel sloppy and unprofessional before you’ve even started engaging with the systems Code Vein has to **** writing only makes that worse. The story tries to be deep, emotional, and dramatic, but it’s delivered in a convoluted, awkward “bad anime” style that never lands. Characters are wildly unlikable and cringey, yet the game keeps forcing big emotional moments that feel completely undeserved, making them painful to sit through rather than moving or engaging.That lack of subtlety carries over into the presentation as well. The music is hit-or-miss: sometimes the game triggers more dramatic themes during tougher encounters or on low HP, which is a nice idea, but much of the soundtrack clashes with what’s happening on screen. There’s even a cinematic combat sequence set to loud rock music that’s so poorly choreographed it’s almost embarrassing.Combat itself feels floaty and awkward. One genuinely interesting mechanic is the “focus meter,” which lets you launch enemies into the air and finish them with cinematic attacks—that part actually works and feels satisfying, even if it looks ridiculous on huge enemies. The Blood Code system, which is meant to define your build, ends up undermining itself because you can freely cherry-pick abilities across all classes, forming an overpowered “uber” class. Instead of meaningful trade-offs, it turns into a grab bag of BIS skills, which removes any real sense of identity or commitment.That lack of meaningful design shows most clearly in how the game handles difficulty. As a Soulslike, Code Vein completely misses the point. Early on, challenge comes almost entirely from throwing large numbers of functionally identical enemies at you while giving you very weak, limited, and very slow healing. Exploration feels punishing because chip damage adds up quickly, yet boss fights are trivialized by your AI companion, who deals huge damage and can even revive you if you die. If you actually want any tension or risk, you have to dismiss the companion manually—but then the game forces them back into every story scene anyway, and when they’re in your party they come with constant dialogue that you can only partially mute. It creates a bizarre situation where the game both refuses to commit to being accessible and refuses to commit to being challenging.Camera and lock-on behavior make things even worse. Lock-on often feels like a death sentence in tight spaces, hit detection is inconsistent, and parrying is so unreliable that you’re almost always better off dodging and building focus for air juggles instead. When fights do go poorly, it rarely feels like you were outplayed—it feels like the systems simply didn’t cooperate or were cheap.Exploration doesn’t help. Levels are huge, maze-like, and visually repetitive, making it extremely hard to get your bearings or remember where you’ve been; the map can only do so much to help you navigate. Souls games usually use strong landmarks and environmental storytelling to guide players, but Code Vein does neither. Instead of letting the world speak for itself, it dumps awkward exposition on you constantly, hammering home a story that’s already poorly written.From a technical standpoint, the game didn’t crash for me, but that’s about the highest praise I can give it. Armor clipping, animation issues, and awkward transitions are everywhere, reinforcing the feeling that this game was never properly finished or **** the end, there are countless games that do everything Code Vein tries to do—combat, builds, exploration, atmosphere, storytelling—far better.This is one of the most frustrating and miserable gaming experiences I’ve had in recent memory, and it completely killed my hype for Code Vein 2. I genuinely do not understand how this game has fans, and I can’t see what people find compelling about it when so many better alternatives **** not waste your time or your money. »
« un'altra piccola gemma si aggiunge al genere souls-like che nel bene e nel male sa il fatto suo, riuscendo a ritagliarsi il suo spazio e risultando incredibilmente piacevole.8.1/10 »
« This was my first souls games, and i think the only reviews that should matter are the ones that never get compared to other games. Many criticize the game saying "Its just Dark Souls but anime and gooner" but in my opinión this games was beautiful in gameplay, graphics and maybe story not the most logical but keeps amazing and emotive. Those called "souls genre fans" for sure just watch tiktok editsof their games and then criticize a game that is just perfection for other people. »
« Sadly it is just a bad copy of Fromsoft's formula. It's all a generic anime style world without a soul. The combat is a bit clunky and I don't like the hit feedback at all. The runbacks/checkpoints are insanely annoying without a reason. »
« Overall, a good Souls game that lacks some polish. I liked the story, characters, customization and the ability to bring a companion with you if you want. While the level design is nothing special, I enjoyed unlocking all of the sections of the maps. Stamina drains way too fast, though, and healing takes way too long. When you need to heal during a boss fight, it feels almost impossible because it is so slow and the boss constantly targets you and not your partner. Otherwise, the game is much better than the scores it got. I feel like people who give this game low scores did so because they are not good at the game. Maybe they should not play Souls games? »