Silverfall
Silverfall
Silverfall, développé par Focus Entertainment et édité par Monte Cristo, est sorti le 2 février 2007 sur PC et PlayStation Portable. Ce jeu mêlant aventure, jeu de rôle et hack 'n' slash se déroule dans le royaume fantastique de Nelwë, où la cité autrefois glorieuse de Silverfall voit s'affronter les défenseurs de la nature et les adeptes des sciences, un conflit dont les premiers signes physiques apparaissent sous forme d'organismes cyberbiologiques et d'automates à vapeur vivants. Le joueur y incarne un héros personnalisable issu de l'une des quatre races du royaume, évoluant sans limite de classe avec plus de 130 aptitudes et pouvoirs magiques, et pouvant explorer librement un univers allant de la ville flottante de Cloudworks aux paysages volcaniques de Blazis, avec la possibilité d'affronter jusqu'à huit joueurs en ligne ou en réseau local. La progression de l'histoire principale est estimée à environ dix-huit heures et demie.
L'accueil critique fut mitigé, le score Metacritic s'établissant à 62. La presse a toutefois salué certains aspects du titre : Worth Playing a ainsi qualifié le jeu de magnifique sur configurations haut de gamme, amusant et doté de caractéristiques uniques, tandis que GamingTrend a relevé l'étendue des choix offerts au joueur, de l'armure aux compagnons. Du côté des joueurs, certains ont vu dans Silverfall un souffle nouveau pour le RPG d'action avec un grand monde à explorer, quand d'autres regrettent sur Steam une interface perfectible ou des bugs de contrôle, tout en jugeant l'expérience globalement sympathique à bas prix.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It's gorgeous (if you have a high-end system), it's fun, and it has some truly unique features that set it apart from the pack. With time, there might even be some patches that clear up the remaining oversights, like the interface and the auto-save. »
« The number of choices are amazing; from armor, to skill set, and NPC party members you have thousands of possible choices. »
« Its skill tree, with powers dependent on the levels of other abilities, provides an innovative approach even though it can be viewed as limiting from a certain perspective. »
« Much care has been taken with character, monster and environment design, so even if it is all a bit boring and repetitive, and insists on making obvious statements, it sure is pretty to look at. »
« The game has a few problems but has a nice backdrop of multiplayer options, including mods, and has a nice look. »
« With a little more polish, Silverfall could have made a run at toppling the genre's heavyweights. [June 2007, p.68] »
« Silverfall doesn't offer anything dynamically new, but it's a fun world full of things to whack with a satisfying storyline and well thought out characters and skill development. »
« When I first started playing, I was impressed with the game, as it seemed the first real advancement since the "Diablo" genre was created years ago. After one play-through, though, I’m done with it. »
Avis des Joueurs (Metacritic)
« A fresh air to the Action RPG world with nice simple graphics, more realistic than cartoonish, in the same style of Sacred, a big world to explore with one character alone or accompany with not more than two friends, you will level up skills choosing between magic or technology, I remember playing hours enjoying its nice art style, finding lots of gear and having fun. »
« cant compare to games of present time. Once you get the tutorial out of the way, get over the few bugs in controlling. if you go to wrong area or come across the wrong mob in this game your **** it has great character development and looks great for its age and is extremly fun to play..highly recommended if your an action rpg fan, or just need game with beautiful feeling and story. »
« Good sides: Basic gameplay mechanics like crafting/enchanting/skills are great, item stats vary and hunting better gear feels fun. If you liked Titan Quest, Diablo, Torchlight or other similiar RPGs you might also like this. Bad sides: Bad voice acting, mediocre dialogue, mediocre story, uninteresting world, multiplayer does not work over internet and lan is buggy, lots of invisible walls, level-scaling takes away the feeling of progress, enemies can only do basic attacks, dumb companion AI and no means to command them(especially annoying if you play ranged - they won't attack enemies that are not within ~3 meters), WAY too high potion drop rate, quest won't give much experience(just about as much as killing 1-2 enemies). world map doesn't show anything except quick travel points and there's no minimap. Don't worry it's not as bad as it sounds, I'm just better at complaining, lol. »