Aarklash: Legacy
Aarklash: Legacy
Aarklash: Legacy, développé et publié par Cyanide Studio, est sorti le 12 septembre 2013 sur PC (Microsoft Windows). Inspiré par l'univers du jeu de figurines Confrontation, ce jeu d'aventure tactique mêlant aventure, stratégie, RPG et tactique place le joueur aux commandes d'une escouade de quatre mercenaires en quête de vérité à travers les terres d'Alahan, d'Acheron et du Béhémoth. Le groupe, accusé à tort de crimes contre les Lions d'Alahan, mène une aventure épique au cours de laquelle il découvre de lourds secrets, et les actions du joueur déterminent le destin d'Aarklash. La progression s'appuie sur un large éventail de pouvoirs améliorés via le ramassage d'objets et des arbres de compétences, avec des relations se créant entre les héros au fil du jeu. Le système de pause active permet d'élaborer des stratégies lors des combats, et huit personnages jouables sont disponibles dont quatre interchangeables composent l'équipe. L'histoire principale est estimée à treize heures et le jeu complet à trente-trois heures et demie, pour un prix de 13,29 euros. Le titre obtient un score Metacritic de 72 et une note agrégée de 73,24. La presse a salué un combat tactique de qualité, Hooked Gamers évoquant un des combats les plus amusants dans un RPG d'équipe depuis longtemps et Gamer.no comparant le jeu aux classiques comme Baldur's Gate, tout en notant que l'expérience se concentre sur le combat. Certains joueurs regrettent un mélange peu convaincant d'idées empruntées à d'autres jeux ou un combat répétitif, tandis que d'autres sur Steam relèvent une bonne surprise et un intérêt stratégique de la pause active.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Aarklash: Legacy can take these criticisms holding its head up high. Its combat is among the most fun I have had in a party-based Action RPG in a long while and its art direction and visual fidelity are way, way up there. »
« Aarklash: Legacy offers superb tactical combat in the style of classics like Baldur's Gate. It's a game with combat and little else, but if you fancy yourself an armchair tactician you owe it to yourself to give it a go. »
« Devoid of plot, yet highly recommended on the strength of its combat. Beautifully balanced, complex and challenging. [Nov 2013, p.96] »
« While lacking some secondary elements, Aarklash: Legacy is a solid tactical experience that the fans of its genre will surely enjoy. »
« Despite some limitations in party managing and world interactions, Cyanide has made its best title ever. Aarklash Legacy is a good example of tactical GdR with an isometric view and many hardcore gamers will love it. »
« Aarklash Legacy is a good strategy RPG with a fascinating narrative component, but with a structure that is not always convincing. »
« This game has a very simple structure – we travel from one cutscene to another slaying groups of monsters wandering around. But the strength of Aarklash Legacy lies in its deep system of tactical combat. [12/2013, p.46] »
« The gameplay of Aarklash Legacy, between Baldur's Gate and Demon's Soul, is a little bit repetitive, but it is very good. The universe, characters and graphics are also interesting. But the game is really aimed at hardcore gamers, who are not afraid of "Game Over" screens. »
Avis des Joueurs (Metacritic)
« El mayor defecto del juego es que quiere intentar hacer muchas cosas de otros juegos y se queda en un batiburrillo que no termina de convencerme. Es poco amigable de manejar, siendo demasiado lioso el combate, incómodo el desplazamiento por el mapa y con una vista que a veces ni siquiera deja ver a todos los personajes en pantalla o meterte sin querer en luchas para las que no estás realmente preparado. La curva de dificultad ni siquiera creo que esté bien medida y a ratos parece el típico juego de combates automáticos de móvil, (aunque sin microtransacciones, por suerte). Apenas una hora fue más que suficiente para quitarme las ganas de seguir jugando pese a que me llamaba bastante la atención por su estética e historia »
« About as fun as League of Legends, ie not very. Highly repetitive combat without the engagement of the Dragon Age titles with the worst inventory concept ever. »
« HOW I RATE: 10-9 score: perfect or near-perfect don't exist; 8 score: one of the best games ever. Top score; 7-6 score: great but not one of the best; 5-below score: serious flaws. =========== This game is a typical Dragon Age Origins game but whose focus is heavily on the core gameplay mechanics and is a MUST PLAY. I LOVE IT. »
« The game is very pleased, especially loved the combat system, as well as the complexity of the game is quite high. The only pity is that it is not AAA Projects. »
« I like tactical battle games and RPGs, so I was eager to try the Aarklash, as it mixes those two genres. However, I'm a bit disappointed. The challenges itself are quite interesting, the game looks good, but there are 2 main flaws: repetitiveness and shallow storyline You end up battling countless of very similar battles with very similar set of enemies (yes, they are challenging, but very repetitive), uniqe monsters/fights appear like 2 per act (so 6 in total). Most of the narrative cut scenes do not contribute at all to the storyline or narrative feeling of the game. For some unknown reason, the weapons/armor of your characters are not customizable (you can only customize some minor trinkets) - so everything plays itself same and looks the same. Yes, with skills progression you unlock new tactics, but not that much - at least for me that was not enough to keep me interested. A pity, as this could be much better game. »
« Indie priced tactical RPG at AAA art and animation quality. Best squad management game I've played in a while. Ability choices matter during combat, it's very tactical, including unit positioning. »
« I am going to be pretty blunt here, If you liked the combat in Dragon Age origins, but were looking for something harder, here it is. This is the old school infinity engine style of combat plan and simple, same as you would see in Icewind Dale, but a bit more limited. That's actually the only thing I did not like about the game, was that they limited the player a bit to much in the area of skills and interactions. You also only control 4 characters at once, and in some fights you will be facing off vs. up to 8 enemies at the same time. Other then that though, they nailed it, with a great fluid combat system with competent ai and some interesting character choices to make as your wheel swords level up. The story is nothing to write home about, though I did really enjoy the universe that it was set in. The voice overs were also pretty bad at some points, but even the worst of them were better then some things I have seen from other games. In short, if you are looking for a good pick up and play tactical game that wont take it easy on you, then this is for you. »
« Aarklash is a Tactical RPG/Puzzle adventure game that is very well done. Good atmospheric graphics, adequate sounds, and decent background melodies accompany you on your quest to...well, you'll have to play to figure that out. All lines are spoken, which is a both a valiant effort and a mixed bag in delivery. Some of the voice acting I found to be exciting and fantastic, some of it was just OK, and a few parts seemed a bit awkward. The story is good, but it's nothing new however it is delivered very well. I certainly wanted to know what was going to happen next even when I was pretty sure how the plot would turn out and I was pleased with how it was delivered. There are some puzzles that might make you pause to think, most can be completed with a little though or some trial and error. I never got stuck, but I was able to just run through all the puzzles mindlessly a good balance. The combat is the real hero of this game, and there's plenty of it. The tactical action is massively fun and the game play is exemplar. Customizing your character's skills for a tough battle or changing you party layout is elegant and fun. There are some challenging bosses where positioning, thinking out your strategy and making good decisions are required to succeed. Just using the same 1 skill per character or trying to rush through with auto attacks will not give you success, particularly if played on a challenging mode (I recommend setting the game to Hard for anyone who has played a tactical RPG before). The game has a good length, I felt it was just right. It's not epic, I didn't get bored playing at any point. A developer could have taken this style, put in hours of filler and missed the mark, or they could have made it too short making me want much more. For the budget price, I found the value to be massively worth the money I spent. What could be better? More itemization, additional skills, more quests, more characters, a sequel, sure. But what you get is more than enough to have a fantastic experience. That's the mark **** game, it gives you a great time and makes you want more, more, more. I really hope their is additional content or a sequel in the works. I recommend this game. 9/10. »