Sekiro: Shadows Die Twice
PlayStation 4 Stadia
89

Sekiro: Shadows Die Twice

22 MARS 2019
Aventure
Développeur
Éditeur
Prix indicatif
59.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 30 Hoursh
Complétion (100%) : 70 Hoursh
Notes des critiques
Igdb : 90/100
Opencritic : 90/100
Metacritic : 88/100

Sekiro: Shadows Die Twice

89 /100
22 mars 2019 30 Hoursh

Sekiro: Shadows Die Twice, développé par FromSoftware et édité par Activision, est sorti le 22 mars 2019 sur PC, PlayStation 4, Xbox One et Google Stadia. Ce jeu d'aventure plonge le joueur dans un Japon de la fin des années 1500, durant une période Sengoku réimaginaire, où un orphelin adopté par le shinobi Owl et nommé Wolf devient le « loup à un bras », un guerrier en disgrâce chargé de protéger le jeune seigneur Kuro, détenteur de l'héritage du dragon. Alors que le clan Ashina s'effondre sous la maladie d'Isshin Ashina et les pressions ennemies, le petit-fils Genichiro capture le jeune seigneur pour forger une armée immortelle, poussant Wolf sur la voie de la vengeance et de la restauration de son honneur. Le titre mêle discrétion, verticalité et combat viscéral à l'aide d'outils prothétiques et de capacités de ninja face à des ennemis démesurés. L'édition Game of the Year ajoute des modes de défi de boss, un système de fragments de messages et d'enregistrements, ainsi que trois skins cosmétiques, et requiert une connexion internet pour le multijoueur asynchrone. D'une durée de trente heures pour l'histoire principale et soixante-dix heures en complétionnisme, le jeu affiche un score Metacritic de 88 et un OpenCritic de 90. La presse a salué l'œuvre comme celle d'un studio au sommet de son art, certains critiques évoquant un défi belliqueux tandis que des joueurs sur Metacritic et Steam louent une expérience d'action pure et exigeante, certains prévenant que le titre n'est pas fait pour ceux qui rechignent à mourir face aux boss.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Telegraph 100/100

« Sekiro is a game that, for better and worse, lays down an almost belligerent challenge. Keep playing, by all means, if you can handle it. Such fierce difficulty will not come as a surprise to veterans of From’s previous games Dark Souls and Bloodborne, of course, and will likely relish Sekiro’s propensity to kill you often and without mercy. Few games task you so harshly or dare to drive you to such frustration, but few games are as rewarding or exhilarating when you succeed. »

VideoGamer 100/100

« Sekiro: Shadows Die Twice is the work of a studio at the height of its powers – beautiful, cruel, and moving. »

Critical Hit 100/100

« FromSoftware proves yet again that they’re masters of their craft. Every aspect of Sekiro: Shadows Die Twice is just so lovingly crafted that any flaw feels like a droplet in an ocean of brilliance. Sekiro is the full package with immensely satisfying combat and an intriguing world to explore and discover. »

Daily Star 100/100

« Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled. »

Gamersky 97/100

« Sekiro: Shadows Die Twice perfectly represents the solemn atmosphere of samurai fighting. It's much more difficult than any of the souls series games and offers a great challenge to your gaming ability. »

IGN 95/100

« Sekiro evolves From Software’s formula into a stylish stealth-action adventure that, naturally, emphasizes precision and skill in its combat. It walks the line between deliberate and patient stealth and breakneck melee combat against threats both earthly and otherworldly. Its imaginative and flexible tools support a more focused experience that shaves down some of From Software’s overly cryptic sensibilities without losing its air of mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors. »

PlayStation LifeStyle 95/100

« Untethered from the expectations that come with a Dark Souls or Bloodborne game, FromSoftware was able to create a game that maintains the studio's unique identity while allowing them to explore interesting new mechanics and ways of telling the story. Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of immersion that begs for just one more clash of blades no matter how difficult the encounters get. Seeing each one to its bloody finish is well worth the trials it takes to get there. »

Atomix 95/100

« I had never played a title in which the mechanics of using a sword felt so organic and, at the same time, that it made all the sense in the world using traditional controls. No matter how familiar you are with the work of this Japanese study, Sekiro is something you've never experienced. Sekiro is the game that everyone who loves this medium should have among our priorities. Sekiro is a new step for the genres and subgenres it represents. Sekiro is a new standard that will surely continue to influence other developers. Sekiro is not a Dark Souls anymore with ninjas and samurais. Sekiro: Shadows Die Twice is a masterpiece that you cannot miss. »

Avis des Joueurs (Metacritic)

puppiesmanor 10/10

« FROMSOFT at their very best. My favorite Souls game! So cool! So heroic! So fun! »

Fraburgo 9/10

« ​Top Action. Sekiro: Shadows Die Twice breaks away from the classic Souls formula to deliver a pure action experience as sharp as a katana. The beating heart of the game is its combat system, arguably the most refined ever created by FromSoftware: a deadly dance of rhythm and deflections that turns every encounter into a high-tension, cinematic duel. ​Unlike the fragmented lore of Dark Souls, the plot here is significantly more linear and straightforward, allowing the player to fully immerse themselves in the Wolf's personal journey. However, the true crowning achievement remains the boss fights: epic, visually stunning, and technically flawless encounters that provide an unparalleled sense of satisfaction once mastered. »

Therealkratos 9/10

« A fantastic game. The combat systems is among my favorites beceause of the parrying which is super satisfying and something you realy have to rely on. It has a bit more of a narrative than for example Elden Ring which I thought was a good thing. It is a bit more streamlined interms of progression with skill trees and a lack of specific upgradeable stats but this helps stand out from the other souls games which I think is good. One thing I thought was not super good was the spirit emblem system. I thought it limited the use of all the cool skills in the game. One last thing is I don't think it is difficult as people say it is. For more at least the combat "clicked" relatively early on and then it wasn't that difficult. I was kinda expecting a really difficult final boss but I got him no joke in two tries which I really couldn't comprehend but it kind of proves my point. But it is still a fantastic game. »

dune10 7/10

« Jeu très difficile et exigent mais très bien fait dans le style. J'ai pu arrivé jusqu'à la fin mais jamais pu battre le dernier boss.. »

nods 10/10

« One of the best games ive ever played.some players say that its so hard but if u dont wanna play a hard game dont play this **** difficulty in this game is high but fun. »

boundfor44 8/10

« I'm a huge fan of FromSoftware games, but I avoided SEKIRO: Shadows Die Twice for a long time because I thought its parry-focused combat wouldn't suit my playstyle, and because of its reputation for being extremely difficult.However, after experiencing the exhilaration of completely dominating the Bell Bearing Hunter with the Executor class in Elden Ring: Nightreign, I became interested in SEKIRO and finally decided to give it a try.After playing it, I found that, like many FromSoftware titles, it possesses a unique appeal that sets it apart from games that feel more like interactive movies. That said, I honestly didn't find it as exceptional as many FromSoftware fans **** biggest issue was the lack of freedom. The world is largely linear, and there are relatively few weapon or build options. As a result, it feels more like a pure action game than an RPG. Since I personally enjoy experimenting with different equipment setups and character builds, this aspect felt somewhat lacking.Another point worth mentioning is that SEKIRO is often described as a "parry game" or even a "rhythm game," but in practice I felt that each boss requires a very different approach. Some enemies are easier to defeat by focusing on reducing their health rather than their posture, while others are best handled by taking advantage of the lack of a stamina system, constantly moving and punishing openings. Because of this, the first challenge is often figuring out how to defeat a boss. From an action-game perspective, I felt this somewhat diminished the intuitive sense of exhilaration.Regarding the game's systems, I found that managing both the health bar and posture bar divided my attention. Personally, I think the approach taken in Nightreign—where parries exist but primarily serve as a tool for dealing damage—provides clearer objectives and allows players to immerse themselves more fully in the action.I also found that, because I went into the game with the mindset that it was a "parry game," there were many occasions where I mechanically continued deflecting attacks only to realize that the boss had suddenly been defeated. As a result, I often felt less of a sense of accomplishment than I expected after overcoming major **** for the difficulty, I personally didn't find the game particularly challenging. Deflection is extremely powerful, and the inputs themselves are quite simple. As a side note, I didn't like the visual appearance of constantly standing still and waiting to parry, so I deliberately played by reacting to attacks and deflecting them on sight rather than preemptively holding a defensive stance. Even so, the absence of a stamina system and the ability to maintain guard made the game feel relatively easy **** reference, I completed four full playthroughs from scratch without using New Game Plus and earned every trophy. My total playtime was approximately 70 hours. I believe this relatively short playtime also reflects the game's limited build variety and route diversity compared to other FromSoftware **** personal ranking of FromSoftware games is:1. Elden Ring2. Elden Ring: Nightreign3. Dark Souls4. SEKIRO: Shadows Die Twice5. Armored Core VI: Fires of Rubicon6. Demon's SoulsFor context, I play all of these games solo and never use guides or walkthrough **** an indication of my skill level, I have defeated every boss with every character in Nightreign, and in Elden Ring I was able to defeat the final DLC boss (Miquella/Radahn) at level 100 without wearing armor. Therefore, this review reflects the perspective of someone who has spent a considerable amount of time mastering FromSoftware games. »

taki_hero 10/10

« Sekiro is my very first FromSoftware game, and it is officially my favorite! To be honest, I did not know it would be this hard. It stressed me out completely at first, but I slowly started to enjoy it. The more I understood the parry rhythm, the more fun it became. Defeating bosses feels incredible once the combat clicks. A pure masterpiece and a perfect 10 out of 10, nah i'd parry »

omertaha1453 8/10

« I liked everything except story and some of bosses. It made me feel like I'm fighting with the same thing again and again just with a bigger healt bar. But the combat is masterpiece for sure »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bitProcesseur : Intel Core i3-2100 | AMD FX-6300Mémoire vive : 4 GB de mémoireGraphiques : NVIDIA GeForce GTX 760 | AMD Radeon HD 7950DirectX : Version 11Réseau : connexion internet haut débitEspace disque : 25 GB d'espace disque disponibleCarte son : DirectX 11 Compatible

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