Dragon Age: Inquisition
Dragon Age: Inquisition
Dragon Age: Inquisition, développé par BioWare Edmonton et édité par Electronic Arts, est sorti le 18 novembre 2014 sur PlayStation 3, Xbox 360, PC, PlayStation 4 et Xbox One. Ce jeu de rôle tactique et d'aventure, troisième opus principal de la série, plonge le joueur dans le continent de Thedas en proie à un cataclysme : dragons, guerre entre mages et Templiers et conflits nationaux y font rage. Le personnage de l'Inquisiteur peut être personnalisé en apparence, sexe, classe et race, et mène une partie composée de compagnons à travers un monde ouvert incluant Ferelden, Orlais et les terres intermédiaires. L'expérience acquise via les quêtes façonne les allégeances et romances, tandis que points de pouvoir et points d'Inquisition débloquent zones et perks. L'Édition Jeu de l'année regroupe le jeu et plusieurs contenus téléchargeables comme Les Crocs d'Hakkon, La Descente et Intrus. La presse a salué une expérience immense et un développement de personnage parmi les meilleurs du genre, tandis que certains joueurs regrettent un équilibrage des combats et une formule solitaire proche du MMO. Le titre affiche un score Metacritic de 85 et un prix de 39,99 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It’s one of the most overwhelming experiences on the market, containing not only the best character development found in any RPG, but an open world that’s actually polished. The artistic and visual fidelity help with the immersion, but it’s the branching, player driven storyline and exquisitely layered combat system that create something special. »
« BioWare has created a role-playing game which feels like a massive monument to our culture. Inquisition is an absolute blast to experience for one hour or 150. »
« Despite some minor hiccups, Inquisition is absolutely the realest of deals, and should be missed at your own peril. »
« The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them. »
« The brilliant part of this concept is how it imbues every activity with purpose. The world of Inquisition is immense, and a freeform structure means everything you accomplish, no matter how small, feeds your larger aspirations. »
« Dragon Age: Inquisition is BioWare's new masterpiece and they weren't bluffing. The RPG has everything a fan of the genre could wish for: an amazing amount of gameplay, a great story and extreme beauty. A must-have for everyone that calls himself a gamer. »
« Dragon Age: Inquisition is the best installment in the series and one of the best games in BioWare's history. There's a lot to praise: an interesting story, cool characters, big world, Skyhold. Sure, there are some minor issues and the combat system isn't perfect but the scale and attention to detail make all of that seem unimportant. An excellent game indeed. »
« Dragon Age: Inquisition makes up for the way too short Dragon Age 2. The gameworld is huge and tremendously diverse. The franchise seems to go a bit less dark and intense, but it introduces a new blockbuster RPG standard that many developers will struggle to meet. »
Avis des Joueurs (Metacritic)
« I have finished the game by cheating just to see the story. Because the fights were annoying and enemies in map were not balanced. Story was not good either. 6/10 just because I like the developer. »
« Des graphiques très jolis, mais sinon le reste... Une formule de mmo-solo qui pue de la schneck, obligation de farmer dans un jeu solo mais mdr gameplay qui pue encore plus de la schneck malgré des personnages attachants et uniques »
« Quests: Game looks more like a ubisoft game, so many meaningless MMORPG quests. There are so many trash quests, its crazy, the whole journal is one big pile of crap. Whats the reason to make the game so long? Its so repetitive, I refuse to believe someone gets a dopamine rush after closing a rift for the 70th time. Glitches: Cant turn and look too long in 1 direction, because enemies will spawn 1 meter behind you. Ugly NPCs, enemies and NPCs sometimes have 10 fps. Closing the game takes like 1 min, I just alt F4 after saving. Our compannions like to be AFK during fights, enemies get inside walls, I got a few crashes too. Game: tactical view is trash, the combat is 10 times worse than DA1 or DA2. Story: game went towards PG13, no curse words or difficult choices. The story is meh, characters are annoying, previous characters dont make sense, Hawk wants to disband Grey Wardens for no reason, why he even hates them, so random… . Good example how Mass Effect had a story written before even third game came out, in this game looks like the writers had no idea what to do so the story is almost like Star Wars (big bad guy came back somehow). They butchered the whole Grey Wardens for no reason, they were the most important thing in the first 2 games and now they are some random hobos. 6/10, will not play again »
« Dragon Age: Inquisition es el momento en el que la saga se rinde al modelo AAA contemporáneo: mapas enormes, contenido inflado, misiones irrelevantes y una obsesión por parecer importante más que por serlo. Aquí el mundo deja de ser sistema para convertirse en parque temático. Además, el juego parece más preocupado por cumplir una agenda —no ideológica en sí, sino corporativa y de diseño— que por articular mecánicas con sentido. Todo está explicado, subrayado y domesticado. Las decisiones pierden peso, el combate se diluye y la exploración es checklist sin riesgo ni lectura espacial real. »
« Some worlds don’t just invite you in, they convince you to stay. Dragon Age: Inquisition feels like the kind of RPG that slowly takes over your routine without you even noticing. What begins as curiosity quickly turns into dozens of hours spent exploring valleys, climbing ruins, listening to party banter and making decisions that genuinely feel like they carry weight. It is not just big for the sake of scale, it is expansive in a way that constantly rewards attention. The greatest strength of Inquisition lies in its world and its characters. Thedas feels alive, not simply because of its size, but because of how much personality is woven into every region. Political tensions, cultural conflicts and personal struggles exist side by side, giving context to quests that could have easily felt like filler in another game. Your companions are not just combat roles, they are perspectives, values and emotional anchors, and over time it becomes hard not to care deeply about their stories. From a systems perspective, the game finds a smart balance between accessibility and depth. Combat blends action and tactical thinking well enough to support multiple playstyles, and the progression systems encourage experimentation without becoming overwhelming. Leading the Inquisition, expanding your influence and shaping the fate of the world gives a satisfying sense of ownership over the journey. Few RPGs manage to make you feel this involved in both the personal and political layers of their narrative. Visually, the game still impresses with its sweeping landscapes, dramatic lighting and strong art direction. Exploration rarely feels pointless because there is almost always a story fragment, a hidden challenge or a meaningful reward waiting just beyond the next hill. Even after dozens of hours, the game continues to offer moments of discovery that feel genuinely surprising. Inquisition is not flawless, and its ambition occasionally shows through pacing issues or uneven structure, but those imperfections fade in the face of how absorbing the overall experience becomes. What remains is a rich, emotionally engaging, content packed RPG that respects the player’s time by giving them a world worth getting lost in. By the end, it is hard not to see Dragon Age: Inquisition as a return to form and a statement of confidence. It delivers scale, heart, choice and consequence in a way that few modern RPGs manage to achieve, and it leaves you not just satisfied, but eager to return to Thedas again. »
« Dragon Age: Inquisition tries to do more of everything and this can be somewhat intimidating for a Dragon Age fan or for those who are worried they lack the time to invest in an open world RPG. The game is also starting to show its age and there are still bugs and graphical issues despite it being over a decade old. However, for the fans of Dragon Age, this is one I still recommend they persevere with since they'll be rewarded with memorable new characters, reunions with older characters, a game where you literally dictate the fate of Thedas and one of the best epilogues to be experienced in a AAA title. »
« Dragon Age: Inquisition fue mi primer acercamiento a la saga; ni siquiera la conocía, simplemente reclamé el juego porque lo regaló Epic Games… y terminó sorprendiéndome muchísimo. A pesar de tener ya diez años, me atrapó desde el **** que más me encantó fue su enorme diversidad de personajes y lo inclusivo que es en todas sus dimensiones. Cada personaje está escrito con un nivel de detalle impresionante, con personalidades bien definidas y un diseño que, honestamente, es un 10/10. Los escenarios también destacan: amplios, vibrantes y llenos de vida, dan esa sensación de mundo vivo que pocos juegos logran **** banda sonora quizás no sea lo más memorable al principio, pero pasa rápidamente a segundo plano gracias a la fuerza de la historia y al peso emocional de las decisiones que uno toma. Es un mundo que te **** duda voy a extrañar a Leliana, Josephine y Cullen… mis green flags absolutas. »
« Dragon Age Inquisition is an excellent game storywise but to get the full story you need to get the DLC bundle which still ages well, I still play this game from time to time as my favorite series. I gave a 9/10 because the combat and weapon/armor recipes could have actually used some updating but it is pretty old game now. »