Fire Emblem: Three Houses
Fire Emblem: Three Houses
Fire Emblem: Three Houses, développé par Intelligent Systems et édité par Nintendo, est sorti le 26 juillet 2019 sur Nintendo Switch. Ce jeu de rôle tactique au tour par tour place le joueur dans la peau d'un professeur au monastère de Garreg Mach, chargé d'enseigner et de guider l'une des trois maisons d'étudiants issues de territoires distincts de la contrée de Fódlan, sous l'autorité de l'Église de Seiros. La guerre menaçant le continent, le titre mêle combats stratégiques, développement de personnages, exploration et tissage de liens, pour une durée de vie annoncée à 49 heures sur l'histoire principale et jusqu'à 210 heures pour une approche complétiste, le tout reposant sur le moteur Warriors.
L'accueil critique a été favorable, avec une note moyenne agrégée de 89,48. GamesRadar+ a salué une nouvelle orientation significative pour la série, la jugeant meilleure que jamais, tandis que GameOver.gr a apprécié un casting mémorable et un récit captivant. Du côté des joueurs, certains ont souligné la présence de quatre routes distinctes et estimé celle de l'Aigle Noir sous-estimée, quand d'autres ont regretté que le cœur du gameplay reste similaire aux opus précédents malgré l'ajout d'une dimension de simulation scolaire.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Fire Emblem: Three Houses fully realizes a new, meaningful direction for the franchise that makes it the best it has ever been. »
« With a cast of memorable characters, a compelling and intriguing story, so many gameplay choices and a world that is rich with lore and history, but still manages to be a perfect entry for new and experienced players alike, Fire Emblem: Three Houses is a must-have title on the Switch that also raises the bar and our expectations for future strategy/ RPGs. »
« Three Houses is a masterpiece of a strategy game and a brilliant relationship sim, which feels like the pinnacle of the love/tactics hybrid innovated by 2012's Awakening. With a twisting and turning main narrative and a refined but fairer battle system that retains all its tactical depths, the game's two halves combine to create a hugely customisable strategy experience with high and personal stakes. »
« It’s very easy to see that the team wanted to make a Fire Emblem game that would redefine what the series has been without changing the strategy parts and the result is something very special. If you ever had any interest in the series then Fire Emblem Three Houses is one you must play! »
« Fire Emblem: Three Houses is a masterwork in the strategy RPG genre. Everything about it is honed, polished and customizable in such a way that series veterans and new players alike can jump in and find a staggering amount of fun, challenge and charm. »
« The best game in the series, and a masterpiece in the RPG/Tactics genre. A must-have game for Switch owners and a fabulous game outright. »
« Fire Emblem: Three Houses repetitively and competently shows a clear understanding in how to deliver in not only each individual mechanic, but how they are all intrinsically linked to create an expertly crafted end-product. From the varying storylines available throughout to the engaging, deep and – surprisingly – approachable combat, Intelligent Systems have yet again created a must-have title. »
« While Fire Emblem: Three Houses isn’t a perfect game, it comes incredibly close to it. It quickly became my favourite Fire Emblem entry and is quite possibly my favourite TRPG of all time. After finishing the game, all I wanted to do was dive back in and take a different route. Coming from someone who doesn’t replay games, that by itself is a truly telling statement of how excellent the game is. With lovable characters, a deep combat system with great improvements, an interesting story and a beautiful presentation, there’s very little not to adore about this Switch title. »
Avis des Joueurs (Metacritic)
« It looks good oc, but unfortunately altho it add life sim or school sim, the core it is still the same game but with different skins. Weirdly enough the gba fire emblem is more addictive than this one. »
« Well well well, its basically 4 games in 1. And the Black Eagle Route is the most underrated route. »
« Fire Emblem: Three Houses is one of the best games I've ever played. It's one of those rare games that I actually beat, and then immediately booted up another playthrough, which I pretty much never do. The last time I played through a game I've already beaten was in 2009 when I replayed Pokemon Platinum. I'm not kidding. So the fact that I finished Three Houses and wanted to keep playing speaks volumes to how good **** it actually is. A few of the highlights of the game were: the characters (Edelgard and Dimitri in particular were some of the best characters I've seen in a video game), the voice acting was exceptional, the tactical combat was fun and satisfying, and the social sim stuff was pretty good as well, though it started to overstay its welcome towards the end. The star of the show for Three Houses though was the story, which is, yet again, one of the best I've ever seen in a game. It deals with some incredibly complex world building, alongside some great twists. The 4 paths you can take in this game just make things even more interesting, as they provide tons of replayability to see the story play out in different ways. My only minor complaints about this game (keeping it from a 10) are that it suffers from some of the anime-isms that plague a lot of Japanese content, like characters doing stuff that normal people would never do in the real world (for instance making promises for stupid things and then being overly zealous about fulfilling this promise to move along the plot). I also didn't love some of the weirder elements of the lore, some of the monster designs, religious aspects, etc. The lore was also downright confusing at times, and I don't think some elements of it are explained well. The graphics were also pretty mid. I get that there were hardware limitations, but compared to Luigi's Mansion 3, some of the Xenoblade games, BOTW, etc. this game is pretty meh to look at. Overall though, Fire Emblem: Three Houses is an incredible game that I thoroughly enjoyed from start to finish, in my opinion (even in spite of the graphics and story problems), it's the best game on the Switch because of its unique mix of fun (and dare I say addicting) tactical combat, engaging social sim stuff, deep story, and lovable characters. »
« This game was too easy and the whole shoehorned in social system made the game drag on not that the actual battles were any good. Fire Three Houses is more dumbed down then awakening and awakening was already babies first RPG. I beat one playthrough and never came back. I'll take Fire Emblem Path Of Radiance and Blazing Sword over this dumbed down trash any day. »
« Fire Emblem: Three Houses is a great example of how modern conventions can make an old game formula feel fresh. I have always described Fire Emblem as Anime-Chess because even though it is a tactics game akin to the Mercenaries Saga and Final Fantasy Tactics, this installment feels far more like I am playing Risk than a tactics game. The music in this game does not disappoint, and i hope to some day get this OST on the Nintendo Music app. The addition of the school scene makes the characters feel far more developed because you can experience the character progression. I can better select the characters im willing to invest time and effort into. I deffo get Hogwarts vibes when roaming the plaza. I have a terrible habit of restarting an entire battle when a character I want to love dies, so the addition of the "undo button" takes a lot of stress off. Unlike the oldest of Fire Emblems, this game has sub-battles where you can grind a character and beef their stats, but to its detriment, it made those battles feel more empty to me. There are no stakes and I feel no pressure if a character falls in battle because technically I could have chosen not to fight at all. A calendar system was added to make the chapters have more depth, which i actually think is a great touch. Each week, the students would have class, then at the end of the week I can choose to roam the school, take a rest to boost motivation, or battle random bandits. The calendar was a good way to let the player budget what to do with their time, but it made my 3rd week of battles feel bland and pointless. Overall, the story is fine. I didn't feel as engaged in Byleth as I did Corrin or Marth. Even though Byleth has a connection to the goddess of this world, I never really felt like there was payoff or anything that made Byleth's connection worth it. I still like this game and look forward to the next installment. »
« [SPOILER ALERT: This review contains spoilers.] »
« Fire Emblem Three Houses is an incredible experience. To the wonderful cast of characters, the gripping story, and the engaging gameplay. »
« A hard game to review since the different routes deserve different scores. As such, I will focus on the route I played first, which is also the best in the game: the Blue Lions route (Golden Deer deserves the same score but the other two do not have the same quality). Amazing story, with an incredibly well realized cast of characters. The monastery was a great addition to keep the battles from getting boring all the way through, though the maps leave a bit to be desired. »