Might & Magic Heroes VII
Might & Magic Heroes VII
Might & Magic Heroes VII, développé par Limbic Entertainment et édité par Ubisoft Entertainment, est sorti le 29 septembre 2015 sur PC (Microsoft Windows). Ce jeu mêlant stratégie, jeu de rôle et stratégie au tour par tour plonge le joueur dans une guerre de succession déclenchée par le meurtre de l'Impératrice, laissant le royaume d'Ashan en flammes. Le Duc Ivan convoque alors un conseil de six conseillers afin de restaurer l'ordre. L'aventure, propulsée par l'Unreal Engine 3, propose d'explorer et conquérir le monde, de gérer son économie, de mener des armées de créatures au combat et de faire évoluer ses héros via de nombreuses compétences et artefacts. La Complete Edition inclut le jeu principal, un héros exclusif, une carte scénario, la bande originale, Heroes III Edition HD, les extensions Légendes perdues d'Axeoth et le DLC Trial by Fire, ce dernier permettant de diriger la faction Forteresse cinq ans après les événements principaux. Le temps de jeu pour l'histoire principale est estimé à 57 heures et à 182 heures pour un parcours complet. Le titre, protégé par les DRM Uplay et Denuvo, est tarifé à 39,99 euros et affiche un score Metacritic de 67 et un score OpenCritic de 62. La presse a salué sa capacité à maintenir l'attention malgré l'âge de la formule, comme l'a relevé GameStar, tandis que certains joueurs regrettent que le jeu ne reflète pas la qualité passée de la franchise et d'autres évoquent simplement de bons souvenirs de jeu.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Fight, level up, explore, conquer, build. Even after 20 years this still manages to glue you to the screen. Incredible. »
« Overall if you’ve enjoyed the Might and Magic Heroes games before then you won’t be disappointed, if you’ve only tried Kings Bounty before then I’d suggest jumping into Heroes VII it will seem familiar but also a little more “real” in style. »
« Might & Magic Heroes VII is probably the best entry in the series since the original trilogy, an experience that understands what makes the series great and delivers slightly updated takes on the core mechanics without any revolutionary features. »
« Gameplay-wise, Might & Magic Heroes VII is arguably the "best of the series" game its developers set out to create. However, the experience is marred by inexcusably sluggish performance at times (even in high-end systems equipped with SSDs), and also by the rather uninspiring generic fantasy setting of Ashan, that still can't measure up to the majesty that is the "original" setting of the Might and Magic universe. »
« Classic old-school turn-based tactics with modern visuals. It doesn’t set new standards, but keeps you entertained for hours with its attention to detail and proven formula. »
« The seventh episode of the legendary turn-based strategy did combine a modern sixth episode with a traditional third one with ease, and yet remained compact and fully functional strategy game for everyone. [Issue#257] »
« Limbic Entertainment has listened to its fans, and this is the game we've been asking for. It's an episode inspired by the franchise's roots, so if you played the classics, you know what to expect. »
« It's a game dedicated to fans of the saga, and the lack of a tutorial speaks for itself. On the other hand, in a single box, you'll find all the traditional gameplay of the Might and Magic Heroes brand. »
Avis des Joueurs (Metacritic)
« Um jogo que é possível se divertir jogando, porém não reflete a qualidade e majestade que a franquia HoMM já teve um dia. »
« I consider myself more of a casual but experienced HoMM player, having played mostly HoMM 2 and 3, but I’m familiar with all the games except the first one. All of them, in my opinion, have their own qualities. However, this one is, in my opinion, by far the weakest one, unfortunately, and I thought I’d give my honest opinions on why (instead of simply saying it is bad because it is not HoMM 3 etc..). One of the few redeeming qualities, in my opinion, is the somewhat interesting campaign story and how you can play the campaigns in any order you want. But just after a few missions, you realize that the scenarios feel very railroaded and boring, and the AI is not very challenging or competent, and that's when it starts to fall apart... Railroaded campaigns are not necessarily bad, but when the game feels bland, repetitive, and not very well-paced as well, it becomes more of a chore than a game, unfortunately. It is a shame, therefore, that all the ingredients of a Heroes of Might and Magic game are present. It’s just executed in a fashion that makes for a very lackluster and average gaming experience, and somehow the graphics (though pretty at times) fall short compared to the 6th installment. Another thing that comes to mind is the new flanking mechanic, which at first feels like a good addition (and it might be to some degree), but it makes the creatures constantly move around each other in every single battle, just to get behind one another... It gets old quickly and feels like it was not very well thought out to begin with. My conclusion is that if you want a challenging, interesting Heroes of Might and Magic game before the olden era is released, you won’t find one here. I'd rather play the 5th or 6th of the recent ones; this one barely even brings anything new compared to the older ones anyway. Maybe the 7.5 mod could change my opinion of this game, but I just can’t be bothered since the base game is so bland and just isn’t engaging enough for someone who enjoys more of a challenge. Maybe if you play these games more casually and find the story interesting, it could be worth your time, bugs and glitches in single player seems pretty non existant nowdays, atleast from my experience, therefor I´d give it a 5/10. »
« How they could do something like this with one of the best strategies in the world?? I hate you Ubisoft »
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« I feel like the developers either did not understand what makes the classic HOMM games so great, or they just did not care at all. This is not a terrible game at core, but it just feels incomplete and soulless. In comparison the the older HOMM games, it just doesn't hold a candle to them. A few design decisions make me quite disappointed too. I wholeheartedly wished that they would learn from their mistakes after VI flopped, but I suppose not. »
« Poor balancing of magic in the early game and it scales inversely, your best skills are the lowest tier and your worst skills are the highest tier. Magic beats Might the first 20 levels of the game. To give you a perspective, you have spells that do 400dmg a turn at lvl 2/3. Imagine that much damage in any of the other games! I am shocked how poorly a game can be balanced. In addition to this, you lose many of the goodies from Heroes 5/6, no blood/tier system, no legacy weapons or creature upgrades from H5. No 3d town centres and boring town upgrades. Poor. »
« I find it hard to rate a game so low. Even in the worst games you will find something that saves it from a total disgrace, say some music tracks, maybe graphics, maybe even one little thing, like a loading screen which you find particurarly artsy, or this one voice actor, who saves a day. Anything. In… »
« I actually liked it! the town screens were really pleasant on the eyes with their somewhat cartoonish style, and playing it with my dad it was pretty fun! and yeah we ran into some bugs but overall I wouldn't say it was a bad experience »