Pillars of Eternity
Pillars of Eternity
Pillars of Eternity, développé et co-édité par Obsidian Entertainment avec Paradox Interactive, est sorti le 26 mars 2015 sur PC, Mac, Linux, PlayStation 4, Xbox One et Nintendo Switch. Ce jeu de rôle indépendant mêlant aventure et stratégie, construit avec le moteur Unity, plonge le joueur dans un monde de fantasy où ses choix et ses actions façonnent sa destinée, au travers d'explorations, de donjons infestés de monstres et d'une bande de compagnons à mener. Le titre propose d'incarner l'une des six races disponibles et de développer un avatar parmi onze classes, en s'appuyant sur cinq talents de base et un système de réputation influant sur les factions. L'aventure peut se jouer en temps réel avec pause ou en mode tour par tour, de façon interchangeable. Sa campagne principale est estimée à environ trente-six heures et demie, contre cent dix heures pour une approche complétionniste, et le jeu est proposé au prix de 29,99 euros.
Salué par la critique, Pillars of Eternity a obtenu un score de 89 sur Metacritic et OpenCritic, pour une note agrégée de 86,95. The Escapist a ainsi qualifié l'œuvre de « meilleur nouveau RPG isométrique sorti depuis des années », tandis que PCGamesN a relevé la tâche ardue d'Obsidian de créer un successeur spirituel à des classiques chargés de nostalgie. Du côté des joueurs, certains sur Metacritic ont apprécié la construction du monde et un récit questionnant le sens de la religion, y voyant un gameplay proche des anciens Baldur's Gate, et des avis positifs sur Steam évoquent un « superbe RPG au scénario accrocheur » ou une expérience rappelant Baldur's Gate 2 sans les règles de D&D.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It's the best new, isometric RPG to come out in years. »
« Obsidian had a daunting task before them: to make a spiritual successor to a series of games that are inextricably tangled up in nostalgia, over a decade after the height of those games’ popularity. This is not the Baldur’s Gate of 2015, it’s Baldur’s Gate, Planescape: Torment, Icewind Dale, the best parts of the lot of them wrapped up in something new and brilliant. »
« Pillars of Eternity is a masterclass in role-playing game development, recapturing the essence of the genre's past triumphs and repackaging them for a universal audience. »
« As a spiritual successor to some of my favourite RPGs of all time, Pillars of Eternity does those games justice with its ultra-traditional story, presentation and mechanics. But I recommend other people check it out as well, as it offers a sprawling world to explore, and a fantastic cast of companions to interact with, making it the perfect example of a retro genre done right. »
« Pillars of Eternity demonstrates that a great RPG is as much in our own heads and hearts as it is a developer's vision relayed through a monitor. A must-play for fans of the genre, old and new. »
« This combination of beauty, highly detailed tactical combat, and expansive game world is something that you rarely see nowadays. In many respects, you haven’t seen it since Baldurs Gate II, which means that some of us have been waiting for this game for sixteen years. »
« Is it even possible to return to the roots of isometric RPG, and not only find them healthy but create such a wonderful game from them? Obsidian has proved they could do miracles when their hands are not tied. [Issue#252] »
« Despite drawing obvious inspiration from the Infinity Engine games, Pillars of Eternity manages to be so much more than a simple tribute. Carving out its own unique identity as a masterfully created RPG, it is sure to be remembered as a Role-Playing masterpiece of our times. »
Avis des Joueurs (Metacritic)
« Very good worldbuilding and interesting narrative about the meaning of religion. Gameplay very reminiscent of old Baldur's Gate games. I really enjoyed It. »
« Some journeys aren’t about saving the world, but understanding it. Pillars of Eternity is a game that feels like a deliberate love letter to classic RPGs, but it never comes across as stuck in the past. Instead, it takes the foundation of old-school design and refines it into something that feels thoughtful, rich and surprisingly modern in the ways that matter. From the very beginning, the game pulls you into its world through atmosphere and writing rather than spectacle. The setting is dense, layered and filled with history, and while it can feel overwhelming at first, that complexity quickly becomes one of its greatest strengths. There is a real sense that this world existed long before you arrived, and will continue long after your story ends. The narrative leans heavily into themes of identity, belief and consequence, giving your choices a weight that feels meaningful without needing constant dramatic flair. Conversations are well written, often introspective, and the companions you meet along the way bring personality and perspective that enrich the experience. They are not just there to fill a party slot, they feel like individuals with their own motivations and struggles. Combat follows a real-time with pause system that rewards planning and awareness. It may take a little time to fully understand, especially for newcomers, but once it clicks it becomes deeply satisfying. Positioning, ability timing and party composition all matter, creating encounters that feel engaging rather than chaotic. It is a system that respects the player’s intelligence without becoming unnecessarily punishing. Exploration is another highlight. The world is filled with hidden stories, side quests and small details that encourage curiosity. Not every path leads to something grand, but almost every discovery adds a bit more texture to the setting. It’s the kind of game where taking your time feels rewarding rather than distracting. What stands out most is how cohesive everything feels. The art direction, the music, the writing and the systems all work together to create a consistent tone. It may not aim for flashy moments or constant action, but it builds something more lasting, a sense of immersion that grows stronger the more you invest in it. Pillars of Eternity is not trying to reinvent the RPG genre, and that’s exactly why it works so well. It understands what made these kinds of games special and delivers that experience with care and confidence. For players willing to engage with its depth, it offers a journey that is thoughtful, rewarding and genuinely memorable. »
« I really liked the 2nd PoE, but the first one just feels... old maybe? I know it's made to be like one of the old Infinity Engine games, but I'd appreciate some modern upgrades like in Pathfinder. Also, the combat feels very unimpactful. Tried to play it twice, both times gave up. »
« A stunning RPG with deep story, rich world-building, and challenging combat. Pillars of Eternity is a true classic. »
« 6/10 game which could be a lot more just by fixing some balancing issues and refining text. It's not a bad game, but several things are straight obnoxious: 1. A lot of good loot is hidden behind special mechanics checks which you absolutely need to use in a stealth mode to spot things. This is straight pointless busywork and slows down exploration. 2. Difficulty problems at the beginning and in White March 2 - game tells you that you are overleveled and if you try to use scaled higher level encounters than you will be steamrolled by packs of mobs. 3. Siege quest is so much harder than the rest given to you roughly at the same time. 2 soldiers are a problem to kill because they are using exceptional everything. 4. Too much non-needed text. Game sometimes bombards you with wall of useless graphomania. »
« Pillars of Eternity is everything you’d want from a classic-style RPG, and then some. It nails that old-school Baldur’s Gate vibe with deep lore, smart writing, and a world that feels alive from the moment you step into it. The real-time-with-pause combat gives you tons of control, and building your party to fit your playstyle is super **** choices you make actually matter, too—dialogue, quests, even how you treat your companions can change how things play out. The story digs into heavy themes but doesn’t feel like it’s trying too hard, and the writing is consistently sharp. It’s the kind of game where you lose hours without realizing **** you’re into rich fantasy worlds, tactical combat, and a ton of player freedom, Pillars of Eternity is absolutely worth it. It's a love letter to the genre, and it delivers on every front. »
« Great cRPG set in an original world filled with rich history and stories. Gameplay itself hearkens back to classic cRPG titles from the Infinity-era of games, succesfully polishing and modernizing the basic mechanics for a new generation of gamers while still maintaining the soul of previous games in the genre. The setting and story are both quite original compared to your more traditional fantasy settings, and there is great writing to really flesh it out. It's a real achievement to make a new setting/world feel so full and alive like it already had decades of world building. »
« Amazing dialogue and story/side quests. The combat was alright, it got pretty stale after playing for a while, but only towards the end. The philosophy and choices were amazing, always making you second-guess your answers and choices. The characters were all so interesting, and I found myself immersed in characters I disliked at the start. If Deadfire is supposedely better than this game, I'll be shocked, I honestly have no idea how it could get better than this. »