World End Syndrome
World End Syndrome
Description (IGDB)
Set in the sea town of Mihate when the protagonist moves there and begins to attend a new school. He hears of a local legend in which the dead come back to life every 100 years and are known as "Yomibito." A missing high school girl could signal the return of the Yomibito.
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« World End Syndrome takes the standard visual novel game and adds graphically stunning illustrations to heighten the creepy factor as you unravel the mysteries behind Mihate Town. »
« World End Syndrome offers a gripping mystery about undead and lost folklores, yet also a touching story about the hidden trials of those who suffer in silence. »
« World End Syndome is a visual novel masterpiece. The story is gripping and evocative, blending fun romance and tense murder mystery together incredibly well. The characters are sharp and beautifully illustrated, and the way their personalities and backgrounds developed over the course of the game was equally well-done. Best of all is the smart save system that keeps track of your progress and does a great job of encouraging you to keep coming back for the full story. »
« The story signposting and interaction model are sophisticated enough that your patience through the linear prologue will be well rewarded. If you do feel like walking away after 8 or 10 hours, then the game will hand you a neat get-out at your first proper ending, which won’t leave you feeling like a quitter. Overall, polish and craftsmanship elevate a lightweight but amusing story to something that really stands out. For visual novel freshmen, it could even be your first crush. »
« WorldEnd Syndrome is a gift from Arc System Works for all fans of horror visual novels. With great illustrations, a deep story with multiple options, lots of collectibles and despite taking some risky decisions in terms of gameplay, we can say that it is one of the best titles of the genre available on Nintendo Switch. »
« Thanks to a mystery-laden plot that drip-feeds the main elements to the player on a pace that's just enough to keep the senses sharp, World End Syndrome's high quality writing and beautiful visual environment only help making this a recommended experience to everyone who likes a good mystery. »
« There is almost nothing to dislike about World End Syndrome. It looks and plays beautifully with a variety of shocking plot twists added among some well-known anime tropes which are comforting to read in a visual novel whose plot is definitely not cute and fluffy. It doesn't matter that, like all visual novels, scenes are reused over and over. The plot is so engaging that the repetitive nature isn't an issue, nor is having to load an earlier save when a wrong choice is made and the main character is brutally murdered. For those more easily scared it is advisable not to play this game in the dark, as ordinary night noise morphs into a death seeking being whose badness is not as clear cut as it seems. To get one hundred percent completion, several playthroughs will be necessary, yet each character is likeable enough that replaying it isn't a chore, not when more truths will be revealed by doing so. »
« World End Syndrome does more than enough as a visual novel - it's hard to put down, well written, and the art is gorgeous. I just hope people don't give up the first time, when the "bad ending" it mandatory. In hindsight it's a brilliant way to introduce the depth of choices that come after that scene, but it's the most poorly executed trick the game has up its sleeve. »
Avis des Joueurs (Metacritic)
« Very typical Japanese visual novel fare with this one. It's a high school kid who someone gets to live on his own and no parents. Beautiful women always want to approach him and the protagonist is an emo kid with extremely poor social skills. There's an interesting horror vibe going on here but it's populated by overused tropes and lame storytelling. »
« I am going to give this another try. First impressions were absolute rubbish. I'm pretty new to visual novels. I'm not sure if Danganronpa counts as that's more a detective thing. I'm not a huge reader, far from it but in the books I have read, I have never read anything this badly written. It's just a poor standard of writing. Now from the perspective of this being visual too, it was outright bad. Here are some examples. Dialogue describes a very untidy room with old food packets about (sounding like a typical messy student flat). The room on screen was immaculate and did not slightly match the messy description. Very shortly after, you are sat outside. The dialogue then describes a scene where you are inside and the description talks about outside. I'm thinking hang on, I'm supposed to be chilling outside already. How come I'm just magically back in the room? It's like they just completely ignored any matching of the dialogue with any of the visual content, which makes me ask myself, why the hell did they make this a visual novel, when the visuals don't go with the novel? I'm literally 10-15 minutes in and there is no cohesion between visuals and dialogue and the dialogue is just piss poor. There are some good stories to be found on Switch in RPG's, so this **** show just seems a bit pointless. The writing just throws random descriptive words in. I'm not a fan of wordsmiths and whilst this doesn't go in to wordsmith territory, it does go in to that pretentious description BS, I read to get a story, not to get a **** load of descriptive waffle. I can't remember the exact words but for waves coming to the shore, it was words like "the pushing and pulling of water". I thought, yes, we've been to school and the seaside. We know how the sea works. It just felt like badly written sentence, after badly written sentence with a couple of extra descriptive words chucked in to stretch out the already lame sentences. »
« I am so confused what people see in this. Ive played a lot of visual novels and this has won last place for me and is one of the worst experiences Ive ever had. It was low-stakes, shallow characters that just are so difficult to enjoy, terrible pacing issues of several hours going by of just not a lot happening, plagued with poor/cheap writing tricks that are either very predictable or come out of nowhere that all emotions toward it just didn't have a build up to care about. This dragged in a way I've never seen a visual novel do before. It just is fascinating that no one thought to the self before releasing this that 'hey maybe we should cut out these several 3-4 hour long gaps of meaningless fluff because no reasonable person would enjoy that'. Some of the characters were alright albeit maybe a bit cliche and tropey but the vast majority of the cast just felt very underdeveloped. The traveling around concept was sorta neat. That was new for me and I really liked the trying to figure out where to go, too bad if you stumble on a place where nothing is going on you waste your time though which happens often. This structure unfortunately though leads to a big issue of trying to replay it. I just got frustrated with how much time I felt I was wasting on nonsense by trying to move around this structure that is cool at first but then quickly becomes an annoyance. The plot was just hard to care about, sometimes too vague and situations with the characters were not interesting enough for me. Reveals were also not really well written and would come off as cheesy too which just added to this mess. The MC you play as has a pre-built backstory too that just was hard to relate to, it felt like it came and went on a whim so often that id sometimes forget these details about the MC until it pops up again and it made it feel so disjointed. Overall, terrible game. One of the worst in my experiences. Art style is nice, menus are cool, I liked the traversal at first until I didn't but the main point of visual novels is plot/characters that this just didn't land for me. »
« [SPOILER ALERT: This review contains spoilers.] »
« A very enjoyable VN experience, beautiful animated backgrounds, good character designs, fun dialogue, 5 different girl/routes plus the Truth route to wrap everything up. One thing I would change would be having the ability to skip the prologue, but overall, it's a very engaging game. »
« It's a visual novel that leaves you wanting more. There are multiple endings that are required before you reach the "truth." Pros: - aesthetically pleasing artwork - character development is welcomed with likeable cast - decent plot. this game isn't just for eye candy / fan service. Cons: - some of the art might be a bit overly saucy for what it is. it's not really a hentai game or anything like that, but hey. to each their own. - some continuity issues. ex: you visit a specific spot that triggers a cutscene that ends up taking you to another spot. after the cutscene is over, you're back at the original spot. That doesn't make much sense, but it doesn't happen too often and it's not really game breaking. - It's hard to recommend playing this game without following a spoiler-free guide for each pursued character route. That being said, I really enjoyed this game. There wasn't any English voice acting, but I'm okay with that as the Japanese voice acting was good. I got about 30 hours of gameplay following a guide, but I am also a slow reader / like to take things in. I am definitely looking forward to a sequel. »
« I really engaging vn that I believe many people will enjoy. Every route was well written and got you closer to the truth. I definitely reccomend! »
« Its definitely not revolutionary in terms of a Visual Novel but what it did with its original story and how they wrapped it up, I dont think it could have been done better. This is definitely a Visual Novel you want to do every Route for the true ending »