Metaphor: ReFantazio
Metaphor: ReFantazio
Metaphor: ReFantazio, développé par Studio Zero et édité par Sega et Atlus, est sorti le 11 octobre 2024 sur PC, PlayStation 4 et 5, Xbox Series X|S ainsi que Nintendo Switch 2. Il s'agit du premier RPG fantastique à grande échelle d'ATLUS, porté par le réalisateur Katsura Hashino, le character designer Shigenori Soejima et le compositeur Shoji Meguro, tous issus de la série Persona. L'histoire se déroule dans le Royaume uni d'Euchronia, plongé dans le chaos suite à l'assassinat du roi, et voit le protagoniste et la fée Galica parcourir le monde pour lever la malédiction frappant le prince cru mort, en prenant part à un tournoi royal pour le trône et en s'alliant aux tribus locales. Le jeu mêle exploration, combat au tour par tour et action en temps réel via les pouvoirs d'« archétypes », avec un système de gestion du temps structurant les journées entre quêtes et renforcements de liens. Disponible au prix de 69,99 euros avec un moteur GFD et la protection Denuvo, il affiche une durée de 65 heures pour l'histoire principale et 109 heures en complétionniste, et a été récompensé par plus de 50 distinctions. La presse a salué l'entreprise, comme Checkpoint Gaming qui y voit l'un des meilleurs RPG de l'année, ou Noisy Pixel qui loue un épopée fantastique maîtrisée, tandis que certains joueurs sur Steam regrettent une longueur excessive ou le réservent aux fans de JRPG, d'autres exprimant au contraire un vif enthousiasme après une partie menée à 100 %.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« I've always wanted Atlus to tackle political fantasy as a genre and of course when they finally do it with Metaphor: ReFantazio it's one of the best RPGs in years. This is the result of 20 years of incredible game craft that has taken shape in the best and most refined version of the Persona and Shin Megami Tensei formula that we've ever received. Probably the best we'll ever get. This is their magnum opus. With immensely satisfying and tactile turn-based combat, and a memorable cast of characters including the alluring and ever-intimidating villain Count Louis, you'll be taken by the world and story to explore within Euchronia. Much like the protagonist, you'll be compelled to save its people. Metaphor: ReFantazio is a crowning achievement under Atlus' long-running and award-winning belt. You should join them on the throne. The view is beautiful from up here. »
« In just about every way, Metaphor: ReFantazio checks all the boxes for a masterful fantasy epic. Between the addictive gameplay design, endlessly strategic combat, and gripping narrative propelled by a compelling cast, this is an undeniable must-play that's guaranteed to be Atlus's next big hit. »
« Making something new when fans have sky-high expectations isn’t easy, but Atlus has done it again with what I truly hope becomes a franchise. This is an RPG that people should absolutely play... if they have a spare hundred or so hours, of course. »
« Metaphor ReFantazio sets out to blend the best of its predecessors’ gameplay with an all-new setting, and the result is far greater than the sum of its parts. »
« Metaphor: ReFantazio could have so easily been Persona with the names filed off, but it's so much more than that. It matches incredibly fun, expansive combat with an excellent cast of characters that make the nearly 100-hour journey a memorable one. »
« Persona veteran Atlus flexes its expertise with a fresh take on high fantasy. What it lacks in subtlety, it makes up for in grandeur and heart. »
« Somehow, Metaphor: ReFantazio is even greater than the sum of its parts, yet each piece of the game is masterfully crafted. I found the whole experience transcendent and was impressed by how it felt both novel yet familiar--elevated and modern, yet so reminiscent to the fantasy RPGs I sunk countless hours into on my little grey PlayStation. But most importantly, it made me remember that we are lost without hope. It sounds silly and cliche, I know--sometimes it can be. It also certainly doesn't put out the fires set all over the world. But it reminded me that giving into despair and fear serves no one, myself included. It reminded me that fantasy and fiction have power--words and stories have power. They can inspire and comfort, and these things that are vital to preserving. And it reminded me that the proof of good in the world can be us, and that's a good start. »
« It really does have an exceptional narrative that builds on everything that these developers have learned from their time on Persona, with enough depth of theme that the game should encourage people to analyse it for years to come. You might need a big chunk of time to actually play it, but it is worth it. »
Avis des Joueurs (Metacritic)
« Hülyeség az egész ahogy van nem lehet benne kurni se meg semmi tiszta gyasz az egész sztori is mi már geci ja meg kurva főgonosz is elmenekül mint vmi kurva Scooby dooba bazmeg »
« Great game. I completed it 100% and got it again on PS5 to complete it again. »
« Its just another Persona game but with fantasy setting. It feels great for like two hours and then drops the carefull narration ball, throwing you into dungeon with a date to beat it. So yeah. Audiovisuals are top notch but that we also seen in Persona already, it was to be expected. »
« I've always liked Persona games but bounced off them after 10 or so hours due to the fairly repetitive locations. Metaphor takes the winning formula of persona and applies it to a sprawling fantasy adventure where you're always discovering new place and people with lots of narrative twists and turns. This may just be my all time favourite game. »
« No no no. So cringe. Insanely cringe game it's like ze anime for leetle boys. If you are leetle boy with no testosterone like us ze Germans from dutschland zen you might like zis game. But ze dialogue is cringe and the gameplay is so dull and is very boring. Oh mein got ze cringe is unbearable. Do not pray! If you want to be big strong alpha male and like turn based combat play expedition 33 instead! NOT GUTENTAG »
« Played on PS5. The game looks great, has a solid art direction, and generally runs well. Combat is fun and strategic, but the overall pacing feels uneven. Some areas and dungeons become repetitive, and there are too many moments where the game drags. It’s a polished RPG with strong production values, but it didn’t keep me fully engaged from start to finish. »
« I love it. The mechanics of the game is even better version than Persona 5 Royal. The boss fights are kinda hard, especially the final boss fight. This game is a turn-based strategy combat, which is you have to carefully decide on your choosing or you'll cooked. Tis' a masterpiece! »
« A studio that keeps getting better and better with every new game they release I don’t ignore anything from their catalog »