Icewind Dale II
83

Icewind Dale II

27 AOûT 2002
Stratégie, Jeu de rôle (RPG)
Moteur
Durée de vie (HLTB)
Histoire principale : 39½ Hoursh
Complétion (100%) : 80½ Hoursh
Notes des critiques
Metacritic : 83/100

Icewind Dale II

83 /100
27 août 2002 39½ Hoursh

Sorti le 27 août 2002 sur PC, Icewind Dale II est un jeu de rôle stratégique développé par Black Isle Studios et édité par Interplay Entertainment. Cette suite directe du premier opus repose sur une version améliorée du moteur Infinity et transpose pour la première fois dans la série les règles de la troisième édition de Donjons & Dragons, élargissant considérablement les options de création de personnages avec de nouvelles races et classes. L'intrigue se déroule dans les Royaumes Oubliés, où une compagnie de mercenaires débarque à Targos pour repousser une invasion gobeline, point de départ d'une narration mêlant trahison et magie ancienne.

Gameplay de Icewind Dale II

Le gameplay privilégie l'exploration de donjons complexes et des affrontements tactiques en temps réel avec pause, une formule qui demande une gestion rigoureuse du groupe. L'expérience principale demande environ trente-neuf heures et demie pour être bouclée, un chiffre qui peut doubler pour les joueurs souhaitant épuiser l'ensemble des quêtes secondaires et interactions, plus nombreuses que dans le volet précédent.

Gameplay de Icewind Dale II

La presse spécialisée a globalement salué le titre, lui attribuant une note moyenne de 83 sur Metacritic. Gaming Age a souligné la crédibilité de l'histoire et la richesse du monde, le jugeant supérieur à l'original, tandis que Game Informer a qualifié son moteur de jeu de rôle de référence absolue. Du côté des joueurs, les avis divergent : certains regrettent une intrigue moins profonde et un manque d'innovation par rapport aux autres RPG isométriques de l'époque, quand d'autres y voient un classique indémodable de l'âge d'or du genre, porté par la qualité de son cadre et de ses lieux.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Gaming Age 100/100

« It succeeds in presenting a believable story with likeable characters in a world that is far more detailed than the original. If I had to pick an RPG of the Year, (or hell Game of the Year) right now, Icewind Dale II would be it. »

Game Informer 95/100

« This is the role-playing engine that has ever been invented. [Oct 2002, p.92] »

Yahoo! 90/100

« Every bit as good as you’d hope... If any criticism can be found with Icewind Dale II, it's that it may be more than a little inaccessible to the non-"hardcore" role-player. »

IGN 90/100

« It lures you from one challenge to the next, and just when you think ah ha, I've finished the game, a quietly compelling little voice asks whether you might have even more fun restarting the thing with a completely different party. »

Computer Gaming World 90/100

« Every shadowy corner in Icewind Dale II harbors one intense, challenging, and difficult battle after another. [Dec 2002, p.116] »

GameZone 90/100

« A joy to look at. It features stunning graphics, terrific audio and a rich storyline. »

PC Gamer 87/100

« With some nifty tweaks to the engine, A-class writing, and a dazzling implementation of the D&D 3rd Edition rules, ID II is like hauling out yesterday's burrito casserole and realizing that it tastes even better reheated. [Oct 2002, p.87] »

PC Gameworld 87/100

« This game will definitely have you saying “just one more battle” deep into the night (or early morning), and fans of the original Icewind Dale can definitely expect more of the same hack-n-slash-y goodness from the sequel. »

Avis des Joueurs (Metacritic)

Keron_Heruman 7/10

« The perfect choice for RPG gamers that want a complete custom party. Less solid than other isometric RPG games, with a shallower history and no new innovates, tends to be repetitive. »

Amorph0us 9/10

« One more great game from the golden era of RPGs based on D&D. The setting is Forgotten Realms which is great. The locations where the action unfolds is also great. I liked it more than the 1st game because of the improvements in the mechanics. »

Kai82 10/10

« A real good D&D game. It is set in Faerun in the Forgotten Realms in a region called Icewind Dale. It is a harsh icy land full of dangers that does not easily forgive mistakes or weakness that became famous from the novels from R. A. Salvatore about Drizzt Do’Urden. It uses the third edition rule set of D&D with some adaptations and is set approx 30 years after the events of the prequel. Don't worry you do not need to know the first game to appreciate the story (There are some references and developments from back then but that is not important here). You play a party of up to 6 adventurers on the way to the town of Targos to defend it against a siege of constant attacks by a goblin army. This however is just the beginning of the story as there is far more to this menace as you can see on first glance. I like the story and twists. I becomes better and better as you uncover more of the plot and backstory. The villains are also well done and I understand their motivations and actions. Gameplay: You can create your own party or use a premade one. Instead of tossing the dice for character stats you have a pool of ability points to spend (min/maxing works well). This game gives you more options than ever for races. You can use Drow, Asimar and Tieflings as well as sub races. Each race has their benefits and drawbacks. Along with all classes there are a lot of options including multi-classes (Beware of alignment restriction, stats and experience penalties). Alone the thinking and testing of builds made a lot of fun. There is also the Heart of Fury (HoF) mode which is a challenging difficulty and will give you troubles (Beat the normal game first and then try it). I think I give some tips: Summoning creatures or undead is really useful. These get stronger as you level up and in HoF they get also an upgrade. While fighters work well I would multi-class them into spellcaster classes as the benefits are superior (Maybe not Berserker but even there a few levels for weapon mastery help and not for Monks while I heard good arguments about Clerics with some Monk levels). Some races like Drow gain experience slower because they are more powerful at the beginning but because of min/maxing this means not that they are always better (Use races that get stats bonuses in classes that benefit from them). There is not much need for a pure thief character. Have a cleric or two in your party (Should be a no brainer). There is some variety here at different deities. Carefully plan ahead when you want to play in HoF. There are some good guides on GameFAQs. Back to the game. It focused more on exploration and challenging battles. I like it a lot as I had to figure out how to overcome the challenges. There were some memorable battles that I praise. I must clarify that focus on battle is not equal to poor story. Like I said before the story is engaging and I fully understand the antagonists motivation to a point were I can see myself dragged down their ways if I were in their situation. They are like Thanos in the Avengers. While you disagree with the methods, you see the validity of the problem and understand were they came from. The technical presentation is excellent. The graphics improved a lot since the prequel. The soundtrack is atmospheric and helps to create the immersion. Overall this is an excellent D&D game that won me over. I did not even like the Icewind Dale setting or region (outside the books). However the good story, villains and battle system made a remarkable experience. Special warning: I want to play the prequel after this game and it was the wrong decision. D&D games improved a lot including this and made Icewind Dale 1 look inferior. »

Genek13 7/10

« Game is very similar to Baldur's Gate games. Differences are in setting and few mechanics. Back then was a very decent RPG game. »

Joewashere 8/10

« The Infinity Engine produced five games; Icewind Dale II was the swan song to this extraordinary period in RPG history, and perhaps the most controversial title. Greenlit to relieve Interplay's sagging accounts, the game famously had its outline written by Josh Sawyer in 24 hours and less than a year of full development. Critics lamented the lack of cohesion in level design and atmosphere compared to the high standards set by its predecessor, while the plot is not much more than background for combat. But IWD II remains an incredibly fun game. Its adaptation of 3rd edition D&D rules is well done, and the now mature Infinity Engine is pushed to its limit to create its own distinctive challenges. Goblins beat on war drums to call their comrades, who arrive on wargs and continue to fight on foot when their mounts are shot down; orcs can be shot ablaze through flaming barrels, while giants lob rocks the size of ten men at your party. Large dungeons like Dragon's Eye and the Severed Hand are full of little quests, distinctive boss encounters, set pieces and backstory that fully satisfy that good old dungeon crawling itch. IWD II is a solid dose of killing, looting and pillaging that fully deserves a try. »

Danil_Shtangeev 10/10

« I've played this game many years ago. One of the best games of my childhood »

iddqd4 8/10

« このテキストは私のプロフィールにスコアが表示されるようにここにあります。 »

Arroyo_man 10/10

« Truly immortal game.. . »

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