X-COM: UFO Defense
X-COM: UFO Defense
Sorti le 1er mars 1994, X-COM: UFO Defense est un jeu de stratégie, de tactique et de stratégie au tour par tour développé par Mythos Games et édité notamment par Mediaquest, 2K Games et MicroProse Software, Inc. Disponible sur PC, Amiga, DOS, PlayStation et Amiga CD32, le titre place le joueur aux commandes du X-COM, une organisation internationale chargée de repousser une invasion extra-terrestre. Le jeu articule une gestion globale, où il faut gérer les ressources, intercepter les OVNIS et rechercher la technologie alien, et un mode de combat tactique au tour par tour opposant des escouades dans divers environnements, avec une mort définitive des soldats. Les victoires au sol permettent de récupérer des informations technologiques exploitables à des fins industrielles et militaires, tandis que la gestion de la menace impose de concilier défense, recherche et opérations offensives face à la panique des nations et aux infiltrations, sans négliger les tensions politiques internes. La durée principale est estimée à environ 38 heures et demie, et le parcours complet à 71 heures et demie. Proposé au prix de 4,99 euros, X-COM: UFO Defense affiche une note agrégée de 84,82. Certains joueurs sur Metacritic saluent un pilier fondateur du jeu de stratégie sur PC resté captivant malgré l'âge, ainsi qu'un développement de bases flexible et une vue isométrique convaincante, tandis que des utilisateurs Steam évoquent un titre de la belle époque de MicroProse qu'ils préfèrent aux épisodes récents, tout en reconnaissant son aspect old school.
Médias
Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« Cornerstone, foundation for pc strategy gaming. Despite the time that past it is still engaging and addicting. Turn based saving the world before aliens with so much luck needed. It is the meaning of hazard... »
« One of the best turn based strategy games every. Totally flexible base development. Really good isometric view (simulating 3d). Aliens which are always much stronger than you (unless you plan your research/engineering perfectly) these are things no longer met in modern implementations - XCOM: Enemy Unknown/Within or XCOM2. The new implementations are way easier than it was in original. In original aliens did not wait for you with their development. Have you every noticed that in new versions like XCOM: Enememy Unknown you encounter first Muton when you research laser weapons? - yes this is linear.. nothing like that in original. Although I love new version (XCOM and XCOM2) I really miss the pixels (meaning enemy ufo) from the original. »
« One of the best strategy games ever, with many sequels and successors and hardly any of them reaching the greatness of the original. Of the modern offerings, maybe X-Com Enemy Unknown and Xenonauts come somewhat close. Still, the complexity and "realism" of the original is amazing. Fire rockets which put grass and trees on fire, which then spreads, creates smoke and illuminates environment at night. And smoke blocks vision and can gradually make soldiers unconscious. Complex line of sight calculations in 3D when a soldier uses a flying suit in a partially destroyed multi-stock UFO. Fully destructible terrain and loot. Motion sensor grenades and guided rockets. Hardly any of these things where decently implemented anywhere else. The combat may feel too random to some players, and the "reaction fire" mechanics too simple (especially to the fans of Jagged Alliance series like myself). That's why 9/10 and not 10/10. If you are a strategy games fan but are too young to have seen this game, please get it and play it on DOS box (to make scrolling slower). Resist your urge to quit when you see the pixelated DOS graphics. »
« Wow! Select members of your team, name and equip them, create a squad, shoot down a UFO and fly over to investigate in a turn-based tactical fashion. Research new technology, perform alien autopsy, expand your area of operation through influencing anti-alien factions in other countries, improve your base by building defenses, hangars, and towel racks! And that's just scratching the surface, sonny! :)) take a look at the size this game takes on your disk :D amazing how much depth it packs and how many hours of unbelievably joyous gameplay! They could make games back in da day! »
« It is hard to write review for game that was beyond awesomeness. UFO strategy series are in my top 3 games just with games like Frontier: Elite and Robinson's Requiem. »