X-COM: Apocalypse
X-COM: Apocalypse
Description (IGDB)
Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police! Alien fleets fill the skies, creatures terrorise the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.
Histoire (IGDB)
Half a century after the end of the second X-COM campaign, the last battle of T'leth has severely damaged Earth's biosphere. As a result, several self-contained Megalopolis-type cities were proposed to provide habitation for humanity. The game follows Mega-Primus, the first of these cities, built over the ruins of Toronto, Canada. Meanwhile, the off-world colony of Mars is exploited by the Elerium mining corporation, Solmine, and oppressed by MarSec (MARs SECurity). The alien threat in the game is presented by a new race of organic, extradimensional aliens that initially seem to have no relation to the aliens of the previous two games, though later missions set in the aliens' home dimension reveal they have enslaved Sectoid survivors. These new aliens attack the city through tetrahedron-shaped teleport gates. The player must find out how to send their own aircraft, along with X-COM agents, through these gates without being destroyed and take the war to the aliens. Apocalypse has 14 races of alien beings including Anthropods, Brainsuckers, Hyperworms, Megaspawns, and Micronoids. Each race has various strengths and weaknesses, and some races are dependent on other races. The "alien life cycle" plays a crucial role in the game. The player is exposed to this "alien life cycle" through research and more importantly the lower level alien attacks during specimen gathering combat. Primarily the attack of the weaponized alien the Brain-Sucker which attacks individuals after landing from a pod launcher utilized by alien foot soldiers. The Brain-Sucker hatches and attacks the nearest individual by jumping on their head and seemingly injecting something into them through the mouth and dying immediately after the attempt. The life cycle later takes a mysterious turn as it shows no connection between the lower alien forms and higher alien forms. Eventually, however, it is found the leaders of the invasion are the Micronoids, a race of sapient single-celled organisms that live in the bloodstreams of the other aliens; the ultimate goal of the invasion is to inject Micronoids into the bloodstreams of important figures, allowing them to control Mega-Primus through psionic domination of their hosts. The player is eventually tasked with invading the aliens' homeworld and destroying their side of the gate as the only way to stop the Micronoid infestation.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
La terre a été ravagée par les excès des humains, les conflits incessants et une invasion extra-terrestre. La population mondiale a été rassemblée dans d'immenses cités. Mega Primus est la plus importante de ces dernières.
2084 : en plus des conflits sociaux et d'une guerre civile rampante, une invasion extra-terrestre assiège la mégalopole.
Votre mission, en tant que commandant X-com est de combattre les aliens et de découvrir leurs intentions. Les aliens ne sont pas le seul danger : les gangs, les sectes... même la police peut se montrer dangereuse !
Bienvenue à l'apocalypse.
Comprend :
- Troisième volet de la série X-com après X-COM: UFO Defense et X-COM: Terror from the Deep.
- Combattez les aliens en temps réel.
- Combattez l'invasion alien en tour à tour en mode tactique.
- Emparez-vous de la technologie alien pour créer des armes plus puissantes.
- Stopper l'infiltration alien et allez les combattre dans leur propre dimension.
Éditions et prix Steam
Avis des joueurs Steam
Best x-com
Mises à jour et Actualités
Have You Played X-COM Apocalypse
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Everybody seems to have an opinion about Terror From The Deep, the first sequel in the original X-COM series. I’ve heard people dismissing it as a reskin or complaining that it is too difficult, while its defenders will happily gurgle about the Lovecraftian splendour of it all. The third game, X-COM Apocalypse, receives less attention than either of its predecessors but has always been a worthwhile addition to any library of games. …
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Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« [SPOILER ALERT: This review contains spoilers.] »
« Perfeito, não tem mais o que falar e nem o que fazer, perfeito ! Posso ficar falando horas e horas das mecânicas do jogo, os mínimos detalhes que o jogo tem, é quase um sandbox em 97. Não consigo pensar em nada que possa ser melhorado nesse game. »
« In Spain, I remember buying this game because it came in a pack with Carmageddon and Ecstatica II. I wanted Carmageddon so bad that after a while, I realized that XCOM would be the game that was a steal in this pack. If you ask me which game Ive spent more hours in my life, this game would definitely a top3. Love everything about the game. Every icon in the hub of the game will take you to another window that I love more than the one before. Market, investigation, soldiers, weapons, organizations, buildings, the enemies, buy/sell/create items/cars, etc..... The first time i played it, for some translation issues, I never traveled to the alien world. I didnt even know it was an option, so I would play it endlessly. As I got older and my english skills would get better, I learnt to go to the alien dimension. Kind of a new game again for me. Despite playing on "superhuman", the game is cheatable. If you save and load or use the teleporter endlessly to drop grenades on aliens, you might make it easy but we, xcom fans, like challenges. Dont do that. lol »
« Игра чуть потеряла в масштабе, вместо планеты защищать от НЛО приходится город, но игра от этого менее интересной не стала. »
« Sweet majestic awesomeness of XCOM! Wow! Apocalypse was not a revolutionary sequel but it introduced many improvements besides graphics. Story, of course, is quite the same - the Aliens are here, and not the good sun-ray kind, but the evil greyish-big-black-no-eyelids kind, and they want to take over humanity and submit them into a brainless slavery. That is where u come in - commanding tactically a squad of the Earth's last hope, but also overseeing strategically other things deserving your attention, such as base expansion, research, faction relationship, and so on. Very sweet memory of this sequel of the classic. »
« There is allot I liked and didn't like with this game. While the visuals were an improvement on the previous 2 titles, it also made the game feel a bit more cartoony. The first two XCOM games were dark and always had a sense foreboding danger on every map. Here everything is bright and colorful. But, for what it is, I still though it was OK. I preferred the old style, but it was OK. The Megacity idea was a novel one that I really liked, but it just didn't feel as grand as watching over the whole planet like before. Even so, I liked this change and thought it fit well. Liked how corporations did the funding instead of countries. The RTS element ****. I know some people liked it, but I preferred the turn based style. Perhaps because of nostalgia. Overall: XCOM: Apocalypse was a big change from the previous titles, some good some bad but overall it worked. While it isn't my favorite in the series. I still consider it a welcome member of the XCOM family. »
« City managment, real time tactical group combat, a living cityscape where hostile organisations or those inflitrated by the alien menace can and will attack you. So raid them first. Send your ships to smash their properties! Research the alien tech you capture and use it for your organisation... Wow...I cannot believe how much this old game has to show modern games. Fancy graphics it may not have, but the depth of this game is absolutely remarkable. If only they remade this... sigh.. As life, like games, are about the journey, not the destination. X-com apoc is an amazing journey. I got this back in 1997 and every 5 years or so I come back to it. I quit when I get near the end of the game because I have lost the motivation to continue now I know the journey is coming to an end. That is after countless hours of fun however. Just try it. »
« When I first played this game, I went straight for the turn based. I was upset that they were trying to make X-Com into a real time game but happy that they at least gave me a choice. That said, years later I tried the real time and it works surprisingly well. I'm not saying it's better than turn based, I just think it works well within the framework of this title, as it did later on in the UFO series (Aftermath, Aftershock, and Afterlight). Some of the graphical aspects of the new engine are slightly clunky but it might just take a little getting used to. Some people really didn't like this title but I thought it was great. The cutscenes were awful, but who plays X-Com for cutscenes, right? The story was really good and I really enjoyed the aspect of moving from a geoscape to a cityscape using factions of people and corporations instead of countries. It was like a version Sim City I'd actually want to play. I remember when this came out, people were upset that the multiplayer aspects had been scrapped. X-Com always works best as single player anyway, so it's not a huge issue. Absolutely loved this game and I highly recommend it. If you like this title, also check out the UFO series, which was built on an engine the creators of X-Com wrote. »