Rogue Galaxy

74 /100
08 décembre 2005

Rogue Galaxy, un action RPG développé par SCE Japan Studio et LEVEL-5 et édité par Sony Computer Entertainment, est sorti le 8 décembre 2005 sur PlayStation 2, avant de connaître une réédition sur PlayStation 4. Classé dans les genres aventure et jeu de rôle, le titre plonge le joueur dans un univers de fantasy futuriste où l'exploration se fait en continu, sans temps de chargement entre les phases d'exploration et les combats déclenchés par rencontres aléatoires. Le système de combat en temps réel de type hack and slash oppose une équipe de trois personnages, le joueur ne contrôlant directement qu'un seul membre à la fois tout en pouvant en changer à loisir, les deux autres agissant de manière autonome selon une stratégie prédéfinie ou modifiable en cours de bataille, et pouvant recevoir des ordres précis comme l'usage d'objets ou de capacités spéciales.

Gameplay de Rogue Galaxy

Avec une note moyenne agrégée de 74,39, le jeu a reçu un accueil critique plutôt favorable. La presse a salué son ambition, GamePro y voyant « ce que tout RPG devrait viser : une expérience immersive dans un nouveau monde peuplé de personnages intrigants », tandis que GameShark a relevé « un cadre cool, des personnages intéressants, un excellent système de combat et de compétences et beaucoup d'activités annexes ». De leur côté, certains joueurs sur Metacritic ont apprécié le design des mondes et des personnages, la qualité du doublage ou encore le système de combat, tout en jugeant l'ensemble capable de fasciner.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GamePro 100/100

« Rogue Galaxy is what every RPG should strive to be: an immersive experience that places you in a new world populated by intriguing characters. It's backed by an engaging and accessible story, possesses an intuitive control scheme and maintains a sense of depth will have you gladly coming back for more. »

GameShark 100/100

« The game offers a cool setting, interesting characters, a great combat and skill system, and lots of extracurricular activities, providing countless hours of RPG fun. »

Digital Entertainment News 97/100

« A true classic, Rogue Galaxy brings Level 5 full circle in their growth as a developer; they have created not only the last great PS2 RPG, but one of the top five PS2 RPGs of all time! »

Worth Playing 93/100

« It may not be the perfect game, but it's easily one of the best Japanese-made RPGs you can find. »

Game Over Online 92/100

« Easily the best game I’ve played so far this year. Its highly-stylish graphics, mostly-smooth gameplay, incredible music, and fantastic voice acting combined to create an experience that I won’t forget, and one that I hope is enjoyed by anyone with a love for RPGs. »

PSM2 Magazine UK 91/100

« What a run RPGs are on at the moment - "Dragon Quest VIII," "Kingdom Hearts 2," and now Rogue Galaxy, which just about tops them all. Wondrous and sublime. [JPN Import; Apr 2006, p.54] »

Deeko 90/100

« And as this game is so good and so much fun to talk about, this may be a tad long, so prepare yourself. [JPN Import] »

games(TM) 90/100

« A yarn is only as good a s the characters knitting it. This is perhaps the most valuable lesson Level-5 has learned from "Dragon Quest VIII." Progressing the game just to see the characters talking has never felt more fun. [JPN Import; Mar 2006, p.124] »

Avis des Joueurs (Metacritic)

Kramer76 8/10

« il design dei mondi,dei **** sono fantastici,la storia è bella,bello il sistema di combattimento,un gioco di ruolo che riesce ad affascinare »

tils2190 8/10

« The designs from the levels to the characters are really nice for being on the PS2. The voice acting is also really good most of the time. I think the fighting and battles are fun in this game compared to other action RPGs that I've tried. This is a definite must-try. »

WarTherapy 3/10

« Imagine Pokemon but the areas are entirely made out of infintely recycled corridors and every inch is tall grass... that means all you do is walk 10 meters and have you 7 billionth random encounter where you are spamming attacks for 10-45 seconds. and now imagine doing this almost exclusively for over 50 hours with zero interesting plot, characters or other relevant activites. one of the worst JRPGs i've ever played. »

pmasterfunk 5/10

« I tried out this game for the first time recently, and boy oh boy did I try liking it until I didn’t. It’s not all bad, it’s almost good, which kinda makes it worse. For a PS2 game, it looks pretty good. I like the various character designs and varied locations, even if I find enemy designs kinda clunky. Audio is fine, the music isn’t great, but the voice acting is surprisingly competent for a game of its era. Not bad so far, but otherwise the game is clunky. The menus are clunky, the fighting is clunky, the stores are clunky, just so much clunk. Clunk everywhere, I tells ya. Here’s a quick rundown. In the main menu, there isn’t a “Status” or “Equip” option. There’s “Allies”, which serves double duty as equipment and member swap/formation. Quick note, formation is completely pointless in this game, and for large parts of the game your team isn’t actually changeable. Changing equipment is frustratingly inefficient, with prompts at every stage of the process. The item page has a bunch of tabs, which is kinda terrible, reorganizing stuff manually is incredibly slow. Among these items is an animal (?) that kinda acts like the alchemy pot in Dragon Quest 8, but for weapons only, but (and?) it talks. When you add a weapon to fuse, it has to be picked from the item pages instead of having a list of the available options – something the game clearly can do, because it does exactly that in the equipment section. Then the animal will speak. They’ll speak again when it’s time to add a second weapon, and again when it’s about to spew out the result. Quitting this alchemy pot prompts a dialog asking to exit. It’s unnecessarily verbose and slow. There’s also a factory minigame of sorts to create new items from regular junk, and I just couldn’t get the thing to work. It’s clunky as hell. As far as the actual gameplay goes, it’s also kinda clunky. In the early chapters, it actually works reasonably well, even if most new enemies always create massive difficulty spikes, which often leads to grinding. Some enemies have a roll/dash attack which can hit about at least 5 times, and will mostly be an instant KO for whatever party member who wasn’t defending, and sometimes even if they were defending. If you get swarmed by enemies, the camera is probably going to get stuck somewhere, and you’ll just die. Certain enemies have shields which have to be destroyed using a charge attack – which I’d forgotten existed because I’d been playing for about 10 hours since the last time I’d had to use it. One boss has a close range AOE attack that will 1-hit kill your members – but there’s no way to quickly tell your teammates to just, you know, stay away or block. I don’t want to go into the menu every time, that’s not fun. Same thing for a boss that has a counter, your teammates will just attack brainlessly and get killed. Another “standout” boss fight basically requires to block until an opening appears, there’s no roll or dodge either, so it’s just block block block block block block blo- OH NO, ATTACK ATTAK ATAK ah crap heal block block block... Also sometimes your character’s stamina will run out after a single attack after blocking for a whole minute. Why doesn’t stamina regenerate while blocking? It’s a really long fight, it can take like 5 minutes, and it’s probably 4 minutes of blocking. That’s just garbage design. As the game progresses, these frustrations keep stacking, and by the end it’s just a massive pain. The story moves really slowly, it’s fairly episodic until about chapter 7, at which point the actual plot of the game finally makes an appearance – which leads to more unrelated episodic arcs with characters we’ll never see again. At some point the game almost hints at social commentary, but all we really end up with is Super Saiyan Space Jesus. The guy that is setup as the big bad mostly disappears midway through the story, and the real big bad only gets a backstory before the second to last fight. So the story’s not great, the gameplay isn’t either, the characters aren’t particularly interesting, it just doesn’t do anything for me. I’d pass on this one. »

crift 10/10

« Among the SF fantasy J RPG games set in space, it is a masterpiece that uses a heroic narrative story well. It shows very nice toonrendering based on PlayStation2. I hope it comes out in Remaster for PS4 or PS5 »

ylnylmn 6/10

« Ohhh booy. The people who made this game did not care about anything other than characters and cutscenes. Gameplay is very mediocre. In some areas, enemies appear higher than your level and it is very frustrating to deal with them. Running away is even more frustrating. There are a lot of mimic chests, they are very powerful in the early game. I died many times. At the end of 4-5 hours, I encountered strong enemies again and I fell into the water, couldn't get out and died. I stopped playing. It's enough for me :D »

Viperinesaint 8/10

« Magnifico RPG no envejeció nada mal. »

mister7 4/10

« Let me be very clear. At times this felt like the most insulting video game, that I literally felt physical pain at one point. This game starts off amazing, with literally infinite potential. What you think is slow build up tho... OMG, where do I begin. Eventually turns into the midst incoherent story I've ever seen. I've never seen a game literally create a problem and solve it with a plot hole in the same scene. This game does it like 3x. This is the theme of the game. Even combat. The final dungeon and boys fight are literally gimmicks. None of your work matters bc the final enemies of the game require a gimmick to defeat, whether it be shoot a specific gun, requiring jump attacks only, or some other variant of no damage makes each battle literally want you to just run away. Which is fine. Bc by the time your lvl 40 you can beat this game. And when I say the final dungeons are straight hall way simulators. Look. Only 30% of players have played part chapter 3, bc by then you realize how stupid it is. Me, loving the potential of freaking space pirates, be ruined at every turn in literally the most in your face F you ways I've ever seen in gaming. My lord, I want every second of my life I spent beating this game. I MEAN AT EVERY TURN THIS VIDEO GAME DISAPPOINTED ME! IT'S SO BAD. I just can't bro. »

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