Middle-earth: Shadow of War - Blade of Galadriel

61 /100
06 février 2018

Sorti le 6 février 2018 sur PC, PlayStation 4 et Xbox One, Middle-earth: Shadow of War - Blade of Galadriel est une extension narrative développée par Monolith Productions et éditée par WB Games. Proposée au tarif de 14,99 EUR, ce contenu additionnel permet d'incarner Eltariel, une guerrière elfe surnommée la Lame de Galadriel, chargée depuis des millénaires de traquer les Nazgûl pour le compte de la reine elfique.

Gameplay de Middle-earth: Shadow of War - Blade of Galadriel

L'extension propose une nouvelle campagne qui débute sur la tour de Barad-dûr, juste après l'affrontement contre Sauron, et conduit le joueur à travers le Mordor. Eltariel dispose d'un style de combat spécifique reposant sur le maniement de deux lames, de pouvoirs issus de la Lumière de Galadriel et de la capacité d'utiliser le Nouvel Anneau. L'aventure introduit également de nouveaux alliés orques et missions secondaires, de nouveaux affrontements contre les Nazgûl et Talion sombre, ainsi qu'un ensemble d'équipement légendaire dédié à l'héroïne. Le titre est classé dans les genres aventure et jeu de rôle.

Gameplay de Middle-earth: Shadow of War - Blade of Galadriel

L'accueil critique et public, reflété par une note agrégée de 61,12, s'avère contrasté. La presse a salué la créativité des missions principales et la personnalité colorée des nouveaux orques, comme le note IGN, tout en pointant la répétitivité des combats contre de nombreux orques légendaires. Destructoid a pour sa part jugé l'expérience plus directe mais dépourvue de l'éclat, bon ou mauvais, de l'œuvre originale. Du côté des joueurs, les avis divergent : certains considèrent ce DLC comme le meilleur jeu auquel ils ont joué, regrettant l'absence de suite, tandis que d'autres estiment que sa durée n'est pas un problème mais regrettent des options de personnalisation limitées pour Eltariel. Les retours sur Steam soulignent une expérience courte mais amusante, portée par l'humour et l'écriture de personnages originaux comme Silex et Petit-bois, bien que l'absence totale de gestion de forteresse, cœur du jeu de base, soit perçue comme une omission regrettable.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

IGN 68/100

« Its short story missions are creative and its colorful uruks are good splashes of personality, but the repetitive battles against more than a dozen Legendary uruks get old, even with the promise of new gear sets. »

Destructoid 60/100

« Blade of Galadriel is much more to the point, without much of the same flair -- either the good or the bad. »

CD-Action 60/100

« It’s a decent DLC, but also a redundant one. Shadow of War’s core gameplay is still entertaining, but Blade of Galadriel offers merely around three hours of new story content and no side activities apart from killing captains for legendary gear, which is moderately engaging pastime. [04/2018, p.74] »

Everyeye.it 55/100

« The Galadriel Blade is too lazy to represent a virtuous extension of Shadow of War. »

Avis des Joueurs (Metacritic)

Rafael_SIlva_EU 10/10

« Simplesmente o melhor game que já joguei. Infelizmente não haverá continuação agora que o estúdio foi fechado. Lamentável... »

Amleida 6/10

« Contrary to popular opinion, I don’t think the length of this DLC was much of an issue. Eltariel is a bit limited in her customization options, and a lot of what she offers has already been seen in Talion, including her kill animations. That said, I had a decent time playing Blade of Galadriel. It’s bot exceptional by any means, but it’s decent enough. I do enjoy Eltariel’s unique abilities, but they are few, and she often faces enemies that are immune to her light type abilities - which reminds you that Talion has more to offer in any given situation and seems like a bit of a weird design choice to me. Speaking of design, in order to get the new legendary rank equipment in this expansion, you have to beat various enemies in what often boils down to a rock/paper/scissors situation where the elemental damage granted by your gear is the key to beating them. This system might appeal to some people, but I didn’t enjoy having to cheese some of the enemies that were resistant to almost everything I threw at them. Even with the right gear, the way those few enemies are designed to be beaten seemed to drag out the battles in a way that didn’t make much sense to me. All in all, those who like the base game will likely enjoy Blade of Galadriel as well, but they kept things very close to what the base game offers and didn’t seem to put in a ton of effort to make the experience feel unique or notably worthwhile. Like other critics, I also don’t appreciate race/gender/diversity politics that aren’t handled in an organic fashion that makes sense to the plot and lore of the game. I wasn’t particularly bothered by it in this game, but it’s a trend that, more often than not, does the developers no favors in winning over potential consumers. It can be very immersion-breaking, and it risks disrespecting the players who truly care about the integrity of the lore. »

Sword1205 8/10

« Muito curta porém a história e gameplay são boas , capitães novos bons , preço muito caro para o tempo de jogo , deveria estar custando de 10 a 30 reais! »

Nexusprinz 0/10

« [SPOILER ALERT: This review contains spoilers.] »

stryder26 5/10

« After such waiting that is the first piece of expansion we get ? Imagine how the second one will turn out to be. Utterly disappointing like this one i suppose. Don't get me wrong is not a bad dlc but definitely not worthing the Gold edition label or the price tag for it at the moment. Graphically is outstanding just like the base game, Eltariel is a re-skin of Talion which was predictable and at some points it's so obvious that it was hilarious, you will understand when you see it at a certain siege later in the story. The story is really sort and all the extras ( almost nothing ) are not worthing the time you are most likely thinking to spend in the game. There is nothing new unfortunately at some points it tries to bound together some plotholes from the base game but i believe it was a lackluster effort. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows 7 SP1 with Platform UpdateProcesseur : AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHzMémoire vive : 6 GB de mémoireGraphiques : AMD HD 7870, 2 GB / NVIDIA GTX 660, 2 GBDirectX : Version 11Réseau : connexion internet haut débitEspace disque : 70 GB d'espace disque disponible

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