Dungeons of Sundaria
Dungeons of Sundaria
Sorti le 7 juin 2022, Dungeons of Sundaria est un jeu d’aventure et de rôle indépendant développé et édité par Industry Games. Le titre tourne sous Unreal Engine 4 et est disponible sur PC, PlayStation 4, Xbox One, PlayStation 5 et Xbox Series. Il est proposé au prix de 0,97 euro.
Le jeu conduit les joueurs à travers quatre donjons uniques, peuplés de centaines de créatures et de dizaines de boss. Trois niveaux de difficulté sont accessibles : Normal, Difficile et Cauchemar. L’aventure se vit en solo ou en coopération en ligne jusqu’à quatre joueurs, avec également une option en écran partagé pour quatre personnes nécessitant une seule copie du jeu.
La création du héros permet de choisir parmi cinq races, humain, nain, elfe, halfling ou orque, et cinq classes, champion, ranger, clerc, magicien ou voleur, avec une personnalisation de l’apparence. Au fil de la progression, les joueurs collectent armes, armures et accessoires, fabriquent des équipements puissants et font évoluer leur personnage grâce au système d’héroïsme, qui augmente continuellement sa puissance.
Les retours des joueurs font état d’un accueil enthousiaste. Sur Metacritic, l’un dit avoir retrouvé le plaisir des RPG des années 2000. Un autre apprécie l’absence d’effets superflus et les réglages de caméra sur console, mais note un manque d’explications pour les novices. Sur Steam, plusieurs avis positifs recommandent le titre, l’un le jugeant « excellent en multi », un autre le qualifiant de « pépite ».
Le temps de complétion est d’environ quatorze heures pour l’histoire principale, et de vingt et une heures pour un parcours complet.
Médias
Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« It's been a very long time since I had so much fun with a game! It is very reminiscing of the good old 2000's RPGs. This game is not for you if you dislike old school things. The game certainly does not hold your hand but you get the hang of everything very quickly. There is also guides if you ever get stuck on a quest. I hope the developer decides to make a follow up to this some time. There is nothing that compares in my opinion. Absolutely loving the game. Oh and did I mention split screen co-op? It's amazing and just an insane amount of fun with friends. »
« ゲームに詳しくない人がプレイすると理解するのが難しい部分が多いが(説明が無いため)、個人的に、無駄なエフェクトやムービーなどが無く、ストレスなくプレイ出来た、コンソール版でもカメラ位置や視野角も調整できる数少ないゲーム、一応ストーリークエストはあるが特にやる必要はなく報酬が貰えるが専用のものは無いので序盤の稼ぎになる程度なのでストレスにならない、町で無駄に歩きまわる必要もダンジョンまでマラソンする必要も無く項目を選択するだけでスマートに済ませることができてとにかくストレスがない、とにかくゲームを開始してからすぐに飽きるまで装備掘り&レベル上げを無心にしたい人にはおすすめできるゲーム、マップにスタックしたり処理落ちやバグも頻繁にあるが、いつでも直前のチェックポイントから再開できるのでさほど気にならないしかしリロードやバックアップ機能、ステルスなど、やろうと思えばいくらでも簡単に最強装備を揃えられるので自分でルールを作って遊べない人はすぐに飽きてしまうかもしれない。ゴブリンやリザードマンをプレイアブルに加えてくれてありがとう! »
« Read some of the reviews here, 1 guy gave it a 5 for no story... such a shame as there is indeed a story and quests... another a 0 because the character isnt centered... btw you can modify that in the options to your preference. Wish we could remove reviews from users that have no bearing on the actual game. That being said... now on to my review... Not much of a tutorial, but if you're an "explore everything" type or used to these types of games where you need to figure out your path then all is good. As for playability, within a week of getting the game, im hooked. Truly enjoying the wizard class, spells, gear, in game holiday events. Great nod to classic dungeon games of the 90s, with modernized playbility and graphics and soundtracks ( not the best out there but great for an indie ). Lots of little nods to pop culture, (ie Labyrinth well done devs... wont give it away more than that. ) for the pricepoint give this game a chance. The playability is simple, easy to learn if you read, most questions answered by the journals compendium. And the Discord community is great as well! »
« While the game launched its beta in 2022 with some issues, they have constantly improved and added to the game since, the support on this title is nothing short of amazing considering how small the team is, and the game itself is absolutely addictive and fun, it's this perfect blend of baldur's gate dark alliance, diablo and world of War craft, there's just something about the loot and power grind that I find absolutely satisfying, and theres this unexplainable charm with the jank and low budget quality in this indie gem, I have all these AA and AAA looters yet I'm playing this hidden masterpiece, I am absolutely dedicated to this game and studio from here on out, I strongly recommend this game to any fan of indie games, dungeon crawlers, action RPGs and/or looters, I've put over 600 hours into this game in just over 6 months across just 5 characters, buy this game »
« In my approximately six-hour experience with Dungeons of Sundaria, it's evident that the developers have invested considerable thought and care into the game. This dungeon crawler, offering a third-person perspective with rogue elements, fulfills a gaming niche I've long desired. The inclusion of local co-op split-screen, a rarity in the gaming landscape, adds significant appeal, especially for social gaming sessions in the living **** diverse classes, though not immediately intuitive, prove worthwhile after a bit of reading, and comprehending the loot system becomes more manageable with familiarity. The fluid movement mechanics and nostalgically reminiscent graphics, akin to World of Warcraft, contribute positively to the overall gaming experience, creating a nearly flawless ambiance.However, the game is not without its drawbacks. An issue arises with the volume control, as adjusting sound effects fails to proportionally impact dialogue audio. Additionally, the somewhat repetitive voice lines of mobs, while understandable given the constraints of a smaller budget, could benefit from a bit more variety. The jumping mechanic feels peculiar, with the character's limited vertical lift from the ground leaving room for **** final area of concern pertains to the UI, specifically the clarity of displayed stats. Improved clarity in distinguishing equipped items would enhance user experience, as the current presentation can be confusing at times. Despite these nuances, Dungeons of Sundaria stands as an impressive and nearly perfect addition to the genre, showcasing the developers' dedication and delivering a memorable gaming experience. »
« This game seemed very interesting to me, I'm a fan of Indie titles and always excited to check out a new ambitious project. Though while certainly ambitious, it does have a big shortcoming which I will talk about in this review that ultimately made me not really enjoy the game as much as I would have hoped to. The game initially starts off in the character creator where you can choose between a variety of classes and races. The classes themselves seemingly having access to different equipment and spells just like in any other RPG. I ended up going for a human Champion, the main melee dps class in this game, your regular sword and shield "Warrior". The other options in the character creator aren't that extensive, you can choose between a few presents of faces, hair, hair colour and a few other things but ultimately it is very limited. Once you have created your character you will first start in the game's town. This town contains a variety of buildings, and in them NPCs who serve as vendors and crafters. Now, this town is not 3D, I mean it is modelled in 3D and everything but you don't actually walk around the town with your character, you simply just click on the buildings and npcs you want to interact with. This section got me a bit confused as to whether I was playing a 3rd person action RPG or a point and click adventure. Anyway, after this you will go to the map and this is where you can see all the dungeons, I chose the one closest to the town which was sort of a mansion. The game suggests the difficulty to choose based on your level and once selected you will be put into the actual 3D world of the game for the first time. The movement and controls are what you would expect, you have a spell bar for your spells using your number keys, left click to use your basic attack and right click to block. You unlock new spells as your character levels up, and some of them are tied to certain weapons such as some spells only being for 2 handed weapons and others only being usable with a shield. The combat feels ok, it's nothing special really but it is good enough to leave you engaged at least for a little bit. The dungeon itself is massive, and at first I thought it was procedurally generated, but from what I read on the game's info page this isn't really the case. You go around the dungeon, killing mobs and looting gear, you might also stumble upon a vendor as well as some locked doors for which you need to find a key or a lever to unlock. And of course there are bosses, now to be fair some of these don't feel that different to fight compared to regular mobs, except the fact that they have more health and some special attacks though I did stumble upon this boss who needed to have his coffin destroyed instead of actually killing him which was quite an interesting change. But this is where I get to the big shortcoming of this game, the game doesn't seem to give you any purpose. Sure you can go mindlessly bash enemies left and right all day long but after a few hours of playtime it dawned on me, that there is no story, no objective, no quest and no real motivation to play this game other then getting more loot and more levels. It left me feeling like playing this was pointless because it honestly really feels like it is, unless you somehow really enjoy just killing and looting enemies all day long with no other objective then by all means, this is the perfect game for you, but I did not find it too enticing to play after about 5 hours in. Sure there are different bosses, mobs, differently looking dungeons but at the end of the day it feels like this game leaves a lot to be desired. I will say that for an Indie game this is still an impressive feat but regardless of that I couldn't keep myself playing this for longer then around 5 hours slowly realizing that there was no goal or objective to this game other then level up and loot. »
« Very good game, work to be done but co-op and solo is brilliant. Could do with more players/wiki help. »
« Compared to where it started, this game has come a long way. I can't wait to see what the devs have in store for us. GIVE US MORE CONTENT WOOOOO! »