Zubo
Zubo
Zubo, développé par BrightLight et édité par Electronic Arts, est sorti sur Nintendo DS le 2 octobre 2008. Ce jeu de rôle, musical et de stratégie en temps réel plonge le joueur dans l'univers mélodique de Zubalon, où il aide les Zubos à combattre les Zombos, une armée dirigée par un maître malveillant. Le joueur peut recruter 55 Zubos, les nourrir, les entraîner et synchroniser ses actions au rythme de la musique pour mener les batailles, dans un monde explorable ponctué de mini-jeux. La presse britannique a salué un titre simple et humoristique au potentiel de rejouabilité correct, tandis qu'Official Nintendo Magazine UK y voyait un RPG élégant pour le jeune public. L'agrégat de notes du jeu s'établit à 60,00.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A wonderfully simple game with lots of humour and decent longevity. »
« Classy RPG gaming for a younger crowd. Buy it for your kid brother, then borrow it when no-one's looking. [Nov 2008, p.88] »
« What is Zubo? It's very easy to ask the question, but very difficult to give an answer, and this is one of the reasons to think that Zubo is an innovative game. It doesn't create a genre but it combines a little of them in order to develop a rhythmic, entertaining and original RPG title. »
« What is Zubo? I would describe it as a Pokémon-music game with RPG-motivation, able to entertain not only players of the younger generation. It’s a pity that there is only one slot to save the game. »
« Zubo is a good surprise, a mix of genres that actually works, in a fun and original universe. »
« This is an extremely solid RPG for beginners that only really suffers because it's something kids won't be familiar with. Had this been attached to a recognisable cartoon we'd be looking at one of the best children's games of the year. »
« It's unlikely to make it to the top of anyone's game of the year list, but it's still worth a look if you're between AAA titles. »
« With the exploration element falling short of usual standards in terms of both control and interesting things to do, the combat stands out as being a real saviour of the game, and you can even go head-to-head with a friend. »
Avis des Joueurs (Metacritic)
« [SPOILER ALERT: This review contains spoilers.] »
« ZuboHello there friends, I first played Zubo, as a kid, around 10 years ago. It is a really dear game to me and marked a special moment in my childhood. I have replayed this game many times and it's one of my favourite games not because of raw quality but because it's a very memorable game for me. It would be really boring if everyone agreed with each other's reviews so I will tell you all about my opinions below.Pros: This game's soundtrack is great and fits very well with the different locations of the game. I really like the art style of this game, and the game offers various references into mythology and famous fairy **** rhythm based battling system is fair and dynamic, I did not find myself finding this system too difficult or too toughThe various minigames I still remembered after my replay such as the dombie gravestone minigame and the minigame where you must shoot cans. Meaning they are memorableCons:The premise is rather cliché, focusing on you fighting the villain(s) throughout the whole game. The game does lack a bit of direction, but my walkthroughs hopefully will help any future playersSummary:I really like this game, I feel like it's one of the most underrated games from the **** you can see, I can evaluate a game I really like. But personally it's a game I will never forget, it really is one of the most amazing games I have played in my **** rating: 10/10 »
« I used to play this game all the time when I was little, coming back to it I had found numerous problems with it however I still think it's a great game. There are so many worlds to explore and the puzzles are just so fun. The zubos are also fun and cute. Despite this I still have several complaints: the camera is bad and uncontrolable, could be a little more open world, the battle system is a little gimmicky, the movement is weird, and there could have been many more cutscenes. I don't hate the game because of these things though, these things actually just leave me wanting a sequel that fixes these issues so bad but knowing the current state of EA I don't think that will happen. »