Wolfenstein: Youngblood
Wolfenstein: Youngblood
Wolfenstein: Youngblood, développé par MachineGames et édité par Bethesda Softworks, est sorti le 25 juillet 2019 sur PC, PlayStation 4, Nintendo Switch, Xbox One et Google Stadia. Il s'agit de la première aventure moderne de la série jouable en coopération, située en 1980, dix-neuf ans après Wolfenstein II: The New Colossus, alors que B.J. Blazkowicz a disparu lors d'une mission à Paris sous occupation nazie. Les joueurs incarnent Jess et Soph, ses filles jumelles, qui doivent le retrouver et combattre le régime. Le titre, construit sur le moteur Id Tech 6, propose une expérience de tir et d'aventure plus ouverte que ses prédécesseurs, avec une base dans les catacombes, la montée en niveau et le déblocage d'aptitudes, d'armes et d'objets cosmétiques. La durée principale est estimée à neuf heures et le parcours completiste à trente-quatre heures, pour un prix de 19,99 euros.
L'accueil critique est mitigé, avec un score Metacritic de 69 et un OpenCritic de 67. La presse comme IGN Spain a salué la progression globale de la franchise tout en regrettant une exploitation insuffisante de la coopération, tandis que Game Informer a apprécié un shooter divertissant doté de bons éléments de RPG, bien qu'en retrait du récit des opus précédents. Certains joueurs sur Metacritic ont exprimé leur déception, jugeant l'histoire insatisfaisante ou déplorant un virage vers le RPG au détriment de la qualité du gunplay, et un avis négatif sur Steam qualifie le jeu de pire opus de la série avec une jouabilité rigide et une intelligence artificielle défaillante, tandis qu'un avis positif sur la même plateforme le décrit simplement comme un très bon jeu pour qui n'aime pas retourner sur Fortnite.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« MachineGames continues to raise the overall level of the Wolfenstein franchise, although it could have taken more advantage of the cooperative and there is excessive grinding. »
« Youngblood excels as an entertaining shooter with the right kind of RPG elements and choices. However, when compared to the stellar and shocking storytelling of previous Wolfensteins, this entry comes up short. It has a few interesting breadcrumbs about what happened in the aftermath of Wolfenstein II, including the fates of a couple characters, but this outing is mainly focused on the exploits of its dynamic duo. As far as protagonists go, Jess and Soph are likeable goofballs – a detour from their sad-sack papa – but they don’t have any real character development »
« Wolfenstein: Youngblood delivers a terrific FPS experience, with a brand new cooperative gameplay and also a brand new approach to level design. »
« Being with a friend to face daily and weekly assignments, trying to raise the difficulty by touching inhuman vertices of pain, falling and trying again, repeating with the daughters of Blazko the family mantra ("the only good Nazi is a dead Nazi"), it could be a great pastime for these hot summer months. »
« Wolfenstein: Youngblood is a particular spin-off, which hybridizes the frenetic action of Machine Games shooting to a more open gdr structure, focusing all on the cooperative. Overall the operation was successful, and if you are aware of expecting a different experience than the one offered by all the other chapters of the brand, the purchase is absolutely recommended. »
« Youngblood is adolescent in all the right ways, anarchic and ferocious on the surface with thoughtful design running underneath. Characters Jess and Soph are loud, goofy and annoying, but that’s exactly as they should be. Some of the writing is a little iffy, and you won’t find much in the way of nuanced storytelling, but to be honest it isn’t required. This a game about two young women blasting racists into goo – for me, that equals a bloody good time. »
« Wolfenstein Youngblood takes a different approach than previous Wolfenstein installments. Co-op instead of solo-adventuring and a bigger emphasis on exploring. Aside from some small hickups with stealth and enemies, it's a blast from beginning to end. »
« The usual Wolfenstein brilliance is here, and MachineGames have shown they’ve got a great handle on splattering fascists. They should be commended for being bold enough to take big risks here, and several of those risks have paid off, while those that haven’t only served to make the game a great deal weirder...Games as a medium would be better if risks like this were taken with more beloved games. It’s unlikely, with how expensive the whole AAA development scene is, but this is a glittering example of what can happen, despite its flaws. »
Avis des Joueurs (Metacritic)
« le doy un 1 y me siento generoso mucha de la historia deja mucho de que desear »
« Lik the new colossus, this is just another instance of anti-male propaganda, but without the good gunplay from the previous title; now it is like an RPG, enemies are bullet sponges and main characters are cringe. A total disaster! »
« Wolfenstein: Youngblood is built on an interesting idea but fails to capture the heart of what made its predecessors so memorable. The story is minimal and lacklustre, leaving little motivation to push forward, and if you don’t have a friend to play alongside, the clunky AI companion makes the experience frustrating. Instead of the tight, linear mission design of earlier titles, players are pushed into repetitive side missions and level grinding just to progress. The concept had potential, but the execution drops the ball, resulting in a shallow spin-off that struggles to stand on its own. »
« its okay just sad we cant play our beloved hero blaskowicz anymore, huge downgrade and not as fun »
« İki fırlama afacan, kaybolan babalarını bulup geri getirecekmiş. Aynı zamanda donanımlı, yetenekli ve tecrübeli SS askerlerini katledeceklermiş. Bu iki fırlama bir s!k yapamaz. »
« The PC Game Pass version doesn't have language options. Changing the system language is not an option. »
« I'm a confirmed **** slayer, from way back. I remember playing Wolfenstein 3D on floppy disk, booting into DOS from, what, Windows 95? This is a series I would say I cracked a bit of a tooth on as a kid. Maybe not the most memorable games, but certainly ones I recall playing early on. Enemy Territory was a really fun multiplayer experience back in high school. New Order and Old Blood were such fun returns to form, full of **** hordes to slay while dual-wielding the largest machine guns ever known to be fired in one hand. (Seriously, laughable—Doom-level of silly. But isn’t that why we’re here? To laugh and enjoy?)But this one? Youngblood? Ugh. It’s such a disappointment—of a magnitude only BJ Blazkowicz would be able to fathom. A muddled mess of a narrative, where the two main characters (BJ’s daughters) are seemingly different people from one cutscene to the next. The opening scene, with BJ training one daughter to hunt and instilling the basics of combat while the other learns close-quarters combat from their mother, is serious. It sets the player up, giving us the understanding that BJ’s daughters are like him—serious, both in their hatred of **** and their overall demeanor.Literally the next scene has them doing a Freaky Friday role reversal, snort-laughing and uttering some of the most forced slang lines I cannot imagine anyone speaking today, let alone in whatever version of the 1980s the writer grew up **** pretty much goes downhill from there. You keep getting that mix of characterization that just never hits home.That said, I do see why people suggest skipping cutscenes. Because after those story sequences play out, the game is exactly what you would expect—high(ish) octane **** hunting. And for that, I think it does a damn fine job. There’s no logical reason these girls should be as strong as they are, Da’at Yichud power suits included, but as the player, I couldn’t care less. The weapons felt good from the start—punchy and reactive to my whims.What falls apart is a really odd, pseudo-RPG element they added. Some enemies have weaknesses to certain damage types, so you’ll want to switch guns to fight them... but that doesn’t really make for fun gameplay, as it doesn’t flow well in real time. You may turn a corner and find five enemies in front of you, but the biggest one is weak to one of the slower weapons—when all I really want to do is bring out my shotgun and start blasting. And honestly? I pretty much did that as often as I could.There’s also a really odd level-up system. Every level you gain increases your damage, but the enemies level with you? So I never truly felt stronger. The power gain comes from upgrading your weapons—each having five customizable parts, with three different upgrade paths: one favoring accuracy, another speed, and finally damage. Yeah, you can imagine what I did—all damage, all the time. And even then, I still felt the exact same power level against enemies after a few hours.I think this is an idea that could have worked, but it doesn’t go nearly far enough. If you’re going to introduce radical changes to a formula that’s been working for at least three games (since the modern reboot with New Order), then go all the way. Bring in elemental damage types, bring in loot, bring in big skill trees. But instead, Youngblood just gives us watered-down RPG mechanics that could be removed and honestly not even noticed. Shame.Performance is another big issue. I had way too many crashes to count, and no matter how much debugging I did, they never went away. I probably would have done more side content, but after beating the laughably short “campaign,” I pretty much called it quits.Hope to see this franchise rise from this colossal failure with a new title in the future. »
« Youngblood would be a mediocre game on its own, but it's worse than that. This game is the latest in a series of emotionally-arresting titles that humanized B.J. Blazkowicz and grounded the struggle against a fascist world order with a colorful ensemble of believable characters. The narrative in MachineGames' Wolfenstein series added a human quality that is rare among shooters, where every shot fired felt like a statement against the oppressor and an affirmation of spirit. Youngblood seems like it was developed by a different team, a team that didn't understand what made The New Order so great. This game is built around co-op first and foremost, forcing every element to be altered and degraded to suit the needs of the two-player mechanics. The story is appallingly bad for a Wolfenstein game, with characters that are unlikeable, a painfully obvious twist villain, and a plot that creates worrying implications for the next Wolfenstein game (if there ever ends up being one). If you like the Wolfenstein games and are apprehensive about playing this one because of the reviews, I suggest you simply ignore it. This game is not worth your time, nor especially your emotional investment. »