Anthem
Anthem
Anthem, développé par BioWare et édité par Electronic Arts, est sorti le 22 février 2019 sur PC, PlayStation 4 et Xbox One. Ce jeu de tir, d'aventure et de rôle partage un monde d'action RPG où les Freelancers affrontent des créatures sauvages, des maraudeurs et des forces hostiles au sein d'un paysage riche en technologie et en reliques oubliées. L'histoire suit un Freelancer débutant basé à Fort Tarsis, deux ans après un échec cuisant à la Heart of Rage ayant décimé les rangs des Freelancers, et implique une lutte contre la Dominion et son leader le Monitor pour empêcher l'activation du Cenotaph. Réalisé avec le moteur Frostbite 3, le titre affiche un temps de parcours principal d'environ quatorze heures et une durée complétiste de près de cinquante-huit heures et demie. Le score Metacritic s'établit à 59, l'OpenCritic à 61 et la note agrégée à 60,56. La presse a salué la narration et le combat, comme GamingTrend évoquant « Anthem’s rich storytelling and engaging combat », ou IGN Italia décrivant « an imperfect and evolving game » mais récompensant en gunplay et décors, tandis que certains joueurs sur Metacritic regrettent les bugs au lancement ou, à l'inverse, louent les mécaniques de vol et l'ambiance depuis le day one.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Anthem’s rich storytelling and engaging combat lays the foundation for Bioware’s newest adventure. While there are plenty of quality of life improvements to be made, Anthem’s ambitious approach to the looter-shooter genre is encouraging given the development team’s steadfast community engagement. With a roadmap stretching far into the horizon, we’ll be flying around the world of Anthem for a long time to come. »
« Anthem is an imperfect and evolving game, but if you are looking for a rewarding experience in terms of gunplay, fighting and settings, you will hardly be disappointed. »
« A rich narrative composition, multifaceted and enveloping, is the setting for a frenetic and amusing gameplay, which draws strength from a surprisingly effective movement system, able to offer a unique flavor both to combat and exploration. »
« Anthem is an ambitious project and it paid off for BioWare in some measure. The gameplay is spectacular, the story is good and has a challenging endgame. But annoyances sometimes spoil it and it's up to BioWare to fix those problems for the future. »
« We prefer to highlight the playable elements that make Anthem fun to play at times. Everything else that surrounds the Bioware game has yet to improve and add more content to mitigate the feeling of repetitiveness, because the history and the world of Bastion has huge potential that at the date of its release still seems untapped. »
« Anthem is a white canvas for BioWare. Its future is all about content and the quality of its story. »
« BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates. »
« Anthem feels a bit award as a Bioware studio game because the narrative is clearly something that wasn't given priority, to the benefit of combat and exploration. The game still needs more content to live up to the promise made by a publisher as big as EA. »
Avis des Joueurs (Metacritic)
« I originally rated this game a 4 at launch due to all the bugs, glitches, crashes and broken content, but it had potential. Then it was patched and I gave it a 7 as it was much better and had room for greatness. Today it is canceled . . . but I have to ask myself why did this game fail? Was it because the controls or UI were broken? No. Was it because the graphics and visuals were bad? No. Was it because the gameplay or mechanics were disconnected, unintuitive or broken? No. Was it because the campaign plot, story, or narrative were crap, slop or broken? Again - NO. For all those considerations this game was, as good as, if not better than Destiny! And based on what can only be called sabotage by the developer . . . that is why I pushed the rating to a 10 - to give it what it deserved, but not what EA ever allowed it to earn. What broke Anthem was simply - no content. It ran out of stuff to do and loot to earn. There wasn't just "little" support for it - there was NO SUPPORT FROM EA AT ALL! Anthem was the game we wanted it, how we wanted it, and apparently, aside from a single sale/buy EA couldn't figure out how to market this game for a DLC / micro-transaction cash printer, and eventually they couldn't get out of their own way to be able to push the button on the hit they had and we all wanted. For me this will always be the "one that got away"! Long live the King that never was! »
« Gioco ad Anthem dal Day 1 e lo sempre trovato un gioco pazzesco divertente con meccaniche di volo incredibili e un ambientazione stupenda, sul combat sistem e i contenuti poveri sinpoteva fare qualcosa di più...è un gioco che ha del potenziale incredibile, basta solo crederci e lavorarci su e tutto si può **** che i server sono stati chiusi un giorno fa spero che gli sviluppatori riprendano in mano il progetto per un reboot perché ripeto il gioco ha del potenziale enorme!!! Pongo le mie speranze per un reboot di Anthem....magari proprio Anthem Next! »
« It's the final day of Anthem, January 12th 2026. Servers were just shut down a couple of hours ago, making this great game unplayable, unfortunately. I had a blast with it, played it for 30+ hours in the final week. Mechanically this was one of the best action games with superb movement - flying, hovering, dashing, double jumping, diving deep underwater and rocketing back up to the air like a missile - and punchy combat with tons of guns and magic-like special powers. In 4-player co-op on hard level it was relentless chaos and destruction. The game offered many ways to customize and upgrade your mech and the hunt for various upgrade materials was addictive. Bioware also built an original world for Anthem with a fascinating back story, with striking, vertical-heavy scenery, strange wildlife and varied locations. Back at the home base you had relationships with various interesting NPCs in typical Bioware fashion, giving you a nice break from the battlefield. Missions were samey, but the fun combat always outweighed that. So farewell to all freelancers and thanks for the memories Bioware. »
« Usualy it si to tirsom to write any reviews for me. But i triedtreturning to this game today. And it really aged well and is fun even comparing to modern releases. It just lacked content, i am really sad it is dying and we cant do anything about **** corpos »
« After years having this game at my backlog, right now it is the moment to play it. I enjoyed a lot this game, it has good ideas, even with some design troubles, and in my opinion is much better than people said. It's a shame that a good game is going to dissapear forever in 6 months. Well, I played at least. »
« This is a great attempt to create a universe but stuck in limbo of some creative ideas and over-reclyed elements. If revised and reinforced, might be a great game, but EA completely cut funding for no reason. »
« Even in 2025, your enjoyment depends on what you expect: - if you are expecting a full game, it lacks so much content and forces you into cingy cutscenes. - but if you are expecting a free demo where you can fly a little, it's like a slightly more watered down version of Flyff. »
« I believe that this game is the most underrated game in the world. This game is insane: graphics unbelievable, the controllers, skills, combat type, especially Storm javelin skills animations better than any other overrated games. After 6 years, I still believe that, if developers will do something about game story and events, Anthem will take its deserved place in the world of games. I hope one day developers try to do something. »