What'Sub

What'Sub

14 MAI 2026
Aventure, Indépendant
Prix indicatif
7.99 € (Steam)
Où acheter

What'Sub

14 mai 2026
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Work together as a pirate crew and plunder coffee across the oceans! Hold your (t)rusty submarine together, dodge disasters, fight dangers, and finally get the black gold home! Play this co-op action game with up to 4 players and try become the mightiest pirates of the underseas!

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

What’Sub est un jeu d'extraction sous-marine en coop pour 1 à 4 joueurs. Prenez les commandes d'un sous-marin de fortune, plongez au cœur du Triangle des Bermudes et découvrez jusqu'où votre cupidité peut vous mener.

Plongez dans l'abysse

Naviguez à travers des grottes, des épaves et des terrains changeants en utilisant uniquement votre radar et vos instruments. La visibilité est limitée. Les dangers surgissent au dernier moment. Plus vous descendez, plus les trésors oubliés vous attendent... mais plus il devient difficile de repartir.

Quitte ou double

Remontez à la surface avec votre butin et gardez tout : trésors, améliorations, progression. Coulez au fond, et vous perdrez tout ce que vous avez apporté. Chaque plongée est une négociation entre ce que vous espérez gagner et ce que vous êtes prêt à parier.

Maintenez le sous-marin à flot

Votre épave tombe en panne constamment, au pire moment possible, pour les raisons les plus absurdes. Brèches dans la coque, valves grippées ; la fumée remplit la cabine et l'eau s'infiltre partout. La liste des problèmes est plus longue que celle des systèmes qui fonctionnent. Colmatez, frappez, redémarrez et continuez d'avancer. Ce n'est pas grand-chose, mais c'est tout ce que vous avez.

L'océan ne se répète jamais

Grâce aux niveaux générés de manière procédurale, deux plongées ne se ressemblent jamais. Il y a toujours quelque chose de nouveau à découvrir et une bonne raison de redescendre.

D'étranges visages au fond des mers

Le Triangle a ses propres résidents. Rencontrez les personnages qui habitent les profondeurs, achetez des objets cosmétiques et soutirez des secrets sur l'abysse à ceux qui acceptent de parler.

Caractéristiques

Coop en ligne jusqu'à 4 joueurs

Mécaniques d'extraction avec perte totale du butin en cas de mort

Systèmes de sous-marin interdépendants et rôles d'équipage

Personnages, cosmétiques et secrets du Triangle des Bermudes

Niveaux océaniques générés de manière procédurale

Éditions et prix Steam

What'Sub - 7,99€ 7.99 €

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Mises à jour et Actualités

26 juin 2026

First Update in a While!

Hey everyone! It's been a while since our last game update. We ended up delaying it twice to add extra stability and fixes, and now it's gotten much bigger than we intended!We're still working hard on the next major update, but for now we're soft-launching the new biome, the caves.So without further ado, the patch notes:Big additionsAdded the cave level. It's not entirely done yet - we haven't implemented any obstacles or enemies. But you're able to sail around, gather treasure and explore. Please let us know what you think!Because of this, it is no longer random which biome you load into when you dive deeper.Added clams to the shallows. Steal their pearls for profit :>Reworked how the periscope worksThe periscope used to be able to see everything in the level. Now it is both dependent on where your cursor is, and it has a max range. This was done to encourage exploration, since we felt it got kind of boring when you had all the information from the start.To help you get an idea of where you're going, the periscope now has a "scan" ability, which reveals every waypoint in a longer range for a limited time. This ability has a fairly long cooldown, so we still encourage you to look for stuff on your own :)We've also added text to periscope waypoints. We realized some of our icons were kinda hard to understandSmaller additionsYou can now throw money at other players with "G"Wrenches now have different swing and hit sounds based on the equipped cosmeticEach biome now has different ambient sounds.Actually, there were so many sound updates to this game, I definitely missed someAdded a bunch of new eyebrows (which is great if you're a brunette - sorry, we're working on being able to change hair and skin colors but it's not quite ready yet!)Added eyepatch optionsBoltcrabs can now pick up your items and run away with them. It's both really cute and really annoying :DAnimated the boltcrabsOne of our programmers wrote that he added birds to the shipyard but I cannot for the life of me find them. Let me know if you actually see them because I do notAdded new foliage to the shallows, and improved materials in the biome.Added a "game over" screenMovement now changes when you're underwaterAdded a red zone to the fuel meter to make it more obvious when you're about to run outUpdated the wardrobe UI - you can now also spin the characterFixesThe item importer sound has been remade from the ground up. It is now 1000% less annoyingChanged the order of tutorial to teach the player how to move without fuel first. Hopefully this means less people get stuck on the tutorial...Moved interaction prompts for various situations (such as placing/throwing items and firing the harpoon) next to the crosshair. They also provide improved feedback based on your inputs.Also changed the coffee mug inputs to work as you would expect.Updated the logo on the main menu to be the current, actual logoDialogue now requires you to hold a button to advanceFixed replication issues that caused other people to show up as if wearing nothingRemoved another stuck spot or two in the shipyardFixed an issue where sunlight would make blurry halos in shadowed areasMade Zip's collision bigger so you can actually look her in the eyes when you talk to herImproved the default sorting of upgrades in the shopRemoved the unimplemented "cargo" upgrade on the submarineFixed a bug where the submarine had disappeared when loading an old saveMade throw less likely to clip through thingsPlayers are now teleported inside if they got out of the submarine while the doors were closing. We don't condone leaving your friends behind!Improved lighting in the medium submarineCrank can now be used while dockedChanged a lot of interaction keybinds around to make sure it is always possible to use what's in your hands. This was done in preparation for future content :>Oxygen is now refilled while docking at ZipReplaced the placeholder buildings in the shipyard with less gaudy placeholder buildings (not final art)Sell prices are now divided by the number of players (+10% for each additional player). This does not affect cosmetic currency. This was done in preparation for the currency and progression rebalance :>PerformanceReduced build size by over 70%. Yes, you read that right. No, I won't elaborate :DDisabled shadow casting on foliage in the shallowsReduced performance impact of pufferfishReduced the lighting complexity of the shipyardKnown issues:The startup screen flickers a lotSometimes shadows turn weirdly pixel-yOxygen drains in loading screenThe captain cannot drownAs always, if you run into issues, remember to report them using the feedback form (F1 in-game). If you have trouble launching the game, let us know on discord! And if you crash, we will be eternally grateful if you share the crash files with us :)- The What'Sub team

15 juin 2026

What'Sub Roadmap!

Hi everyone! It's now been a whole month (and a day) since launch. We're super thankful for everyone who have played the game in the meantime (all 1300 of you!). Since launch we've released 5 patches addressing stability and bugs, and 1 content update.Getting to this point took a bit longer than we wanted it to, but now, we're finally in a state where we can start to look ahead. With that said, here's the roadmap! :D We've kept our timeline short deliberately so we can respond more quickly to feedback and suggestions. We hope to get to the end of this in the next couple of months, but you never know.We're already in full swing, working on the next big update which will feature the cave biome, more treasures, re-balanced progression, changes to how the periscope works, more cosmetics, and a whole bunch of fixes to various systems (plus other stuff I'm probably forgetting).Here's a little sneak peek of the key visual for the cave biome, from our very talented concept artist, Blook Mook:The core theme of this biome is "light and dark". We try to balance each biome around a central threat, and here, that threat is always waiting to strike the moment you step out of the light. There's a variety of open and claustrophobic spaces, as well as smaller caves you can park your submarine in and go explore.We expect to keep adding more obstacles and treasures to biomes as we go, as well as periodic balancing to keep things fun and fair :)I also want to address some of the frequent feedback we've received:"Why did I lose my treasure?"We may not have been clear enough in the marketing, but this is an extraction-type game. That means dying in a run deletes your submarine and everything on it. We're currently working on systems and balancing to make this feel less punishing, but the goal is to add some tension to the dives and influence player decision-making. We're adding a screen when you lose a run to make this more obvious.We're also designing more permanent, overarching progression systems for the future, but we have nothing concrete to talk about right now.If you lost a submarine without losing a run, it would be great if you could give us more details about how exactly it happened :)"The harpoon is stuck/broken/gone"We've been fighting with this harpoon so much, you don't even know. We're doing an extra pass on it to make it client predicted but if you still experience issues in-game, we would be grateful if you could hop on our discord and give us a bit more information about how exactly it broke ^^;"It is laggy"Our game is currently not in a performance state we're happy with, and we will be addressing this before full release. If playing with friends, we highly recommend the player with the best computer host, as the host has to generate extra content in the way of navmeshes, spawns, and physics simulation. We're currently looking into issues with build sizes and lighting, but more hardcore optimization is a bit further out on the horizon."Let me date Zip"We hear you - in the unlikely event that we make a dating sim spinoff, we'll make that happen ;)I totally didn't make the last one up.Finally, I would like to show you my favourite feedback comments so far:Keep them coming! We read them all (even if we can't act on them all immediately)Thanks for reading :D- The What'Sub development team

05 juin 2026

Changelog 2026-06-05

Improved throwing. More FOV settings. Various sound improvements. Harpoon made a bit faster. Various fixes for the harpoon. Coconut held animation improved. Small adjustment to loading text. Fixed placement of mega chests. Various other placement improvements. Fixed an issue where pufferfish spawned too close. Fixed issue with ouside mission area text. Increased mass of scrap. Fix issue where items would float outside submarine.

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation : Windows 10+Processeur : 2 coresMémoire vive : 8 GB de mémoireGraphiques : Dedicated, 4GB VRAMEspace disque : 2 GB d'espace disque disponible

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