Vigil: The Longest Night

Vigil: The Longest Night

14 OCT. 2020
Aventure, Jeu de rôle (RPG), Indépendant, Plateforme
Développeur
Moteur
Prix indicatif
21.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 12 Hoursh
Complétion (100%) : 34½ Hoursh
Notes des critiques
Metacritic : 75/100

Vigil: The Longest Night

14 octobre 2020 12 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Battle through the longest night as Leila, the last member of The Vigil. Uncover the truth behind the eternal darkness, Leila's mysterious sister, and the eldritch horrors that stalk her in a world that has forgotten daylight.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Lancez-vous dans une aventure ténébreuse


"Vigil: The Longest Night" est un jeu d'action en 2D de type Metroidvania, inspiré des classiques tels que "Salt and Sanctuary" et "Castlevania". Il offre une exploration de cartes étendue, un mécanisme de combat riche et une histoire unique aux récits sombres. Les joueurs accompagneront la Vigilante Leila dans son voyage d'épreuves, protégeant la ville, combattant des créatures maléfiques et découvrant progressivement les mystères de la Foi de l'Éclat et de ses complots cachés.

Maîtrisez l'Art du Combat


Les joueurs peuvent choisir parmi une large gamme d'armes, notamment des épées, des haches, des dagues et des arcs, dont beaucoup présentent leurs styles et mouvements d'attaque uniques, ou même se battre à mains nues. Cette variété d'armement, associée à une combinaison d'aptitudes arcaniques distinctes et d'objets jetables, offre de nombreuses options de combat au-delà des armes de base. Cela permet aux joueurs de choisir le style de combat le plus adapté en fonction de leurs préférences et des caractéristiques uniques de chaque arme.

Forgez Votre Chemin avec un Équipement Personnalisé


Le jeu propose une large gamme d'équipements parmi lesquels les joueurs peuvent choisir. Grâce aux systèmes d'amélioration et de Forge, les joueurs peuvent également créer des équipements uniques pour faire face aux défis d'un combat brutal.

Dévoilez les Secrets d'un Monde Mystérieux


Les joueurs commenceront leur aventure depuis la ville de Maye, explorant librement le vaste monde et les donjons, découvrant les secrets liés à l'histoire, interagissant avec des PNJ distinctifs et acquérant des objets et équipements rares.

Affrontez les Horreurs de la Nuit


"Vigil" contient plus d'une centaine de monstres, ainsi que près de 20 combats de boss, allant de boss humanoïdes à des créatures gigantesques, offrant une expérience de combat palpitante et stimulante.

Éditions et prix Steam

Vigil: The Longest Night - 21,99€ 21.99 €

Avis des joueurs Steam

Évaluation globale positives
Total des avis 31
Recommandé

Un des meilleurs metroidvania auxquel j'ai eu le plaisir de jouer , Hollow knight reste au dessus pour moi , mais vraiment de pas très loin , c'est plutôt jolie , même si le style graphique pourrait ne pas convenir à certains , le challenge est la qu...

Recommandé

J'ai passé un agréable moment sur Vigil: The Longest Night , pourtant, il me laisse un petit arrière goût amer, car certains de ses défauts sont assez irritants. Et c'est justement par ses soucis que je vais commencer. Le tout premier truc que j'ai...

Recommandé

One of the most enjoyable metroidvania I've played so far, surely because it kinda mixes Castlevania with Bloodborne. Everything is almost top notch (few exceptions below). The soundtrack is great, the artstyle is magnificient, and the length provide...

Recommandé

Vigil est une vraie petite pépite. C'est un metroidvania, un de plus, se déroulant dans une atmosphère de dark fantasy, empruntant beaucoup aux univers lovecraftiens et pourtant, il réussi à sortir du lot, tout comme Salt n sanctuary avait pu le fair...

Recommandé

VIGIL : THE LONGEST NIGHT (Évaluation publiée juste après la première MAJ) ✔️ Direction artistique dans la droite lignée de Bloodborne ✔️ Des combats qui deviennent de plus en plus dynamiques ✔️ Certaines zones avec une ambiance visuelle de dingue...

Mises à jour et Actualités

10 juin 2026

0610 Game Update

Hi everyone,This update adds 12 new enchantment effects and improves the combat and exploration experience. We've also addressed several frequently reported issues and requests. See the full patch notes below for details.New ContentAdded 12 new enchantment effects.Added two new rings: the "Flowing Light Ring" and the "Swallowtail Ring."Gameplay & Experience ImprovementsOptimized and reduced loading times, and fixed a visual issue where the camera would behave abnormally during scene transitions.Fixed a minimap issue that occurred on non-16:9 aspect ratios.The potion hotkey can now be mapped to any item.Added support for mouse button binding.Optimized camera shake and hitstop parameters when attacking, and added a new enemy hit flash effect.Increased the speed at which the camera pans down when crouching.Added a map completion percentage (%) display.Optimized the text layout of the teleportation UI.Improved the equipment stat display in the Forge menu.Enhanced Ice elemental effects; Ice damage now reduces jump height in addition to slowing movement speed.Extended the display duration of damage numbers.Bug FixesFixed an issue where the "MONEY DROP" stat did not show its preview value in the equipment menu.Fixed an issue where the "Charm" status effect on certain monsters would not be cleared after interacting with a save point.Fixed flickering lanterns in various areas.Fixed a bug where quests would incorrectly prompt players for having insufficient golds.Fixed some localization errors.Equipment & ItemsEnhanced the "Owl Claymore" skill; its blade aura now travels along the ground.Using an "Owl's Feather" now returns the player to the last save point they arrived at via teleportation.Fixed a bug where the "Hand of Glory" could be used on already-defeated bosses.Fixed an issue where casting "Poison of Hatred" did not consume MP. Additionally, the poison mist's area of effect now scales with your Arcane stat.Changed "Power of Dizziness" to a ranged trigger; the maximum number of stun targets now scales with your Arcane stat."Vessel of the Holy Six" now triggers enemy hit animation on every tick of damage."Frost Spear" now shatters upon hitting a wall.Breath of the Ancient Guard: The poison explosion now appears directly in front of the player.EnemiesAdded a new attack pattern for the "Mad Pale Raven" and optimized its AI.Fixed an audio issue that occurred when the "Ancient Guard" dies during its first phase.Changed both of "Uptancos, Pulse Surrounder's" spell attacks to homing attacks.Adjusted the attack hitboxes and damage values for the "Plague Doctor" and "Light Devourer."Fixed an error triggered by the "Red Skeleton" casting its summoning skill.Fixed an issue where "Toad Eggs" could not be attacked while in an idle state.Fixed an animation error during the "Blue Bug Soldier" execution.Finally, thank you all again for your support of Vigil. If you run into any issues, please report them on the discussion board.

01 juin 2026

0601 OPEN BETA Update

Hello,This update is (maybe) the last update of Vigil. Since these two updates include fairly large changes, I hope you can help test them out. If testing goes well, we will release it this weekend. Thank you!To participate, right-click the game in your Steam Library > Properties > Betas, enter the password: openbetabeta, and select the open beta branch.Please remember to back up your save files. Save file location: C:\\Users\\username\\AppData\\LocalLow\\glassheart\\Vigil\\one.ioUpdate Notes:Added 12 new equipment enchant effects.Extended the display duration of damage numbers.Fixed a bug related to the quick potion key.Fixed incorrect camera positioning when entering a new scene.Fixed flickering lanterns in scenes.Fixed "MONEY DROP" not showing its preview value in the equipment menu.Improved the equipment stat display in the Forge menu.Frost Spear now shatters when hitting a wall.Breath of the Ancient Guard: the poison explosion now appears directly in front of the player.Enhanced Owl Claymore, the effect now travels along the ground.Fixed an audio error when the Ancient Guard dies during its first phase.Fixed the execution animation error of the Blue Bug soldier.

10 mai 2026

0511 OPEN BETA Update

Hello,The Open Beta version has been updated! We have made many changes and need your help testing them out.To participate, right-click the game in your Steam Library > Properties > Betas, enter the beta access code openbetabeta, and select the open beta branch.Please remember to back up your save files. Save file location: C:\\Users\\username\\AppData\\LocalLow\\glassheart\\Vigil\\one.ioUpdate Notes:Fixed a map misalignment issue that occurred on screen resolutions other than 16:9.Optimized camera shake and hitstop parameters when attacking, and added a new hit flash effect to monsters.Added a map exploration percentage (%) display.Optimized and reduced loading times during scene transitions and save file loading.The original potion hotkey can now be freely assigned to any item.Added the ability to bind game controls to mouse buttons in Keyboard Mode."Owl's Feather" will now return the player to the last save point they arrived at via teleportation.Fixed an issue where casting "Poison of Hatred" did not consume MP. Additionally, the poison mist's area of effect will now expand based on your Arcane stat.Changed "Power of Dizziness" to a ranged trigger. The maximum number of monsters that can be stunned will now increase based on your Arcane stat."Vessel of the Holy Six" will now correctly trigger a monster's hit animation every time it deals damage.Fixed a bug where "Hand of Glory" could be used on defeated bosses.Optimized the AI of "Mad Pale Raven" and added a new attack AI.Optimized the AI of "Uptancos, Pulse Surrounder".Adjusted the attack hitboxes and damage values for "Plague Doctor" and "Light Devourer".Fixed an error that occurred when the "Red Skeleton" monster cast its summoning skill.Fixed an issue where "Toad Eggs" could not be attacked while in an idle state.Enhanced Ice attribute effects; Ice damage will now also reduce the target's jump height.Increased the speed at which the camera pans down when crouching.Fixed a visual issue where the camera would abnormally pan from bottom to top during scene transitions.Optimized the text layout of the teleportation UI.Fixed an issue where the "Charm" status effect on certain monsters would not be cleared after interacting with a save point.Added a third effect slot for Gemstones (currently locked/unavailable).Fixed an issue where the Reused Bottle could not be given to Daicy.Corrected misused punctuation in the English text.

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GameSpew 80/100

« This gripe (and iffy translation) aside, Vigil is a joy to play; challenging but rarely frustrating. With its sprawling locales, creative but unsettling foes and missing daughters, it’s a gorgeously grim fairy tale. Its Soulsborne influence may be a little too apparent from time to time, but Vigil: The Longest Night is a title well worth taking up your sword for in its own right. »

Hey Poor Player 80/100

« Recommending Vigil: The Longest Night is incredibly simple: if you’re a fan of Metroidvanias and you loved Salt and Sanctuary, you can’t afford to pass this one up. With a stunning art style and design that delivers all the right spooky notes and diverse boss battle tactics, Vigil: The Longest Night has my vote for one of the greatest hidden gems of 2020. »

IGN Japan 80/100

« Vigil: The Longest Night is a Soulsborne 2D Metroidvania action-RPG. While the game is a bit rough around the edges and has a lackluster story, both exploration and battles are full of surprises, creating a satisfying experience. »

GameOver.gr 80/100

« A competent soulsborne 2d platform that would be an ideal choice especially for those which thoroughly enjoyed Salt and Sanctuary. »

SpazioGames 78/100

« Vigil: The Longest night is a valid metrodivania that takes inspiration from lovecraftian stories and modern classics like Bloodborne. »

PC Invasion 75/100

« Vigil: The Longest Night aims high and almost hits the mark thanks to its amazing level design, epic boss fights, uncanny visuals, and Lovecraftian and gothic horror themes. Sadly, it's bogged down by its muddled story, confusing map layout, and perplexing campaign progression. »

Cheat Code Central 70/100

« I suppose that ultimately, what counts in a Soulsborne or Metroidvania or action-RPGs is combat, action, bosses and exploration and in all these areas, Vigil: The Longest Night makes a pretty strong case for itself. It’s a great looking game with a dark and lush visual style and melee combat against some challenging monsters and human type enemies. A tighter story and less labyrinthian levels might make a very good experience even more compelling, but Vigil: The Longest Night will probably please fans of Salt and Sanctuary and those looking for a solid 2D Dark Souls-like game. »

TheGamer 60/100

« On a personal level, I'm still not truly gripped by everything here, but there are a lot of risky design choices and themes in Vigil. Developer Glass Heart Games should be commended for paying homage to the Dark Souls series while taking it in a slightly different direction. »

Avis des Joueurs (Metacritic)

samstrummer90 7/10

« Un pedazo de juego. Bonito visualmente, corre fluido, buena banda sonora, historia interesante, multitud de misiones secundarias en un juego que recompensa la exploración, un mundo enorme y con su arte y enemigos propios en cada zona, tres niveles de dificultad a elegir que se pueden cambiar en mitad de la partida... Este juego coge la fórmula soulsborne y metroidvania y no hace otra cosa que bordarlo. »

wokenoodle 6/10

« The best descriptor that comes to mind when I think about Vigil is “unfocused’’. An unfocused story and worldbuilding that comes off as too cryptic at some points and too basic at others, disparate visual elements that don’t bland together, directionless level design with paths that feel either too short or too long, and the combat that's... uh... going somewhere? Like, it’s functional, animations are alright, encounters might be tedious, but in a tactical way, and you get competently paced progression in the form of skills and equipment upgrades. But there’s no one central thing, no one deliberate design feature that would define the experience, it’s all just so mind-numbingly... decent. And forgettable. And so is the rest of the game, for me. Nothing will find a place in my memory apart from a few bosses, that were more of a spectacle than a fun challenge, a couple of mildly peculiar levels, and the fact that you play as a Hot Babe, that seems to be important to many for some reason. I will remember that I played Vigil: the Longest Night, an unfocused Metroidvania. »

HolyFoxx 7/10

« Game chơi ổn. Gameplay tốt, không nhàm chán, boss khó vừa đủ, nhưng game chưa là game Metroidvania xuất sắc. Âm nhạc cũng không ấn tượng lắm với mình. »

Babutto 9/10

« Great game! Pros.: - Nice story. Pretty easy to keep track of but still, tragic. - Gameplay is neat and smooth. Had no problems at all. - The second arc was entertaining - had to explore a lot. And you just can't stop exploring. Cons.: - Music is kind of repeating. I turned it off. - No chance to make marks on the map. - Some quest bugs - do not appear. »

d00msday4421 7/10

« for a indie game is good, but is's a indie and i see it, a good progression of your pg, but it's very easily breakble, a combo weapon and poof, all destroyed one shot. and the game is boring because the control system is too slow and not responsive (there is one start animation, and is very easy roll through the enemies and take damage). the secondary quest are boring fetch quest, and in the hub, is easy get lost and bye bye npc...... but the game is not too ugly, if you have nothing to play, vigil can be your choice. for me salt and sanctuary is more better of vigil. but is my personal vision of things. »

Dragonflame1994 10/10

« The best way I can describe this game is "What if Bloodborne was a 2D metroidvania?" Bloodborne is my favorite game of all time and Castlevania is my 2nd favorite series so it's only natural that I loved this game a lot too and I love this game so much that it has quickly become one of my all time favorite metroidvanias and I've played far too many metroidvania games to count in my 20+ years of gaming experience. The combat is very enjoyable and has more depth to it than most Soulsvania style games I've played. You have 4 basic types of weapons which are one-handed swords, two-handed axes, dual daggers and bows. Due to some nice skill trees you can unlock many moves and attack combos for each weapon type, also there's a lot of unique weapons of each type that you can find which have powerful special attacks that you can do by inputting a fighting game like button combo ala up, down, square etc. Also the stamina management system is pretty unique seeing as how you basically have 2 full stamina bars, when you deplete the blue one you deal less damage and take more damage, but you don't fully suffer from exhaustion and a small stun lock until you deplete the yellow bar and I barely ever had that happen to me. It's a very fair and fun system. The story is fairly straightforward, you play as Leila, a Vigilant and the last of her order which is tasked with stopping an ancient curse plaguing the land. While this in itself is a simple premise, all the things happening in the background and the lore you can find detailing many events and mysteries is what really makes the story interesting and let's just say that things get very dark and Lovecraftian. There are also many side quests to do for characters in the main town hub which are worth completing due to giving actual story content and dialogue which fleshed out the world or characters more, there's even a quest that's a big tribute to Salt and Sanctuary The level design is top notch with tons of little secret areas and items to discover and tons of variety in the design with everything from flooded towns to vast forests, underground catacombs and everything in between. I have to mention I love the overall art and monster design as well. One of the biggest reasons this game was put on my radar in the first place was due to the music being composed by Jouni Valjakka, the guitarist/vocalist of the Finnish melodic death metal band Whispered, one of my personal favorite bands and I can say the OST did not disappoint in the slightest. A lot of it is very mystical and atmospheric sounding which is very befitting of a horror themed metroidvania, but there are a few times, especially near the end that the music gets quite upbeat and adds some melodic electric guitar metal flavoring which is just as amazing as it sounds and the whole OST in general sounds like it wouldn't be too out of place among Michiru Yamane's discography which is about one of the best compliments I can give anything. All in all Vigil is a game that wears it's influences and inspirations proudly on its sleeve, but it wears them well and just as great as the games it is influenced and inspired by and really all I can say is if you're a fan of Castlevania, Bloodborne, Lovecraft, Dark Souls, Salt and Sanctuary or all of the above you'd be a fool to miss out on this game. »

Curunir 10/10

« Wonderful soulslike metroidvania with gorgeous artwork, lots of exploration and huge locations, interesting NPCs and sidequests tracked in a log. I'm hard-pressed to think of any negatives with this one, everything about the game is smooth, fun and great to look at. »

NoIdeaName 8/10

« PROS: -Almost open world exploration with lots of interesting side quest. -Your decisions matter on the story -Simple and yet amazing gameplay CONS: -You will need a gamer PC to play this game, I run games like Code Vein and RE2 without issues but has problems running this game on my PC. -Underwhelming endings -“True” ending locked behind a boring nonsense side quest. »

Configuration PC requise

Minimale :Système d'exploitation : Windows 10Processeur : Intel Core 2 Duo 2.8 GHz or equivalentMémoire vive : 2 GB de mémoireGraphiques : DirectX 10 compatible video card with shader model 3.0 supportDirectX : Version 10Espace disque : 5 GB d'espace disque disponibleCarte son : 100% DirectX 9.0c compatible sound card and drivers

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