The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures
Description (IGDB)
The Legend of Zelda: Four Swords Adventures is the only console Zelda title to date to incorporate multiplayer elements into its main campaign. Because of its single-player elements, Four Swords Adventures is also the first game in the series to allow a single player to control more than one Link at once, and it utilizes various methods to allow the player to make use of the four Links, such as formations. Also it is the only title to break locations and temples up into succinct, separate stages and levels which can be replayed even after beating them once. The game itself, though an innovation in Zelda gameplay, is heavily inspired by the music, graphics, and locations of A Link to the Past.
Histoire (IGDB)
Long ago in the kingdom of Hyrule, an evil sorcerer began kidnapping young maidens. This sorcerer was known as Vaati, and it seemed that no one could stop him. Eventually an adventurer appeared who was able to defeat Vaati, this adventurer carried with him the four sword which caused him to be split into four beings, and by working together the four beings were able to seal Vaati deep within the earth. But now Vaati has escaped, and the task of defeating him again has fallen to Link!
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A mixture of numerous ideas and seemingly unrelated modes that melds to form an exquisite game. Zelda is ever changing, and this iteration sees the dream of true connectivity come to fruition for Nintendo while bringing a fresh face to the series. [Import] »
« Many clever obstacles, opponents and switches demand co-ordinated effort. »
« Innovative and absorbing for one or more players. It's a much deeper and more satisfying experience than "Four Swords" for the GBA. [July 2004, p.118] »
« More than a game that Zelda fans or even action RPG gamers will like. This game is easy to learn, innovative and can appeal to people of all ages. The use of GBA connectivity and all of the extra mini games just fills this game to the brim with replay value. [JPN Import] »
« It's fluid action all the way, absolutely no problem to pick up and learn for even the most novice of gamers, striking to look at and lengthy enough to keep you going for months. And we've still not played it in English. [JPN Import] »
« I know that I love this game! »
« A fantastic game that uses the GBA link in a meaningful way, turning a pretty good single player game into an over the top joy to play multiplayer experience. »
« Imaginative and brilliant - exactly as every Legend Of Zelda game should be. The GBA-connectivity angle just makes things even more magical. »
Avis des Joueurs (Metacritic)
« What an amazing experience this game offers from front to back either single-player or multi-player, there is fun to be had with this game. The overworld and its levels are amazing, its choices to make certain decisions at certain times feel like a back-and-forth chess match with yourself, trying to discover every little nook and cranny in each level. Comedic dialogue improves this game as well which offers some needed stress relief. The music is banging and spot-on. Granted it takes from A Link to the Past, which is also a banging soundtrack in and of itself. I highly recommend this one if you're looking for a neat get-together with friends or just want to explore solo with 4 of your clones. Either way, this game is absolute cinema. »
« Not the best , very much prefer the GBA prequel. Can be very repetitive and at this was not the Zelda game people wanted at the time of release. »
« A great game, a lot of surprising faces show up, and a basic story with many elements -1 point for the one stages with the water, my perfectionist ass brain spent like an hour making sure I put out every flame »
« Definitely the best multiplayer game. Definitely the best multiplayer game. »
« This is the worst zelda game imo (besides the games that shall not be named) it’s neat to see Wind Waker bosses in 2D and the story is good. But with such a large barrier to play it with 4 players. A GameCube, 4 GameBoy advances, and the adaptors to go with them. It’s more likely you’ll be playing the game alone which isn’t a great experience as all the puzzles are multiplayer focused. It was a neat idea on paper but in practice it’s a mess of wires and usually results in turning off the game in favor of Mario kart, Mario party, or smash. »
« This game is very interesting. I enjoyed it a lot. It actually has great challenges and puzzles even though I thought it would be easier that the main entries. I highly recommend it. »
« fantastic game with impressive multiplayer one of the best zeldas you can play with up to 4 friends very good »
« I've had good fun with friends while playing this game (played with 3 since our 4th never could make it). The fun comes from the friendly competition of gem collecting/stealing and the (mostly) solid level design throughout. However as this game progresses it becomes more and more tiresome to play. Levels stretch longer and longer, some being easily over an hour long, and if you ever end up quitting, or your GBA batteries run out, it's over and you'll have to start from the beginning of the level when you next play it. Many levels play out similarly and I often found myself questioning why we weren't playing a more fun co-op game, since there are so many others out there. I remember a session where we spent the whole time playing 1 level in world 6, my GBA ran out of batteries so we lost it all, making no progress for the day. I only really stayed because of my friends. They seemed to have a better overall time with it than me, so maybe there's value that I'm just not seeing? Don't go through the hassle of setting it all up, even if you're lucky and have the GBAs + GC like us. »
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