Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order, développé par Respawn Entertainment et édité par Electronic Arts, est sorti le 15 novembre 2019. Ce jeu d'action-aventure à la troisième personne, construit sur Unreal Engine 4, se présente comme une aventure narrative en solo où le joueur incarne Cal Kestis, un Padawan Jedi ayant échappé à la purge de l'Ordre 66 après les événements de l'Épisode III. Contraint de quitter sa cachette de scrapper lorsque les Inquisiteurs de l'Empire le traquent, il entreprend de reconstruire l'Ordre Jedi en achevant son entraînement, en développant de nouvelles capacités de la Force et en maîtrisant le sabre laser, tout en fuyant un Empire déterminé à éliminer les derniers Jedi. Les combats de Force et de sabres laser, pensés comme intenses et dignes des films, exigent d'évaluer forces et faiblesses des ennemis, tandis que l'exploration libre de lieux variés comme des forêts millénaires ou des jungles hantées permet de débloquer de nouveaux pouvoirs et de résoudre des énigmes. Disponible sur PC, PlayStation 4 et 5, Xbox One et Series X|S ainsi que Google Stadia, le titre affiche un temps de parcours d'environ 17 heures et demie pour l'histoire principale et 32 heures en version completionniste, pour un prix de 39,99 euros. La presse a salué la vitalité du jeu solo et l'attente comblée des fans, comme l'indique PLAY! Zine qui voit en Respawn la preuve que le jeu en un joueur est bien vivant pour la licence, ou Press Start Australia qui le qualifie de jeu Star Wars attendu mêlant récit et combat. Certains joueurs regrettent toutefois un début de partie peu convaincant ou signalent des blocages techniques connus mais non corrigés, tandis que d'autres sur Steam expriment un attachement renoué à l'univers via son ambiance et son histoire. Le jeu obtient un score de 81 sur Metacritic et de 83 sur OpenCritic.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Respawn has shown us, and EA, that single player games are well enough alive and kicking and has set a bright future for the Star Wars franchise of videogames if they keep this up. »
« Star Wars Jedi: Fallen Order is the Star Wars game fans have been waiting for. It brings together a strong story, addictive combat and an earnest dedication to recreating that Star Wars magic to offer one of the best Star Wars games in over a decade. »
« This game is definitely a dream come true for Star Wars fans. Even if you are not one of them, do not miss out on this mix of thrilling battles and engaging exploration produced to a level which definitely proved that Respawn are one of the best developers in our current time. »
« Star Wars Jedi: Fallen Order makes up for a lot of lost time with a fantastic single-player action-adventure that marks the return of the playable Jedi. »
« Star Wars is a beloved series, and when a new game comes out, some particular hopes and expectations come with it. There are excellent games in the franchise, but it's been a while since they’ve reached those heights. Star Wars Jedi: Fallen Order has combat that feels tight and impactful, and exploring each of its imaginative worlds gives a great sense of discovery. It’s a fantastic title that stands as one of the best Star Wars games yet. »
« Jedi Fallen Order is the game every Star Wars fan has been waiting for. Its level design, exploration and combat mechanics are great, and so is the use of the license. Sadly it is short (from 6 to 10 hours) and graphics feel a bit outdated. »
« What I am sure of is that Electronic Arts is finally delivering a worthy product that meets not only what fans of this franchise are waiting for, but what every consumer anticipates when paying for a AAA game in 2019. »
« Jedi: Fallen Order is the best thing that's happened to the Star Wars videogame franchise in recent years. A big action adventure with all the epic feel that we want in this kind of videogame. »
Avis des Joueurs (Metacritic)
« El inicio del juego y las primeras misiones no le hacen justicia a lo que es realmente el juego. Un inicio muy aburrido y forzado para que aprendamos las mecanicas, pero luego todo muy bueno, una historia interesante, donde se van agregando habilidades hasta practicamente el final del juego, y del final no hay nada que decir, es un juego 85 puntos, lo redonde en 90 porque tiene muy bajo rating, yo creo que es porque muchos jugadores no le dieron la oportunidad de jugarlo hasta el final »
« TLDR? Multiple hard locks which are well known by developers force you to restart your game entirely, but they have never bothered to fix them. This game has been sitting on multiple of my consoles since release, and I hadn’t played it since 2021. Being bored, I decided to pick it back up. Overall, I enjoyed the combat, the play style, the freedom of customization, but all these things cannot make up for the game ruining bugs this title possesses. Multiple hard locks which force players to restart entirely, purely due to poor game design. For example, after spending hours on each planet exploring to my best ability, I was on Zeffo when I happened to go too far without the force push ability (which the game just allows you to skip entirely) and found myself trapped outside of a push door, and only by breaking it would I then be able to repair BD-1’s scomp link. The issue? You need the scomp link to progress at all from here, and there’s no way back. What’s worse, Cal has a voice line acknowledging his lack of an ESSENTIAL ability, so they are clearly aware of it, but do not care enough to fix it. On top of this, the game has five save slots, but doesn’t let you choose where to save it to, it just overrides your most recent save and has no manual save feature, so I suppose the other four are just for show? Regardless, when in this area I used a mediation spot because I believed the way ahead of it was the way forward, but it was not. Just a crate that required a scomp link. So now, I was completely stuck. Unable to load previous saves as the game doesn’t automatically separate your five most recent, as all games without a manual save feature do. So beyond idiotic that a AAA has so many game ruining bugs that are known to the company, yet remain unresolved, especially one that’s been out for seven years. »
« Juego cortito, me duró una semana, pero qué semana... Me quedé totalmente absorto con los escenarios y el combate, lo más cerca que voy a estar en mi vida de ser un jedi. Eso sí, para la próxima que no tenga tantos bugs si es posible. »
« On the whole a good experience, especially for a star wars fan. The signature look, sound and atmosphere of the IP is in full effect, audio (when working as intended) and locals are excellent. Combat is equally satisfying and rewarding as it is laughable and completely jank. Frequent graphical, audio and performance glitches/hitches etc. weigh the game down. Puzzles and traversal are well done but never match their respective source of inspiration. Enemies and bosses are in general ok to below average. When enemies are in larger groups it is clear there was no thought put into how they work. And in spite of all the flaws, still one of the better if not the best star wars branded series to come out in the last decade. »
« Cà faisait longtemps que je n'avais pas eu ce sentiment sur un jeu d'avoir d'un côté un bon jeu bien pensé et construit, et de l'autre côté un jeu bâclé... première impressions, le design des persos est catastrophique, je ne parle pas que de l'esthétique qui est discutable, mais juste du charisme... c'est la première fois que je vois un jeu où les "gentils" ont moins de charisme que les "méchants"... j'ai plus envie de jouer Trilla et Merrin que Cal ou Cere... heureusement les environnements et plus généralement le level design relève le niveau. Construit comme un Metroid, on doit revenir en arrière une fois les compétences acquises pour avancer dans le jeu et trouver de nouveaux secrets, ce qui permet de bien profiter des différentes planètes. Niveau gameplay, c'est très compliqué au début où je me suis fait rouler dessus par des mobs de base... à la fin c'est mieux, mais même en mode facile j'ai galéré... je joue pourtant un futur Jedi, je devrais rouler sur ces mobs??? bref c'est frustrant. Je ne parle pas de la caméra au fraise et des bugs de collision, et des parties de surf sur surfaces glissantes qui sont horribles... Mais le pire, c'est les temps de chargement... j'ai pas vu çà depuis la PS2... c'est hallucinant et ce d'autant plus quand tu n'as pas pu sauvegarder depuis 15 minutes car tu dois attendre un point de méditation pour celà... bref, un jeu très inégal qui souffle le chaud et le froid, la lumière et le côté obscur, peut être que c'est voulu ?... hmmm pas sûr... »
« In my personal opinion, this game is one of the best star wars games ever. The story is amazing (Way better than the sequels), the combat is fun, and it has that amazing star wars charm. The only things that keep it from being a 10/10 is the amount of planets (Which I do think is good for the story) and the gameplay being less than smooth sometimes, but I recommend this game. »
« I like how it is in the star wars universe but the game is pretty mid to me because it should be so much more. »
« This game is one of my alltime favourites out of every rpg I played. It doesn't follow the stupid trend of building endless empty worlds and providing hundreds of boring and repetitive sidequests. Actually this game is quite the opposite: It focusses on a great story with excellent character writing and authentic conversations and fast paced fun lightsaber combat and great progression and skill development. The story has some great twists and makes you really feel the dark setting in between episode III and IV. The soundtrack as well is one of the best in gaming history and really gives the true Star Wars feel, without copying or sampling any of the original scores. Overall just a tremendous experience! »