Silent Hunter 5: Battle of the Atlantic
Silent Hunter 5: Battle of the Atlantic
Silent Hunter 5: Battle of the Atlantic, développé par Ubisoft Bucharest, est sorti le 2 mars 2010 sur PC (Microsoft Windows) et se présente comme un jeu de simulation. Le joueur prend le contrôle d'un sous-marin allemand pour affronter les forces alliées dans les batailles de l'Atlantique et de la Méditerranée, avec pour nouveauté une vue à la première personne permettant d'explorer l'intérieur du submersible et de diriger son équipage au sein d'une campagne dynamique. L'édition Gold inclut trois sous-marins historiques non jouables ainsi que quatre navires alliés célèbres et un guide officiel en PDF. Le titre utilise la protection Uplay et a reçu un score Metacritic de 62. La presse a salué la précision de la simulation et les progrès graphiques, comme l'évoquent 3DJuegos et 9Lives, tandis que certains joueurs regrettent de nombreux bugs et des difficultés de lancement liées à Uplay, même si d'autres apprécient le potentiel du simulateur une fois corrigé par des modifications.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Silent Hunter 5 is the most accurate simulation of World War II submarine conflicts in the Atlantic. With more testing and less bugs this game could have been the best in the series. »
« Essentially, Silent Hunter 5 is what it is: the fifth installment of a submarine simulation series. Graphically, it’s bounds and leaps forward and the new inside perspective adds to the realism. Sim fans will get what they want, with loads of options to make the game even more realistic if required. It’s accessible for those not particularly seeking realism. Sailing, simple manoeuvres, firing torpedo’s. The new interface adds to this ease. Everything is reached with simple mouse clicks and intricate menu’s are nowhere near this game. However, everything takes its time, which some people might not appreciate. Sailing from one point to another, searching for enemies, sinking them, getting new supplies, finding enemies again, etc. SimCity and Anno also require lots of time investment, which is what this title also has, and that’s how you discover the true strength of the game. That’s what makes Silent Hunter 5 mainly a game for those with patience. »
« The DRM alone could sink this sim, but the core Carrier Command-style gaming is worth the battle. [May 2010, p.99] »
« Campaign, graphics and the visual contact model are excellent but this simulation desperately needs a damage model for merchants, better usability and lots of small bug fixes and short-cut keys before it can be played. [Apr 2010] »
« Very recommended for players who feel curiosity to know how was the war in the seas, and of course, for series followers. »
« Gorgeous and pleasingly free form. Without the bugs and oppressive DRM, it would be the best Silent Hunter 5 yet. [May 2010, p.102] »
« Silent Hunter V simplify some aspects of the previous games, achieving however a good mix between simulation and atmosphere, fun and a deep experience. It's so a shame that there are so many bugs and technical flaws. »
« Among the improvements you'll encounter better graphics, better effects, better sound and music. The rest is less then good as the game practically drowns in nasty bugs and together with the strict DRMS action enforced by Ubisoft threatens to sink the game. »
Avis des Joueurs (Metacritic)
« Bagovi, bagovi i bagovi i jos bagova, ne zelim da instaliram modove da bi igrica radila, mada iskreno ima fantastican potencijal tu nema reci »
« This is sooo broken! I thought they fixed this game.... did the first mission and my crew keep spamming me with info that "depth at 20 feet" every 15 seconds. I know, dude... we are surfaced. »
« [SPOILER ALERT: This review contains spoilers.] »
« I installed this game on a whim as I wait for Space Hulk: Deathwing to be released. Being a 20-year Silent Hunter fan, I expected a decent, if not good, game. I was wrong. Silent Hunter 5 is an abomination, and an insult to the legacy of the series. The core of the problem is the removal of quick keys that allow the player to move from one station to another. The player no longer has the ability to move directly to the Conn, plotting map, deck gun, periscope, or other location by simply pressing an F-key. You must literally and actually WALK from one location on the sub to another. This is frustrating and severely detracts from enjoying the game. Another deal-breaker is the nerfing of the deck and flak guns. Manning the deck gun and manually engaging a difficult surface target at 4000 meters has been part of Silent Hunter since 1996. Now, it is no longer an option. Just man the deck gun, point in the general direction of a target, and hope your crew can get the job done. The only redeeming feature of the game is the fairly decent graphics, but even a pretty face can be overwhelmed by the stench of incompetence and ignorance. Unless a mod is released that perfectly matches the user interface of Silent Hunter 3, this game is quite literally unplayable. Do not buy this game. »
« This game is OK.... I mean like it is okay when it works, like 25% of the time I don't like how this game is so unfinished. UBISOFT please put effort into your work. »
« The game is the best in the series under one condition.... MODS realistic navigation and open horizons and better crew and realistic waves and damage are a MUST. »
« To address the critics below: The game can be demanding on older systems, but runs flawlessly on mine (Phenom II 965, HD 7850). CTDs are rare, but can happen. I haven't had one for a very long time, though. And the always online DRM is no longer forced (can be disabled in Uplay settings), the only thing that requires internet connection is a couple seconds of synchronizing save games with the server. My review: The best and most immersive submarine simulator currently on the market (at this stage it is IMO better than SH3 and SH4). After suffering bad reviews after a buggy launch, the game has been greatly improved by tons of community mods that have made this game a very fun and addictive experience. I would say that around 90% of the bugs have been ironed out since the release. Some minor annoyances are still present, but it's nothing compared to the stock game (which is a buggy mess to put it mildly). If you are a beginner, search youtube for: How to install SH5 Mods Beginner Tutorial. The strength of this game is the simulation aspect, which this game does on a very high level. Certain realism mods (like real navigation) add to this aspect so much, that it is easy to forget you are playing a video game, that's how good it simulates sub control. There are many different ways to calculate attack solutions on ships, this freedom is what makes it so believable. Flexibility is another important aspect. Don't want to play with perfect realism? No problem, you can change your settings to have an almost casual point-and-shoot gameplay. If you want just a moderate amount of realism settings, you can have that. Almost every function and setting imaginable can be tweaked and adjusted with mods or in-game settings. To summarize, Silent Hunter 5 is not for the impatient, but don't let that stop you, because it offers one of the most rewarding gameplay experiences I have ever seen in a video game »
« Someone please make a patch so SH3 can be played on the new Windows! Or, better yet, plug in the SH5 Graphics into the SH3 engine!!! Because SH5 is SOOOOooo boring. Sooooooo system demanding...when it doesn't need to be (my system should hack it with no problem but this game is sticky). and, finally the game is unfinished. Not to mention the **** have to be online to play it. »