Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands
Description (IGDB)
Prince of Persia: The Forgotten Sands was a game made for the Nintendo Wii by Ubisoft Qubec. The game features a completely different storyline and setting from other versions of the game (under the same title), as well as totally different gameplay mechanics, as the game makes use of the Wii's motion control as well as conventional buttons. The Wii version of the game also features local multiplayer, in which a second player can aid the first player by freezing on-screen enemies or traps for them, or helping to unlock secret areas. Prince of Persia: The Forgotten Sands for the Wii also features some bonus content, such as unlockable in-game character skins, art galleries, developer diaries, bonus levels, and the original 1992 version of Prince of Persia. The game is popularly referred to as having last generation graphics and dull combat, but was generally praised for its unique and creative gameplay mechanics as well as its overall strong production values, including its unique storyline.
Histoire (IGDB)
The game begins in the middle of the action as the Prince tries to flee the collapsing Izdihar, with the fairy-like genie Zahra, at his side, but the kingdom is sinking too quickly into the sands, and Zahra merges with the Prince in order to ensure his escape. He takes a leap of faith off a tower, putting his trust in the Genie. He passes out. The story proper begins in flashback as Zahra is leading the Prince through a jungle to what she says will be the kingdom and princess he's been longing for. When they reach a clearing, with no kingdom in sight, Zahra prompts the Prince to kiss an angelic enchanted statue. This forms a magical union between Zahra and the Prince, protecting both from death, and allowing the Prince to see as Zahra sees. A gateway suddenly appears, and Zahra explains that it is the entrance to the kingdom of Izdihar. Zahra leads the Prince to Izdihar, and tells him that it is the kingdom he has been seeking. However, Izdihar is deserted, covered in poisonous vines, and decaying. The Prince suddenly sees a sword in a stone, and pulls it out, which frees a witch, who flees into the sky. A large monster then arrives, and the Prince uses the sword to stab it, but the blade breaks from the hilt, and the monster escapes with the blade still impaled in its body. Zahra explains that by removing the sword, the Prince unwillingly released a great evil, the Haoma, which has ravaged much of Izdihar, and eradicated its people. The sword had been used to contain the Haoma witch and stop the spread of the poisonous Haoma vines through the kingdom. With the witch free, the Haoma could now continue its devastation of Izdihar. Zahra states that the only way to vanquish the Haoma is to reforge the sword. The Prince therefore sets out chasing after the monster, to reclaim the blade, and set right his mistake of releasing the Haoma witch. Along the journey through Izdihar, Zahra explains that it was once populated by her kind, until the Haoma arrived. As the only survivor, Zahra vowed to avenge her people and vanquish the Haoma. To achieve this, she allowed herself to be sold to the Prince in a marketplace, because she knew that he possessed the prowess and ambition to vanquish the Haoma. In a final confrontation with the monster, the Prince is victorious. As it is dying, the monster reveals itself to be the Haoma-cursed form of the former king of Izdihar. With his last breath, the king asks the Prince to save his daughter, the princess Nasreen, and vanquish the Haoma from Izdihar. With renewed vigor, and both pieces of the sword in his possession, the Prince sets out to reforge it, by completing four obstacle trials set by the gods. With the magical sword restored, the Prince pursues the Haoma Witch. He finds her, defeats her, and kills the Haoma by striking at its heart. This causes the Witch to transform back into the princess Nasreen, who had been possessed by the Haoma. The withering Haoma vines grab the princess, and to save her, the Prince gives her a kiss, transferring his and Zahra's power over death to her. The now-immortal princess falls off a ledge, Izdihar begins to crumble, and the Haoma dies. The Prince tries to flee the collapsing Izdihar(a repeat of the opening level), with Zahra still at his side, but the kingdom is sinking too quickly into the sands, and Zahra merges with the Prince in order to ensure his escape. He takes the leap of faith and passes out. This fusion brings the Prince into Zahra's spiritual realm. Zarha's disembodied voice begs the Prince to stay with her, and to always remember her and Izdihar. The Prince wakes up alone in the clearing where Zahra first asked him to kiss her through the angelic enchanted statue. The statue is now shattered, and the story ends with the Prince sadly leaving, setting out into the desert, his heart filled with memories of Zahra, the princess Nasreen, and the forgotten sands of Izdihar.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
le Prince s'embarquera dans une aventure passionnante dans laquelle il apprendra à endosser le rôle d'un meneur et découvrira qu'un grand pouvoir implique souvent un lourd tribut. Le jeu contient:
- Une jouabilité classique réinventée: Des combats gigantesques face à de multiples ennemis aux vertigineuses figures acrobatiques se déroulant dans des environnements impressionnants, le tout renforcé par la faculté du Prince à contrôler la nature et le temps,
Prince of Persia: Les Sables Oubliés repoussera davantage les incroyables capacités du Prince jusqu'à un niveau jamais vu auparavant . - Une expérience unique: Prince of Persia: Les Sables Oubliés offrira aux joueurs un retour inoubliable dans la saga grâce aux technologies avancées offertes par le moteur Anvil, multiples fois récompensé.
Avec une guerre ouverte aux portes du royaume, les capacités du Prince seront mises à l'épreuve comme jamais auparavant tout le long d'une aventure épique qui vous laissera bouche bée. - Maitrisez la nature: Doté de pouvoirs émanant de la nature et du temps, le Prince aura un contrôle sans pareil sur l'environnement et ses ennemis.
Le Prince découvrira que les forces de la nature elle-même se révèlent être des alliés dévastateurs au coté de son pouvoir de remonter le temps. - Le retour de la franchise favorite des fans: Se déroulant entre Prince of Persia: Les Sables du Temps™ et Prince of Persia: L'âme du guerrier™,
Prince of Persia: Les Sables Oubliés permettra aux fans de découvrir un nouveau chapitre de l'univers Prince of Persia et d'approfondir leur connaissances sur la série des Sables du Temps.
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Éditions et prix Steam
Avis des joueurs Steam
Good memory Great game sad ubisoft stopped developing more POP
Mises à jour et Actualités
Prince of Persia is 'paused' for now, needs 'time to breathe'
Hey, remember Prince of Persia? So does Ubisoft. But that doesn't mean you can expect a new game in that franchise any time soon.Ubisoft Montreal is the team responsible for both the 2008 reboot and the 2010 movie tie-in The Forgotten Sands. However, CEO Yannis Mallat confirmed that the series is currently taking a break. "I think it is fair to say that, right now, Prince of Persia is being paused."Speaking to IGN, Mallat said that fans shouldn't be concerned by the franchise's status. "I'm not scared at all for Prince of Persia fans," he said. "We'll find something to entertain them with in the future. Prince of Persia is part of Ubisoft's portfolio. As a matter of fact, we sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest. Prince of Persia is as important as any other franchise for Ubisoft. As soon as we have something to show, we will."He added that "we said the same thing for some other brands that suddenly popped up because a team is willing to do it." Let's not forget the 26 year gap between Zombi and ZombiU, folks.
Singularity Among Nominees For Best Writing In A Video Game
Assassin's Creed: Brotherhood, Fallout: New Vegas and Singularity (pictured) headline the six nominees for the Writer's Guild's Video Game Writing Award this year.God of War III, Prince of Persia: The Forgotten Sands and Star Wars: The Force Unleashed II round out the field of nominees. The winner will be named Feb. 5 at the annual Writers Guild Awards, which will take place simultaneously in Los Angeles and New York. Writers who are Guild members or who have applied for membership are eligible, and they must have worked on a game that released between Dec. 1, 2009 and Nov, 30, 2010. Last year's winner in this category was Amy Hennig for Uncharted 2: Among Thieves. The full citations for each nominee are: Assassin's Creed: Brotherhood, Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner. Publisher: Ubisoft Fallout: New Vegas, Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf. Publisher: Bethesda Softworks God of War III, Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum. Publisher: Sony Computer Entertainment Prince of Persia: The Forgotten Sands (Wii), Writer: Benjamin McCaw; Story Dialogue Editor: Marianne Krawczyk. Publisher: Ubisoft Singularity, Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko. Publisher: Activision Star Wars: The Force Unleashed II, Executive Producer-Writer: Haden Blackman; In-Game Script: David Collins, John Stafford, Cameron Suey; Additional Writing: Tid Cooney, Ian Dominguez, Tony Rowe. Publisher: LucasArts 2011 WGA Awards Video Game Writing Nominees Announced
Prince of Persia: The Forgotten Sands™ Released
Prince of Persia: The Forgotten Sands™ is the next chapter in the fan-favorite Sands of Time universe, taking players through unforgettable set pieces made possible by the advanced technology offered by the award-winning Anvil engine. With all-out war at the gates of the kingdom, the Prince's abilities will be challenged like never before!
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« With an interesting story and unique villains and ancient lore, you will be hopelessly captivated from start to finish each and every time you play this game. »
« The Forgotten Sands is more than just a return to form for a long-running franchise: it's also one of the most gratifying platforming epics to come along in ages. »
« With solid platforming and tricky puzzles it's a long-awaited return to form for the Prince. [Aug 2010, p.92] »
« Slick, challenging gameplay with brilliant pace, marred only by the average combat. [July 2010, p.88] »
« While it misses the mark of nailing the same sense of magic and wonder of the original trilogy, fans who had missed this style and approach in 2008's Prince of Persia offering should welcome this new-yet-familiar adventure with open arms. »
« Prince of Persia: The Forgotten Sands successfully manages to represent the great platforming gameplay and level design of the first Ubisoft game: unfortunately it will end in less than eight hours, and this is its main shortcoming. »
« If this were a novel or comic, it would be utterly without merit or point, filling in a gap that didn't exist before its creation and serving only to kill time. As a game, it's another run through comfortable and familiar ground, and serves to remind people why the Prince of Persia series is so universally beloved. »
« The best part about Prince of Persia: The Forgotten Sands is that it's a lot of fun. »
Avis des Joueurs (Metacritic)
« Prince of Persia: The Forgotten Sands is a fairly mediocre entry in the franchise. The graphics were decent for its time, but the story is shallow, and the characters are entirely forgettable. While the combat is well-designed, the overall difficulty is too low, making encounters feel unchallenging and **** platforming sections, however, are the game’s saving grace. They are well-crafted and provide a good level of challenge, capturing the essence of what makes Prince of Persia **** the end, The Forgotten Sands is a passable game, but it fails to leave a lasting impression. »
« Prince of Persia The Forgotten Sands is an underrated game. The parkour isn't quite like the older titles, but I still enjoyed it a lot. The gameplay feels a bit different, but it's fun overall. Looking back at 2010 and the games of that era, The Forgotten Sands stands out as an overlooked gem and a great way to pass the time »
« I forgot this game even existed so at least the title is accurate. When I think of pop I usually think of parkour and fighting at most 4 or 5 enemies at the same time, however in this game you'll be fighting hordes of hundreds of peope for some reason. Also the prince looks nothing like the prince from older games. »
« I love the parkour puzzles they have its some of the best I have ever seen with it consistently getting harder and funner as you progress through the game and how it consistently uses things even from older abilities you got from the beginning of the game into the later stages and while that might sound normal a lot of games don't do that now and while the combat is basic it's fun until you get to the giant bosses then it just amounts to get beneath them and dodge every now and then and the story while predictable is still good »
« It is just as good as the sands trillogy, the criticism of it being a placeholder for a movie that released the same year or weak fighting mechanics are completely unnecesary and not even deserved, this title on its own even is quite a good enough game and i absolutely consider it a cult classic. it didnt got the praise it deserved due to poor timing and marketing practices, dont let these things push you away from experiencing almost the last of this amazing action adventure games franchise. it is great to go back to these older titles even more since the release of a new prince of persia the lost crown a while ago to see where the series was at not so long ago »
« It's a fun game with great gameplay. A mix of the previous titles with fresh ideas. It's not completely bug-free and could do with 60 FPS on console, but it's definitely worth playing. Unless a bug prevents you from progressing. I wish there would be a new 3D Prince of Persia or just remaster this one with some bug fixes. I would buy it again. »
« En PS3 o en PSP, un 8.5 sin problema. Historia y alcance técnico diferentes, pero sobradamente divertidos. »
« Been playing this on Series X. Just completed it. Absolute quality action puzzle platformer and I don't usually like platformers much. You occasionally jump a different direction than intended due to camera angles but nothing major. A really enjoyable game. It's not too challenging that you're sick of your life repeating the same bits but it's also not too simple. It strikes a really nice difficulty balance allowing a steady rate of progression. I highly recommend it. You'll get a good 3 days play from it, so at £3 can't complain at all. »