Mega Man ZX
Mega Man ZX
Mega Man ZX, développé par Inti Creates et édité par Capcom, est sorti sur Nintendo DS le 6 juillet 2006. Ce titre mêle des éléments des séries Mega Man X et Mega Man Zero et propose un environnement de jeu ouvert inédit ainsi que la possibilité de choisir le genre du protagoniste, une première pour la franchise. Le joueur incarne Vent ou Aile, évoluant sur une carte en deux dimensions peuplée de sprites pour accomplir des missions, et peut se transformer via un Biometal afin d'acquérir diverses capacités, comme la charge d'arme avec un élément spécifique ou une aptitude spéciale supplémentaire en récupérant l'autre moitié du Biometal, l'usage de ces formes consommant de l'énergie d'arme. Classé parmi les genres tir, aventure et plateforme, le jeu se déroule dans un monde avancé technologiquement, plusieurs siècles après Mega Man Zero 4, où humains et Reploids cohabitent pacifiquement mais font face à des incidents de Mavericks dans les zones extérieures, tandis que la corporation Slither Inc. et l'organisation de défense des Guardians structurent la vie et la sécurité des régions. Accueilli avec un score agrégé de 78,16, le titre a été salué par la presse : WHAM! Gaming a ainsi estimé que tout amateur des anciens Mega Man aimerait ZX, et Gaming Age a loué ses qualités de production et son usage inventif du double écran. De leur côté, certains joueurs sur Metacritic regrettent une carte du monde confuse au début, tout en jugeant le jeu visuellement réussi et difficile au bon niveau.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It’s safe to say that any fan of old-school Mega Man games will love ZX. Whether you’re familiar with the series or not, though, be sure that this is a must-have for anyone looking for a superb platformer on the handheld DS. »
« Mega Man ZX features some amazing production values, great game design, and even some inventive and sensible usage of the dual screen format. Outside of the somewhat confusing world map, I just can’t think of a single complaint about the game—it’s solid on every front, excelling in a few key places. »
« The Castlevania/Metroid style of play works really well here and is used at it's full potential. This is a great addition to any Megaman fan's collection, although, again, I suggest to wait for the english version. [JPN Import] »
« Easily the best looking game in the series. [Sept 2006, p.65] »
« The level designs are outstanding and take great advantage of all the powers that the Biometals grant. The game is also extremely challenging. »
« If you’ve liked any Mega Man game ever, Mega Man ZX is a must buy. »
« One of those few DS titles that gets it completely right. »
« Mega Man ZX may suffer from a few cosmetic flaws, and it may be widely regarded as one of the most difficult in the franchise, but it would be a huge mistake for anyone to discount this game based on such small factors given how incredibly solid the gameplay is. »
Avis des Joueurs (Metacritic)
« Tudo nesse jogo é perfeito, o mapa é confuso mas da pra memorizar, tudo nele é lindo, é fofo é bonito. ele é difícil na medida certa e não fico enjoado nunca »
« One of my favorite games ever. Only bad thing about it is world map which can be confusing during first gameplay but as more as I play it it's becoming easier to navigate »
« Mega Man ZX es un juego fantástico que si bien no habías jugado las anteriores entregas de Megaman, Megaman X o Megaman Zero, te dejarán con la intriga de saber el origen de todo; > ¡La historia es asombrosa! Te remontan en un mundo futurístico donde Reploides (Androides) y Humanos coexisten, te dan a elegir entre Vent o Aile (cada uno tiene un pasado distinto y por ende desarrolla en diferente forma la historia) que obtienen un Biometal que les permite tener los poderes del Mega Man que todos conocemos o tenemos idea y podrán desafiar a quienes quieren destruir o perturbar la paz de la ciudad que tanto esfuerzo se pudo conseguir con el tiempo y guerra. > La Jugabilidad es Asombrosa! Tú puedes decidir conforme vas pasando las misiones, con que Biometal/Modelo te gusta jugar y cambiar las cuales tienes sus pros y contras combatiendo a un enemigo/jefe en específico, con un total de 7 Biometales/Modelos que puedes usar en todo el juego. > ¡Compatibilidad Crossover con Juegos GBA! Si fuiste de los afortunados que jugó la saga Megaman Zero 3 o Megaman Zero 4 y tienes el cartucho de GameBoy Original, al finalizar el juego de Megaman ZX, en una zona especifica del juego, si está puesto el cartucho de Megaman Zero 3/4 en la ranura GBA de la DS, podrás pasar puertas donde podrás pelear contra los Jefes del Megaman Zero 3/4 con Vent o Aile (ÉPICO). »
« El mejor juego de megaman para DS claro que no está al nivel del megaman X pero no le quita lo divertido La historia está normal pero quién le exije historia a un megaman La jugabilidad uff 10/10 Los diseños me encantan y que bueno que inti create los hayan vuelto a usar en azure striker gunvolt »
« This game is AWESOME. Great story, Great Visuals, Very Good playability, Awesome music, the ability to play as the Guardians from Mega Man Zero... Man, I feel this game has everything! But... there is one bad thing to notice: It's too easy to get lost, and the map doesn't help at all... Leaving that aside, this game is a MUST PLAY! Its difficulty is pretty decent, not too easy and not too hard, so it should accesible for anyone :) »
« I should open this review by saying I grew up with a PC, not a console, so my first experience with Megaman games was the official Windows port of the first Megaman X. All my favorite platformers have been on PC, everything from Abuse to the Shantae series to Rogue Stormers. For me, a controller just doesn't do the job well enough, and my performance suffers for it. I'm just not very good at Megaman games- but a keyboard lets me pretend that I am. In the case of ZX, it was a borrow from a friend, so I played it on my 3DS XL. There's a lot I like about the game: The similarity of movement and combat to the early X games, the nods to the Zero series, the Metroid-esque, open-ended map and mission structure, the bright and vibrant colors, and of course, the ability to play as Zero- if only by proxy. But there's a lot I didn't like, and mostly that's problems with my hands and with the weight and awkwardness of the console, leading to issues like my thumb slipping off the control nub. As a result, I had to play the game on easy to get anywhere in a timely fashion, a fact I'd apologize for but at this point, I simply don't have the time to waste dying to the same bosses repeatedly. But where the actual game is concerned, I didn't much like how flagrantly animesque the character designs and plot have become, nor did I at all like how absolutely useless the map system was. Also, a "return to HQ" ability would have been real nice. ZX is by no means a bad game, but It wasn't totally enjoyable for me to play. That should not at all dissuade anyone reading this from looking into it, especially if you've enjoyed the other core Megaman games. »
« Mega Man ZX is a decent Mega Man experience, one that is often overlooked by fans of the series. The game is pretty much about the same as any of the Mega Man platformers: completing levels with a boss at the end. The main gimmick here is the ability to transform into 5 different Mega Man ‘Models’, each of them based on the Guardians from the Zero series (aside from Model ZX, which is based on Zero from the same series). This is a pretty good mechanic, as it adds a good amount of variety to the gameplay. All of the transformations are fun to use and well implemented. Well, maybe the basic human form is a bit off. The controls are great, which is something very important in a Mega Man game. As for the levels themselves, most of them are fun to play. Bosses were also good and fun to defeat, and some of them were pretty creative in my opinion, like Lurrere. The difficulty is below the Zero games, maybe on par with the SNES X games. The game has also a bunch of ‘side-quests’ available, but all of them, or at least the ones I came across felt so irrelevant and dumb that I didn’t even bother trying. The story was… uh, who cares about the story in a Mega Man game. After playing through and loving the heck out of the Zero games, my expectations for the story were probably a bit too high. Actually, my expectations for everything in this game were a bit too high. As a result, I always found myself thinking of how better the Zero games were in comparison to this one while playing. This is a problem of mine though, as I liked the Zero series a lot and played ZX almost immediately after finishing those games. If you don’t compare them, ZX is still a good experience. The music was unexpectedly good. Lots of memorable and catchy songs like those you would expect from a great Mega Man game (Prometheus & Pandora’s fight is clearly my favorite). Can’t say much about the graphics, other than they look like an updated version of the Mega Man Zero graphics. I think most of the people will agree that ZX’s big flaw is its messy and inconvenient world layout. Yes, I said ‘world’, as the game takes place in a metroidvania-esque map. Levels are actual areas that you have to reach. So how does this turn into a negative thing? Well, for starting, the map is completely blank when you begin, and the game gives you no clue on where to find the area you’re supposed to go. And even when you have discovered a good amount of the map, getting from a place to another is still confusing, as the map doesn’t exactly correlate with the actual world. If area B in the map appears to the left of area A, you’d think that being in area A and going to the left will take you to area B. But nope, the door leading to area B is actually in the middle of area A, not in the left as the map indicates. As a result of this, I ended up wasting a lot of play time and looking up walkthroughs just trying to figure out where the heck I was supposed to go. Getting lost in a Mega Man game. That is just wrong. But if you get past that inconvenience, a satisfying Mega Man experience awaits at each of the levels. So in all, ZX is a solid Mega Man title, one that will satisfy anyone looking for a game that resembles the X and (especially) the Zero series, though it doesn’t reach the level of quality of neither. I can’t finish this review without mentioning the amazing Omega Zero fight. Yes, he’s back, even with the same sprite and moves from Zero 3, only that 10 times harder and better. Easily my favorite boss in the entire Mega Man series. That fight was truly a treat, and clearly the best thing ZX has to offer. Score: 8.0 »
« Megaman ZX can be a bit frustrating with its map system, and it can be very easy to feel lost. However, the game is very fun to play with the many abilities players can unlock after defeating each boss. Megaman fans will have a blast. »