Lost Planet: Extreme Condition
Lost Planet: Extreme Condition
Lost Planet: Extreme Condition, développé par K2 LLC et Capcom et édité par Capcom, est sorti le 21 décembre 2006 sur PlayStation 3, Xbox 360 et PC. Ce jeu de tir, aventure et plateforme, propulsé par le moteur MT Framework, se déroule en l'an T.C. -80 sur la planète fictive E.D.N. III, où l'humanité tente de survivre à une race alien insectoïde nommée Akrid et à la colonisation menée par la mégacorporation NEVEC. Le joueur incarne Wayne Holden, un soldat cherchant à renverser NEVEC et à détruire les Akrid, évoluant à pied ou à bord de mechas appelés Vital Suits, avec une jauge d'énergie thermique constamment menacée par le froid. La campagne solo comprend onze niveaux ponctués de boss, et le titre propose également un mode multijoueur jusqu'à seize joueurs. La presse a salué la campagne solo et les batailles en ligne, certains joueurs regrettant toutefois des bugs sur PC tout en louant l'univers glacial et la mécanique thermique. Le jeu affiche un score Metacritic de 66 et un prix de 2,99 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« From the well planned and executed single player campaign to the never-ending online battles, it’s one of those rare games where you feel like you got every penny’s worth and then some. [JPN Import] »
« Even more jaw dropping is the amount of detail in the characters, creatures and weapons creation. From the concept of thermal energy to the detail and realistic design of the VS, Lost Planet does a great job creating an interesting virtual world. »
« Just skip the plot (filled with hyper-cool words like "rendezvous" and "amnesia") and you'll be stranded in bug-blasting, giant robot heaven. »
« Challenging and visceral, Lost Planet is one of those games that keeps you coming back, even when you're swearing up a storm after dying. »
« A great game with amazing graphics, epic boss battles, good gameplay, and mechfights in the snow. It's hard to go wrong with that combination, and Capcom didn't, essentially creating a great gaming experience. »
« Graphically sublime and with well-paced and refined gameplay throughout, Inafune’s second ode to the 360 is one that cements Capcom’s rightful reputation as the format’s premier publisher right now, as well as adding another title of real quality to the console’s second wave. »
« There's a bit of untapped potential in certain areas, and the gameplay doesn't quite take that resounding next-gen leap forward that I'm still waiting for, but even with that being the case, I'm hard pressed to come up with any other 360 game that looks better or is as altogether riveting as the gameplay experience found in Lost Planet (well, except for "Ghost Recon" that is). »
« The storyline and cg movies are confusing at best and some of the camera issues can cause more than a few irritating circumstances. On the other hand the amazing gameplay, mech battles, graphics, and online modes each have their own amount of greatness that makes Capcom games so damn fun. »
Avis des Joueurs (Metacritic)
« This game was not only ahead of its time but during these days (yeah...) this type of plot and space colonialism in games was new. This game brought a feeling of comradery most games did not have until Destiny and Gears of War. The gameplay was fun as hell, the story was basic but original, and the characters not only cared about what they were doing but they had that PS3/ 360 days passion devs put on them. »
« En résumé : Univers glacial original et immersif Mécanique de chaleur thermique intelligente Combats nerveux, boss impressionnants Vital Suits très fun à piloter Portage PC graphiquement réussi À améliorer : IA ennemie perfectible Narration et dialogues basiques Structure de missions linéaire »
« Though the controllers are a little weird sometimes, this game is super fun and still holds up today! »
« Si bien no es perfecto y la historia puede llegar a ser a veces demasiado asiática, tiene villanos notablemente malos como Bandero o el final que puede a llegar a causar esa sensación de tristeza en cuanto a su gameplay es de los pocos juegos que te permiten arrancar armas de máquinas y el gancho es bueno aunque no tan versátil como en el 2 »
« Lost Planet is nothing entirely unique, but it's a fine experience if you're into third person shooter/mech hybrids. It's a rather quick game to buzz through; I finished in about 4-5 hours on normal difficulty, earning 175 gamerscore. The missions are pretty mundane but the boss fights are a decent reward. I enjoyed the musical compositions, the art style, and the T-ENG mechanic essentially "timing" the missions and keeping the player focused on efficiency. An additional positive was the option to change the player perspective from third to first person (only while on foot). Most of my frustrations with this game are due to the clunky controls and pacing. Traversing missions on foot takes way longer than it needs to, and there's not much to look at along the way in regards to level design. The game encourages you to use a VS (mech) to get around when possible, but it proves to be pretty annoying in tighter spaces on certain levels. Larger enemies love to push you into corners or up against walls, stunlocking you and forcing the camera to stare at the ceiling so you have no clue what's happening. Also, be sure to position yourself in the perfectly precise frame to get the correct B button prompt, or you may end up removing your VS' weapons instead of entering it mid-battle. Overall, I am confident that I will never revisit this game, but it doesn't belong in the dumpster. Pros: music, boss fights, art style, t-eng mechanic, third to first person options Cons: level design, controls, pacing, and forgettable/cheesy/cliche plot »
« Even despite it having been easily a decade since I first played this game, something about it has always remained memorable to me. From my first impressions of it, I could tell it was trying to do something different - it has a unique way of managing mechanics such as warmth, and it had many cinematic set-pieces for you to fight horrifying, glowing monsters within. However, as time has gone on and I have revisited the game a couple times, I can't help but realize how cookie-cutter the game felt. Could I tell you the names of any of the characters? No. Can I describe any plot point from the game's story? No. What I can tell you was how it felt to fight a giant bug in a mech-suit in below-zero conditions. To me, this game is the essence of style over substance, but that doesn't mean its bad - just average with glossy paint. »
« Tons of fun but just for a short time. I remember liking it a lot and, after beating it, just forgetting about it. »
« J’ai adoré parcourir se jeu un genre pourtant très exploité avec une bonne difficulté »