Jump King Quest

Jump King Quest

26 MAI 2026
Aventure, Jeu de rôle (RPG), Indépendant
Développeur
Éditeur
Moteur
Prix indicatif
14.79 € (Steam)
Où acheter

Jump King Quest

26 mai 2026
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Plunge into high-stakes punishment platforming in JUMP KING QUEST! Explore alone or fall together in dynamic online climbing action as you fight your way upwards on an unhinged quest to The Smoking Hot Babe at The Top. In this world, every ledge is a battlefield…

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Put your jumping boots on, grit your teeth and hop into JUMP KING QUEST! Master platforming-combat inspired by Soulslikes and Fighting Games, explore a huge map and build your character to your own taste, as friends and strangers collide on the climb of a lifetime!

In The Perfect World, people like you would not exist…

As a mudman of the "Redfin" generation you awake in the era of ARMABOGGIN, a time of dark prophecy in the unforgiving world of The Heights… Great forces seek to claim the coveted Babe Powers - to maintain a stagnant order, or destroy it all... Do you have what it takes to defy the tyrants, reach The Top and become the true Jump King?

Dynamic Multiplayer Tomfoolery

Stay on your guard, during online play strangers who are close by will join in to fight, jump and explore by your side. Create a party with friends to stay connected and help each other on the long journey to the top! Will you lift your fellow mudmen up in the struggle, or feed the abyss…?

High-Stakes Exploration

Enter The Heights; a vast vertical world of nooks, crannies, perils and punishment. To navigate its many chasms and false peaks is never without risk, with long falls and hard landings at every turn. Explore by yourself or with friends, if you trust them enough…

Soulslike & Fighting-Game Fusion Combat

Weapons featuring unique moves, stats and special inputs mean a lot of options for creating your own build, letting you tackle the challenging boss fights and enemy-filled levels in your own way. If you’re looking to fight fair and square, challenge other players with the dueling system!

Personality Based RPG System

Are you Refined or Crude? Mettlesome or Guileful? Level four double-sided attributes based on the classical humours according to your personality, and combine 200+ equipment items with your choice among 90+ unique weapons to express your skill in style.

Features:

  • Punishment-Platforming-Action-Climbing-Adventure-RPG

  • Foddian Soulslike means no Game Over screen. Get knocked out? Get back up again!

  • Tough challenges combining the original Jump King’s charged jumping with a combat-system inspired by Soulslikes and Fighting-Games.

  • Dynamic multiplayer system where players encounter each other as they move through the game-world (offline play is also possible).

  • Strangers you encounter could be either friend or foe - no distinctions in the game system between friendly and enemy players.

  • PvP Duel system with special UI and resource recovery after matches.

  • 25 combinable curses that alter gameplay significantly (the first tier unlocks after finishing the game).

  • Meticulously designed interconnected world to explore, with a score by the musicians of the original Jump King.

  • Leveling System with four dualities based on the classical Humours - providing extended replayability and player expression.

  • There is a Smoking Hot Babe at The Top!

  • Customizable player character with a unique visual style.

  • 2.5D graphics that make the world of Jump King gain a new level of depth and immersion.

Éditions et prix Steam

JUMP KING QUEST - 14,79€ 14.79 €

Avis des joueurs Steam

Évaluation globale positives
Total des avis 41
Recommandé

Excellent, bien meilleur que Jump King, un des meilleurs Getting Over It-like & Souls-like en même temps !

Mises à jour et Actualités

08 juillet 2026

Patch 1.1 - Big QoL Update: Accurate Map, Impromptu Duel System and more

Welcome dear jumpers to our 1.1 update!This is a QoL and improvement focused update which brings a few long-requested features to the game.Patch Highlights:Boss Reset - a new item similar to the Hog Caller which you can use to make bosses returnImpromptu Duel system - control how long you want non-arena fights against other players to be.Map location update - see your own and other players' positions on the map more accurately.Recently Played With - list of recent players with links to their Steam profileMouse Bindings - you can now bind inputs to the mouseVarious balancing adjustments and some missing audio addedAll the details of the new features and balance changes below!Impromptu DuelsAdded the "Impromptu Duel" (ID) system. This is our way of letting you choose how long you stay connected to players that you fight against (or that insist on fighting you) while jumping around in The Heights. This is displayed as an individual "round counter" for all strangers in the lobby which you can see in the online menu.By selecting your preferred amount of rounds in the settings, you will either disconnect after one "Impromptu Duel" (Someone getting knocked out once) or more depending on your and/or the host's setting. Your setting is decreased to match the host if you have it set higher than them while connecting as a stranger, and the system only applies to strangers (neither party members nor the host have a score). Our goal with this is to make the experience more enjoyable for players who would rather not fight (or who get blocked by another player who is too strong for them), while still keeping the spirit of the game alive and encouraging connections with strangers.Besides that, we wanted to make the pvp outside normal arena duels feel more fair and less like "bullying". Previously there would be no end to the knockouts, so a strong player could pursue a weaker player further down and keep knocking them down even further - but with this system the strong player can feel less bad about knocking people down, since the number of knockouts is limited to whatever that player prefers!Each player selects the amount of rounds they prefer to fight against strangers before disconnecting in the game settings.When connecting, if the stranger has a higher round count set than the host, they get the same round count as the host's during that connection. (If the stranger has a lower setting than the host it stays the same.)Once the result is determined (E.g. a stranger with the "Best of three" setting gets knocked out twice), the stranger disconnects.A timer between 30-60 minutes (depending on the ID score result) needs to complete before the stranger that got disconnected can connect to the same host again.Notes on results and some examples:One knockout against any other player (either given or received) counts towards your own ID round counter.Example 1: If you are a stranger, and have selected "best of three" for the round counter (and the host does not have "best of one", which would lower it) you will disconnect after knocking out two other players (or getting knocked out twice yourself).Example 2: If you are the host, and have selected "best of one", a stranger who is connected to you will disconnect after a single knockout (either them or you), even if the stranger has their own setting set to "Best of five" - since the all strangers' settings will be matched to the host's if the host's setting is lower.How do you adjust the ID score setting?You can select the amount of ID "rounds" in the online settings in the Main Menu.Why does the score counter by my name in the online menu not always match my setting?When a stranger (this could be you, or someone else) connects to a lobby and the host's round counter setting is lower than that of the strangers, the round counters for those strangers will be decreased to match the setting of the host.How is the result determined?One knockout against another player counts as a win, and getting knocked out counts as a loss. (A knockout is when you "die", the screen turns gray and you fall through the platforms)Is the ID score result determined between pairs of players?No, the score is determined individually per player, but counts knockouts given and received from anyone in the lobby. For example: the setting is best of 3 and you knock out player 1 once, and player 2 once, both count toward your ID-score for that connection, so if you are the stranger you will then disconnect.Other notes:The host and party members do not have a score.This means that the stranger(s) in the lobby will need to reach their ID result to disconnect. As the host you can control this by setting your ID score setting lower or higher (best of one, best of three or best of five).Your get points on your rounds counter both if you knock out the host/party members or other strangers.The host remembers the score based on Steam user, and doesn't reset even when going to Main Menu. If the round amount setting is changed and the same players are reconnected, points are removed from the scoreboard if it would result in an automatic/immediate disconnect.MapWe have updated the map to show your position more accurately, so instead of simply highlighting the location name, you will now see icons where you and other players are. This is to alleviate some of the confusion we've observed with the map, and should also help you keep track of the movement of players you want to stick together with.The map no longer shows the "You are here" by location names.Instead it shows your (somewhat) exact location with an icon of your helmet.The locations of the other players in the lobby are also shown.MatchmakingWe have moved to a hosting provider and location for the matchmaking server which players from most countries should be able to connect to (for real this time). Notably, this should let Russians connect without using third party software.Connecting to a host now times you out from connecting to them again for 5 minutes (this is to prevent repeated re-connection in case your connection is actually poor despite the estimation thinking it would be good enough)The matchmaking zones now use a separate system, where previously they were integrated with the map zones.The matchmaking zones are somewhat similar to what they used to be with the map zones, but have been customized to what makes more sense for matchmaking (one notable example is Gurglevale, where some map zones are very large which caused connections with players that you often never saw).The disconnection timer now starts at 2 minutes, but will increase and decrease depending on where you are: The timer increases while in different areas and decreases while in the same area, meaning that seeing someone for a brief moment will no longer reset the timer completely.Once connected to someone, you previously remained connected until you had been in different areas for 10 consecutive minutes. So this change should let you connect to players who are close by more often than before.While in Bog Link Shrine the disconnection timer pauses instead of increases. This is to allow you to disconnect sooner if you leave the shrine to go to separate ways.After connecting to someone and returning to Mangrove or Prison (where you normally can't connect) you may now disconnect after a while (unless you are in a party).Note that Bog Shallows works the same way as it used to (you can't connect to people there but if you already are connected you will remain connected).Online MenuThe online menu now shows its info in a pop up instead of in a separate column (it starts opened the first time)The online menu and in-game player list now display the location of the players.The online menu now displays a player's Impromptu Duel scoreThe online menu now has a new tab called "Recent" which shows the last 30 players you've been connected to.It has a button that opens their steam profile.Boss Reset ItemAdded the Terrible Toot Lure item, which can be bought from the crown seller gargoyle after completing the game on that save.When used in or outside a boss arena it makes that boss reappear the next time you enter.Rewards for defeating the boss is the same as when re-playing a boss in multiplayer, except doubts drop with a chance based on the boss “level” (late game bosses have 100% drop chance while early game bosses' chances are lower)Mouse bindingYou can now bind (most) keybindings to the mouse buttons. (Submit, back or escape/settings can not be bound to the mouse.)MiscellaneousThe anti softlock system no longer triggers while frozen in an attack.Poise and Stagger bars are now more accurate while recovering.Added poise bars to pvp duels (if you have the proper curse)Mud Oile can now restore partial besmirchment build up.Fix the points animation in the Main Menu getting stuck when gaining an insane amount of points.Enemy Thrall with sword now has correct torso equipmentFix door icon on map between sewers and uptown outskirts not unlockingFix poise bar visual in pvpFix some missing icons for keys (comma, backquote and quote)Fix issue with icons for keys showing their default in some places (tutorial, special moves)Make shield platform's side non-solidShield bar recovery is slower based on weight. The recovery speed on the lightest shields are the same as before.Fixed player location on map in Old Ruins and the Graveyard/Gurgling ShortcutAdded impromptu setting to network wizardEquipment"Fighter" archetype sets adjusted minus 0.1 poise except for Gladiator, Oinko and KrulkFrog King set poise 0.5 -> 0.4Gallant set poise 0.5 -> 0.3High Order Knight set poise 0.5 -> 0.45 and encumbrance 5 -> 4.5Iron Guardian set poise 0.5 -> 0.4 and encumbrance 5 -> 4Johnny Tiger poise 0.5 -> 0.4 and encumbrance 5 -> 4AudioUpdated sfx of Gimp WheelAdded missing sfx to TorquerotAdded missing sfx to Thunderball SkullsWeapon Balanceincreased shield damage of ranged weapons across the boardHandmaiden's Sceptreincreased tickle startup from 12 -> 14Decreased tickle hitstun from 15 -> 7Decreased rock hitstun from 20 -> 16Decreased rock stagger dmg from 130 -> 110Decreased rock poise dmg from 140 -> 130Decreased scissor hitstun from 14 -> 10Decreased scissor poise dmg from 40 -> 35MeathammerAdjusted chain attack 3 hitboxChain attack 3 now bonksAdjusted heavy attack hitboxPercy's Old Rapier / Phantom RapierDecreased poise/stagger of second/third chain attackSignificantly increased combo damage reduction scalingDecreased shield damage of heavy attackchain1 + heavy pushbox size increased to avoid phasing through other playersRapierDecreased shield damage of heavy attackGladiusDecreased shield damage of heavy attackIncreased chain attack combo damage reduction scalingFrog lance - increased active framesMachinegun melee move - added hyperarmorHigh Order Zweihander uppercut6 frames faster recoveryAdjusted knockback to make the combo on flat ground betterFixed Spade and Lantern heavy attack hitbox issuesKloinko's Battle AxeAdjusted hitboxesAdjusted heavy attack animationAdjusted pushbox revolting split to make jumping over it more difficultRevolting Split is no longer parriableHigh Order Comat Knife combo special - no longer bonksRatling Pipe hidden special - input is now a quartercircle instead of tapBalding Stars slam attack - increased stagger and poiseFat Don's Swatters aerial movesincreased poise damageno longer parriableMade Huntsman's Dagger pushbox widerFist Ironsincreased combo damage reduction scaling of chain attacksincreased recovery of dodge punch 11 -> 14dodge punch now bonks on shieldsGrudaz Cultist sworddp specialmove has hyperarmor earlierchain1 startup 15 -> 13chain1 stun frames decreased by 2Krulk's Killer Kukriincreased combo damage reduction scalingDecreased black knight's sword roll duration by 4 framesTweaked claymore chain1/2 and heavy hitboxesTweaked high order zweihander heavy hitboxTweaked warlords combo heavy hitboxGood Stick - increased chain combo damage reduction scalingThat's it for patch 1.1, we hope you will enjoy these changes and additions! Let us know what you think, and be sure to hop in on the PvP Saturday event arranged by the community on discord! We will be taking a few weeks off, so responses may be slower until we get back at the start of August.We hope everyone is having a good summer, remember to stay hydrated while jumping around!

25 juin 2026

Jump King Quest is now available in Russian and Brazilian Portuguese!

We are happy to announce that Jump King Quest has now been translated to the Russian and Brazilian Portuguese languages! This brings us up to 7 languages in total (including the source english)!We now have:🇬🇧 English🇨🇳 Simplified Chinese🇯🇵 Japanese🇰🇷 Korean🇵🇱 Polish🇷🇺 Russian🇧🇷 Brazilian PortugueseNormally, the game's language setting is synced to your Steam client's language. But you can also change the language for Jump King Quest specifically. So how do you change language for a specific game on Steam?Open your Steam LibraryRight click the game title and select Properties....Go to the Language tabSelect the language you wish to use from the drop-down menuIf the game supports the language you have selected, files for that language may need to be downloaded before you can play.Network Related Improvements:This is also an important patch for the online connectivity: We have migrated our hosting to a different service which Russian players should be able to connect to more reliably without extra tools. Additionally we have removed the server selection, opting for a single matchmaking server for all players. This should make it easier to connect to your friends, and since the connection is peer-to-peer during gameplay, and we still have a ping-filter, the feeling should be the same as before! This change can be reverted if needed, so please let us know about your experience!/Team Nexile

19 juin 2026

PVP Hotfix 1.0.2:640

- Fixed issue with fist iron chain attack comboing in pvp too much - Decreased hitstun of first hit in axeswatter heavy - Increased hitstun of Bogo Club chain1 - Increased hitstun of Trolls Iron Sword chain1 so it combos into chain2 - Decreased recovery of High Order Zweihander special

Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

Kader979 9/10

« I didn't expect anything when trying Jump King Quest, I initially just wanted to try something new, but surprisingly, this game has an outstanding level design with metroidvania vibes and bosses that feel distinct and memorable with their own gimmicks. The game also stands out with its unique art direction and good soundtrack. At first glance, the difficulty of this game may seem intimidating and could put some people off. However, after about 20 hours of playtime, I somehow managed to complete the first act (the game only recently left Early Access) and I can say that even if the game is undeniably very challenging and demands patience and determination, I never felt like any obstacle was truly impossible to overcome (except for the sewer zone, the boss was a pain in the ass). If you're looking for a fresh and rewarding experience that pushes your skills to the limit, I can strongly recommend Jump King Quest, which is too underrated in my opinion. »

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation : Windows 10 (64 bit)Processeur : Intel Core i5-7500 / AMD Ryzen 3 1200Mémoire vive : 8 GB de mémoireGraphiques : GTX1060 (VRAM 6GB) / Radeon RX 580 (VRAM 4GB)DirectX : Version 11Espace disque : 5 GB d'espace disque disponible

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