Inkoid

Inkoid

05 MARS 2026
Aventure, Indépendant
Prix indicatif
4.99 € (Steam)
Où acheter

Inkoid

05 mars 2026
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Rule the skies and paint the arena in your team's colors! Dive into the vibrant world of Inkoid, a 3v3 hyper aerial shooter where capturing airborne strongholds with your team is the key to victory.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

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About This Game

Inkoid isn’t just another shooter fought on the ground. Here, you fly freely through the sky and paint designated structures in your team’s color.
Of course, there are rival players—and bosses who hate to see anything painted.

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Key Features

Free Aerial Mobility
Forget the ground! Fly freely and use the battlefield in full 3D. Secure the high ground for an advantage, and turn the tide by raining ink from above.

Strategic Structure Control
The goal isn’t kills—it’s control. Paint structures across the map in your team’s color to claim them and build your path to victory. Cover everything with your color.

Teamwork-Driven 3v3 Battles
You can’t win alone. Soar through the sky with your teammates, communicate, coordinate, and fight together. Only perfect teamwork will make you the winners.

7 Distinct Weapons
Choose the weapon that fits your style and dominate the arena.

  • Shooter: An all-round rifle for any situation

  • Shotgun: Devastating power in close-range fights

  • Sniper: Precision shots from long distance

  • Homing Missiles: Smart missiles that追 chase targets to the end

  • RPG: Rockets with powerful explosions over a wide area

  • Drill: A deadly melee weapon that crushes anything it touches

  • Gatling: A heavy machine gun for suppressive fire

8 Comeback Items
Turn the tide with randomly spawned items on the map.

  • Buff Items

    • Unlimited ink (self)

    • Giant form (self)

    • Invincibility (self)

  • Debuff Items

    • Obscure enemy team vision

    • Shrink enemy team

    • Halve enemy ink tank

    • Slow enemy team

    • Reverse enemy controls

5 Unique Arenas
Test your skills across arenas that demand different strategies.

  • Stadium: Mess up the stadium with ink.

  • Day/Night City: Paint tall vertical buildings.

  • Pipe World: Paint the insides of pipes.

  • Planets: Paint entire planets to your heart’s content.

Bosses That Interrupt Your Painting
Each map features bosses that interfere with your painting—they’re here to stop uninvited mess-makers.

AI Battle Mode
Sharpen your skills against AI bots, or enjoy the game with less pressure.
They’re spicier than you’d expect.

Your Own Robot Pilot
Become a powerful robot pilot and join the battle. Equip unique hats and outfits to show off your personal style.

Éditions et prix Steam

Inkoid - 4,99€ 4.99 €

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Mises à jour et Actualités

01 avril 2026

Unity Version update Stabilize, Bug fix

Unity Version update Stabilize Bug fix - recharge mechanism , hook

12 mars 2026

Patch Note v0.2 Rework Boss, Stats, Bug fix

Update Notes We’ve made a broad gameplay balance pass to make matches more focused, more readable, and less frustrating overall. This update improves map flow, bot behavior, combat pacing, respawn tempo, and several gameplay systems. Map & Match Flow Reduced overall map size to roughly 50% of the previous scale to encourage more natural fights and painting around the center. Adjusted match pacing for bot matches so players can no longer safely avoid combat by endlessly painting from far corners. Match duration has been shortened to 2 minutes for testing and faster gameplay flow. Improved bot matchmaking timing so matches begin more quickly, with bot-based matches now starting in about 10–12 seconds. Painting & Core Combat Balance Reduced paint radius to 80% of the previous size to make territory control more deliberate. Increased auto ink recharge speed for players from 3/s to 10/s. Increased bot auto recharge speed as well to keep overall combat tempo consistent. Increased player durability significantly for testing, with HP raised to around 2x–3x previous levels. Adjusted Charger balance: Increased charge time by 0.5 seconds Testing toward a less oppressive damage profile Bot Balance & AI Improvements Rebalanced drone bots to make them less oppressive and less disruptive: Shotgun bot paint/fire performance reduced to about 50% Pipe World drill bot erase radius reduced to 50% Drone bot base movement speed and aggro movement speed reduced to around 60% of previous values Added a visual warning effect for fast-agro drone bots: Their skin now flashes red while rushing at high speed Reduced Destroyer firing frequency so they erase less paint overall. Improved bot movement logic to reduce cases where bots overcommit to the center. Bots are now less likely to repeatedly repaint the same area, mindlessly overwrite already secured zones, or get stuck crowding the center. Ongoing fixes were applied for cases where bots would shake violently or spin in place due to collision/pathing issues. Additional bot-side optimization work has been applied with future mobile porting in mind. Police Bot / Manager Bot Rework Police Bots and Manager Bots now give players more room to react instead of feeling like unavoidable ninja-style ambushes. Added a 10-second countdown UI inside the chase warning card. Added vignette and indicator effects to better communicate danger and pursuit. Manager Bot targeting logic has been changed: It now chooses a player target at random Recently killed players are temporarily excluded from the target pool for 10 seconds Surviving a random pursuit or performing well can now grant a Survival Buff: One random positive item buff from the existing pool Examples include Infinite Ink, Giant Form, Invincibility, or 40% Ink Recovery Enemy debuff rewards are excluded Black Hole / Portal Rework Black Holes have been reworked into true bidirectional portals. Entering either side now transfers the player to the opposite side. On exit, players are pushed outward with force to preserve momentum and readability. The suction zone has been reduced so it only pulls players in when they are very close to the actual hole. Suction range remains editable in the editor for further tuning. White Hole / Black Hole behavior has effectively been unified into a two-way portal system. Respawn & Invincibility Adjustments Respawn pacing has been improved to get players back into action faster. Bot respawn invincibility duration has been reduced to 1 second. Invincibility visuals have been improved with a clearer shield/protection effect. Environment & Object Tuning Increased rotation speed of planets and planetary rings. Continued environmental tuning to improve map readability and interaction flow. Grappling Hook Fixes Fixed an issue where the grappling hook could attach via trigger logic but fail to properly follow rotating objects. Network Fixes Fixed a network issue where the match could restart incorrectly when host ownership was transferred.

11 mars 2026

HotFix & Boss, Weapon, Health Rework

Update Notes We’ve made a broad gameplay balance pass to make matches more focused, more readable, and less frustrating overall. This update improves map flow, bot behavior, combat pacing, respawn tempo, and several gameplay systems. Map & Match Flow Reduced overall map size to roughly 50% of the previous scale to encourage more natural fights and painting around the center. Adjusted match pacing for bot matches so players can no longer safely avoid combat by endlessly painting from far corners. Match duration has been shortened to 2 minutes for testing and faster gameplay flow. Improved bot matchmaking timing so matches begin more quickly, with bot-based matches now starting in about 10–12 seconds. Painting & Core Combat Balance Reduced paint radius to 80% of the previous size to make territory control more deliberate. Increased auto ink recharge speed for players from 3/s to 10/s. Increased bot auto recharge speed as well to keep overall combat tempo consistent. Increased player durability significantly for testing, with HP raised to around 2x–3x previous levels. Adjusted Charger balance: Increased charge time by 0.5 seconds Testing toward a less oppressive damage profile Bot Balance & AI Improvements Rebalanced drone bots to make them less oppressive and less disruptive: Shotgun bot paint/fire performance reduced to about 50% Pipe World drill bot erase radius reduced to 50% Drone bot base movement speed and aggro movement speed reduced to around 60% of previous values Added a visual warning effect for fast-agro drone bots: Their skin now flashes red while rushing at high speed Reduced Destroyer firing frequency so they erase less paint overall. Improved bot movement logic to reduce cases where bots overcommit to the center. Bots are now less likely to repeatedly repaint the same area, mindlessly overwrite already secured zones, or get stuck crowding the center. Ongoing fixes were applied for cases where bots would shake violently or spin in place due to collision/pathing issues. Additional bot-side optimization work has been applied with future mobile porting in mind. Police Bot / Manager Bot Rework Police Bots and Manager Bots now give players more room to react instead of feeling like unavoidable ninja-style ambushes. Added a 10-second countdown UI inside the chase warning card. Added vignette and indicator effects to better communicate danger and pursuit. Manager Bot targeting logic has been changed: It now chooses a player target at random Recently killed players are temporarily excluded from the target pool for 10 seconds Surviving a random pursuit or performing well can now grant a Survival Buff: One random positive item buff from the existing pool Examples include Infinite Ink, Giant Form, Invincibility, or 40% Ink Recovery Enemy debuff rewards are excluded Black Hole / Portal Rework Black Holes have been reworked into true bidirectional portals. Entering either side now transfers the player to the opposite side. On exit, players are pushed outward with force to preserve momentum and readability. The suction zone has been reduced so it only pulls players in when they are very close to the actual hole. Suction range remains editable in the editor for further tuning. White Hole / Black Hole behavior has effectively been unified into a two-way portal system. Respawn & Invincibility Adjustments Respawn pacing has been improved to get players back into action faster. Bot respawn invincibility duration has been reduced to 1 second. Invincibility visuals have been improved with a clearer shield/protection effect. Environment & Object Tuning Increased rotation speed of planets and planetary rings. Continued environmental tuning to improve map readability and interaction flow. Grappling Hook Fixes Fixed an issue where the grappling hook could attach via trigger logic but fail to properly follow rotating objects. Network Fixes Fixed a network issue where the match could restart incorrectly when host ownership was transferred.

Configuration PC requise

Minimale :Système d'exploitation : window8/10/11Processeur : i5Mémoire vive : 8 GB de mémoireGraphiques : nVidia GTX1660Espace disque : 800 MB d'espace disque disponible

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