Hover Point
Hover Point
Description (IGDB)
Hover Point is a minimalist bullet hell where you don’t need to press a single button. Your movement is your weapon. Experience pure arcade action as you dodge chaotic patterns and auto-fire at swarming enemies. Whether you use mouse, keyboard, or controller. it’s high-intensity survival made simple
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Informations Steam
Description Steam (Français)
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À propos du jeu
Hover Point is a minimalist, physics-based bullet hell where movement is your only weapon.
Navigate your way through chaotic swarms and screen-filling bosses in a pure arcade experience.
Control your character with your controller thumbstick, or keyboard (WASD), or even just your mouse movement.
Aiming and shooting are fully automated, allowing you to focus entirely on the dance of survival.
Every level-up offers a choice of random Augments. These are powerful min-maxing tools: every boost to your strength comes with a cost. Choose wisely, every augment you take also applies to your enemies as well! If you get stronger, the swarm does too. Currently have 40+ Unique Augments (and growing!) to define your build.
Skill Maze : Navigate a non-linear meta-progression path to unlock new potential upgrades for future runs. Chart your path to power. Each node reached in the maze adds a new potential upgrade to your level-up pool. Build the deck you want to play.
Experience Asynchronous Multiplayer. Join or leave a lobby at any time to play alongside others. You’ll see other players fighting their own battles in the same space, but your threats are yours alone.
Prove your skills on the global stage. The Steam Leaderboard tracks your efficiency and resets every two weeks, giving you a fresh chance to claim the top spot and prove you are the ultimate survivor.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
The Freedom Update: Unlocked Pool, Currency Rework, and Core Fixes
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!UPDATE 2026.6.17Complete Freedom: The Skill Tree Removed!Based on your feedback, we've made a massive structural change to the game loop. Many players felt the skill tree progression system discouraged experimentation, forcing you into the same repetitive builds run after run just to progress.All Augments Unlocked: The meta-progression tree is gone! For the time being, every single augment and ability is unlocked for all players from run one.Pure Discovery: You can now hunt for wild, unexpected builds on the fly, bringing back a genuine sense of roguelike discovery to every single match.Currency & Economy StreamliningWith the skill tree gone, "Upgrade Points" are history. We have streamlined the entire mid-run economy around a single resource: Points.Reroll Points Overhaul: "Reroll Points" are now simply called Points.Orb Update: Any dropped Upgrade Point Orbs in the arena will now grant you Points instead.Flat-Rate Banning: Banning an augment now costs a flat 3 Points. The cost no longer scales or builds up, making it much easier to curate your deck!Skipping Buff: Skipping an augment selection now awards you +5 Points (up from +3), giving you a stronger economic backup plan.Reroll Cost: Rerolling your choices remains at a flat 1 Point.Survivability AdjustmentsNo More Infinite Grace: Refreshing your grace period while it is already active has been deactivated. Only the very first hit taken when you do not have a grace period will trigger the invincibility window. This nerf was absolutely necessary, as grace-period stacking builds were still letting players achieve total immortality.Guaranteed Armor: Armor Orbs now grant a guaranteed minimum of 25 armor, ensuring they remain highly valuable even when your maximum capacity is low.FixesPenetro Stability: Fixed a nasty, critical crash that occurred when equipping the Penetro weapon. You can now slice with lasers safely!
Update: 9 Total Languages, Match Tips, and Core Physics Fixes
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!Update 2026.6.11The Global Update: 5 New Languages (9 Total!)We are incredibly proud to welcome millions of new players to the arena! We have officially added 5 new localizations, bringing our total language support to 9:New Languages: Portuguese, German, Japanese, Korean, and French.Dynamic Game TipsLearn as You Play: We've added a Random Tips system to the Lobby, Pause Menu, and Game Over screens. These tips will cycle automatically every 30 seconds, or you can click to cycle through them manually to learn hidden mechanics and strategies!UI & Visibility ImprovementsUnpause Countdown: No more getting caught off guard! When you unpause the game, a brief countdown timer will display before the chaos resumes so you can get your fingers back on the controls.Menu Dark Backgrounds: The Skill Tree could get incredibly cluttered with dozens of augments. We've added a solid dark background behind the side menu buttons so text and choices remain perfectly readable.Theme Update: Refreshed the general button theme across all menus for much higher visual clarity.Language Menu Temp Fix: We have temporarily removed button animations in the Language Selection screen. There is an underlying issue with our general button animation code. We'll bring them back once the core bug is squashed!Weaponry & Physics RebalanceResilio Buffed: The Resilio weapon was underperforming, so we've given its projectiles a massive boost! Base speed has been increased from 200 to 250, and its duration has been doubled from 1.0s to 2.0s.High-Density Physics Fix: Fixed a critical physics logic bug where collision calculations would fail to apply if too many objects collided with the exact same target in a single frame. High-intensity waves should now feel much more consistent.
Update: Pen Tablet Support, 2 New Languages, and Balancing
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!Update 2026.6.6Plug-and-Play Pen Tablet SupportNo More Toggling: Great news for digital artists and pen tablet users! We have overhauled how the game handles tablet inputs. You can now play seamlessly using your pentab without needing to manually disable Windows Ink in your driver settings.Expanding Global LanguagesMore Translations: We are continuing our localization push! Hover Point is now officially fully playable in Russian and Spanish.Vital UI & Feedback IndicatorsProjectile Hit Rings: No more guessing when your bullets will vanish. Every projectile now features a visual ring indicator that shows exactly how many hits it can take before it perishes.Regen Tracker: Added a dedicated Health Regen indicator to the bottom left of the HUD.Pause Menu Stat Breakdowns: Added missing menu indicators for multipliers including Regen Interval, Max Armor, Armor Strength, Ability Strength, and Ability Cooldown.Growth Reminder: Added a friendly reminder on the Game Over screen to prompt you to spend your currency in the Skill Tree.Core BalancingWe caught a few stats that were performing way too well after the massive 24-augment update:Ability Cooldown Nerf: Because of the fix above, the cooldown augment multiplier was way too strong. We've reduced it from 25% to 12.5%.Regen Interval Nerf: Regenerating health was still keeping players safely unkillable. We have decreased the regen interval augment multiplier from 25% to 10%.Bug FixesAbility Cooldown Bug Fix: Fixed a logic error where certain cooldown multipliers were accidentally increasing your cooldown times instead of decreasing them. Sorry about that!OptimizationOptimized how the engine reads Background Music (BGM) files, leading to smoother asset loading and less micro-stuttering during intense waves.