Graveyard Keeper
PlayStation 4
69

Graveyard Keeper

15 AOûT 2018
Aventure, Simulation, Stratégie, Indépendant
Développeur
Éditeur
Moteur
Prix indicatif
19.50 € (Steam)
Durée de vie (HLTB)
Histoire principale : 46 Hoursh
Complétion (100%) : 72½ Hoursh
Notes des critiques
Igdb : 75/100
Metacritic : 69/100
Opencritic : 65/100

Graveyard Keeper

69 /100
15 août 2018 46 Hoursh

Graveyard Keeper, développé par Lazy Bear Games et édité par tinyBuild, est sorti le 15 août 2018. Ce titre, construit sur le moteur Unity, se présente comme une simulation de gestion de cimetière médiévale volontairement peu authentique, mêlant les genres aventure, simulation, stratégie et indépendant. Disponible sur PC, Mac, Linux, Android, iOS, PlayStation 4, Nintendo Switch et Xbox One, le jeu place le joueur dans la gestion d'un cimetière où il doit réduire les coûts, diversifier ses activités et organiser des festivals de bûchers, dans une logique ouvertement capitaliste, avec une trame incluant une histoire d'amour. La gestion implique la récolte de ressources, la fabrication d'objets, l'utilisation des cadavres pour la vente d'organes au boucher, l'exploration de donjons et la résolution de dilemmes éthiques. Le temps de jeu annoncé est de 46 heures pour l'histoire principale et de 72 heures et demie pour une partie complétionniste, le tout proposé au prix de 19,50 euros.

Gameplay de Graveyard Keeper

L'accueil critique est mitigé, avec un score Metacritic de 69 et un score OpenCritic de 65. GamingTrend a relevé que Graveyard Keeper fait des choix audacieux en remplaçant l'ambiance relaxante des simulateurs de vie par une structure plus orientée objectifs. De son côté, Jeuxvideo.com a souligné de réelles qualités d'immersion portées par un contexte unique et charmant, tout en notant un manque de variété et une difficulté parfois excessive. Certains joueurs sur Metacritic décrivent un jeu imparfait, peu rassurant et au scénario confus, tandis que d'autres saluent sa jouabilité et son côté relaxant. Sur Steam, des avis positifs mentionnent plus de 85 heures de jeu en une partie tout en regrettant une histoire peu intéressante, ou recommandent l'achat aux amateurs de farm sim comme Stardew Valley.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GamingTrend 75/100

« Graveyard Keeper makes a lot of bold choices, replacing the friendly, relaxing atmosphere of typical life sims with a more goal-directed structure in a more cynical setting. While I found its pace tedious at times and would have preferred more focus on the grave-tending mechanics, more patient players will find a lot to like in its wealth of well-developed diversions, fantastic art and music, and pitch-black comedic aesthetic. »

Jeuxvideo.com 75/100

« Beside its evident qualities in terms of immersion, due to a funny, unique and charming context, Graveyard Keeperand lacks variety and is, sometimes, too much based on farming system. »

Game World Navigator Magazine 73/100

« Early on, it’s not that burdensome to personally lug around materials and process them into useful things, but as the technology marches on, you’ll have to do more and more menial tasks to make that new sword or casket that you need. [Issue#232, p.70] »

GameStar 72/100

« Despite a very atmospheric world and fun basic idea it requires a huge amount of grind and is suitable especially for players with a lot of patience. »

GameSpew 70/100

« As long as you can stomach the slow opening stretch and that the game doesn’t quite live up to its title, you’ll enjoy this gruesome spin on the farming genre. »

COGconnected 70/100

« Graveyard Keeper is an engaging and rewarding farming sim weighed down by pacing and performance issues. The GBA-style visuals compliment its contained open world, and influences from old-school Zelda games that shine through just as much as that of Harvest Moon or Stardew Valley. The PC and Xbox versions play almost exactly the same, which is unfortunate considering the game’s performance, but if you can look past all the spots and blotches, you’ll likely enjoy the challenging gathering-crafting grind, and the game’s macabre humor when it actually lands. »

DarkStation 70/100

« Gamers who love Stardew Valley primarily as the opportunity to live a vicarious alternative life might be disappointed by Graveyard Keeper, but those who are attracted to the slow and steady rhythm of building, crafting, and management will enjoy the many systems at play. The game is rarely punishing but maybe not always rewarding in the same measure some would prefer. Its humor is dry and witty without being too obvious and its presentation and polish are only marred by some infrequent bugs. »

PlayGround.ru 70/100

« Graveyard Keeper is a heaven for those who love to grind, and a real hell for everyone else. »

Avis des Joueurs (Metacritic)

HSuke 7/10

« It's a fairly flawed game that's kind of like a darker version of **** Valley. But it's not cozy, the story is confusing, and it's almost impossible to play without using a guide. The beginning is the very hardest, but once you unlock the mine and quarry, and automated zombies, it's fairly easy. It's just that there is so much information that's hard to discover without insane amounts of trial-and-error or using a guide. »

kman5473 6/10

« This will be a thorough breakdown. Graphic Design: 8/10 SFX: 4/10 Voice Acting: 2/10 (Better than Minecraft!) Playability: 9/10 Fun: 7/10 Relaxing: 10/10 Variety of Play Styles: 3/10 Basically, this is a fantastic farming-system game. If you love crafting, scavenging, building, re-purposing, making lots of money for no reason other than to cover the basics, this game is for you. There's a lot of room left to be desired; the entire story is about 20% of the game at best, because farming dominates everything else. I believe this is a "proof-of-concept," which is why it's getting a sequel that appears from the trailer to be hugely expansive. The only DLC I played was Breaking Dead, to be clear. I got this game for free and just finished playing the entire way through. Here's my wishlist for GK2: -A Map that is at least 2-4x the size and diversity of the original map -Motive to "perfect" your graveyard. In the base game, the Bishop is like, "Get your graveyard to above 100 rating!" (which, at first, seems impossible, but then once you figure out how to max-out all the technologies, gain infinite resources, and craft 12-white skull corpses? Really is nothing). -Continuous expansion, or missions to keep improving the items you can craft -Story-based motive for all the various recipes you can make at the cooking station. Seriously--didn't even inspect half the recipes, let alone attempt to make them. -Expand the Zombie functions of the game. The GK2 trailer shows zombie hoards, so that is coming, but maybe there's room for other functions? -Expansion on the supporting characters and their functioning the world. Would love to see more sinful stuff vs. righteous stuff in the game. -Fishing was entirely unnecessary and I got through the game ignoring that feature pretty much altogether. -There are multiple supporting NPCs who appear, but do not really have any other function besides, "You cannot use these trees/resources/harvest this stuff! Har!" Would love to see that change. Overall, I think the system is interesting, but needs a lot of work to "perfect" it. This is still thinking on the smaller side, and I would love to see this expand to like a Civilization-sized game in terms of advancements and tech. »

Jonrodrr 10/10

« Bellissimo. Completato con tutti gli achievment su steam, ora dopo un anno lo sto rigiocando senza fretta. »

HeckingGood 6/10

« "Walk up to thing and hold F simulator". Then once you press F enough you get a new thing to press F on. Still enjoyable enough to **** you in for a while. »

eltutz 10/10

« Sure, it'd a bit grindy, it has some flaws, but this is genuinely some of the most fun I've had in a game. Got a full plate with the sequel announcement. »

SchneiderA 10/10

« Ну вы что, люди добрые, это же одна из лучших игра за последние годы... Я просто кайфуй! »

oysteims 6/10

« I guess it's ok for what it is, but the gameplay loop gets stale quite quickly. There are many similar games, that I think are vastly superior, **** Valley being the obvious one. »

Dangusse 3/10

« lazy design from the very beginning of the game. slow, inconvenient, QOL issues left and right, and instead of fixing the basics they just sell more and more DLC. 50 dollars for the whole bundle? thats not even a good joke. who in their right mind wants to click this many times to proceed through dialogue, and what sentient being on the planet would need the text speed to be so slow? do this a bunch of times, then you can graduate to holding F while a progress bar increases extremely slowly! the only reason im giving this 3 instead of 0 is because ive seen quite a few people say they enjoyed it, but im not wading through this slop just so i can presumably find out that the rest of the game is even more slop. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows 7 (SP1+)Processeur : Intel core i5, 1.5 GHz and upMémoire vive : 4 GB de mémoireGraphiques : 1 Gb dedicated video card, shader model 3.0+DirectX : Version 10Espace disque : 1 GB d'espace disque disponible

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