Ghost in the Shell: Stand Alone Complex

15 septembre 2005

Ghost in the Shell: Stand Alone Complex est un jeu de tir à la première personne édité sur PlayStation Portable par Bandai et Sony Computer Entertainment, et développé par G-artists et Production I.G, Inc. Il constitue la suite d'un premier jeu portant le même titre et s'inspire de la série anime cyberpunk éponyme produite par Production I.G, elle-même adaptée du manga de Masamune Shirow et globalement bien accueillie par la critique lors de ses diffusions entre 2002 et 2005. Le titre est paru au Japon le 15 septembre 2005, en Europe le 21 octobre suivant sous distribution d'Atari Europe, puis en Amérique du Nord le 26 octobre, la reprise du nom du jeu PS2 original ayant suscité une confusion.

Gameplay de Ghost in the Shell: Stand Alone Complex

Le gameplay repose sur un système de tir à la première personne où des chars sentients Tachikoma personnalisables accompagnent le joueur en permanence, pouvant agir comme personnages IA indépendants ou être pilotés. Les personnages jouables incluent Motoko Kusanagi, Batou, Togusa et Saito, chacun pouvant parcourir tous les niveaux avec des statistiques propres, Batou disposant de plus de vie et Saito stabilisant mieux les fusils de sniper. Aramaki est disponible pour les parties multijoueur. Quatre profils de Tachikoma, équilibré, agressif, intelligent et humoristique, sont sélectionnables en soutien IA. Les contrôles rappellent ceux d'autres FPS de la plateforme comme Coded Arms et Medal of Honor: Heroes.

Gameplay de Ghost in the Shell: Stand Alone Complex

L'accueil critique s'est exprimé à travers des avis nuancés. Play Magazine a salué un jeu qui « Injects skillfully deployed melee combat infiltration, platforming and a wealth of well-honed play mechanics into a sortie-based operation that puts the player… ». GamerFeed a de son côté confié « It's by no means a fantastic game, but it satisfied my urge to blow stuff up, and even though it didn't necessarily last long, I was entertained for most of th… ». Certains joueurs sur Metacritic ont exprimé des réserves, regrettant « Awkward controls, animation, NPC models, and bad multiplayer. I wouldn't recommend this to anyone who is not a fan of the original series. The game is decent b… », tandis qu'un autre a recommandé le tutoriel en indiquant « In the beginning of the game, I didn't know what to do because I didn't watch that tutorial I would highly recommended ,

Gameplay de Ghost in the Shell: Stand Alone Complex

The best thing about the game is the … ».

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Play Magazine 83/100

« Injects skillfully deployed melee combat infiltration, platforming and a wealth of well-honed play mechanics into a sortie-based operation that puts the player on the receiving end of intel direct from Section 9 itself. [Nov 2004, p.74] »

GamerFeed 80/100

« It's by no means a fantastic game, but it satisfied my urge to blow stuff up, and even though it didn't necessarily last long, I was entertained for most of the time. »

My Gamer 80/100

« Most of the game is nicely done, but the bad AI kills what could’ve been a real must-buy. »

Pelaaja (Finland) 80/100

« Stand Alone Complex lives on its good looks and famous anime licence only. As a game, it’s so average in every other aspect that it’s not even funny. [May 2005, p 80] »

Warcry 78/100

« This game is good, but could have been much better. A longer story and less sound on the next one will make it a "top of its field" game. »

Pelit (Finland) 77/100

« An average action-adventure. One for the fans. [Aug. 05] »

Weekly Famitsu 73/100

« 7 / 7 / 8 / 7 - 29 [Vol 795; 12 Mar 2004] »

Game Informer 73/100

« There were so many aspects of this game that showed promise, but I winced in pain as I watched each one fail to attain noteworthy heights. [Dec 2004, p.175] »

Avis des Joueurs (Metacritic)

frederik1478 5/10

« In the beginning of the game, I didn't know what to do because I didn't watch that tutorial I would highly recommended , The best thing about the game is the music it's so good and a sound effects it just keep you running through it. Entertaining the combat is on the enemies bleed and they fall quickly but they begin to get armour in the later half of the game and they become so intolerable to kill that it's become faster To run past the enemies to the objective. Platforming is there it is a thing you have to interact with to come past the game and I have almost no words for it because it just feels kind of there and annoying to do. My wearing of this game is if you're fighting for cheap and you on anyway interested in the cavia work, then I would recommend it. »

xboxlikewater 6/10

« Awkward controls, animation, NPC models, and bad multiplayer. I wouldn't recommend this to anyone who is not a fan of the original series. The game is decent but nothing special. With some extra tuning this game could have been good »

Broyax 3/10

« On attend beaucoup d'une adaptation d'une licence aussi célèbre que Ghost In The Shell, on est forcément un peu sévère mais tout de même, toute la maniabilité du jeu est à revoir : les sauts sont un calvaire ; il faut rester appuyé sur R1 pour s'accrocher à un rebord (sinon on tombe !) ou pour monter à une connerie d'échelle (!) ; les commandes par défaut attribuent les capacités offensives à gauche : tous les Japonais sont-ils gauchers ? c'est quoi ce bordel ?... Viser au sniper tient de la gageure, l'imprécision et les saccades se conjuguant au pluriel... et les ennemis sont cons comme des balais. Ces putains de points de sauvegarde sont aussi trop espacés et enfin, le piratage de ghosts utilise un mini-jeu qui réclame des nano-réflexes, rien que ça... on est pas des cyborgs, nous ! Dommage tout cela, car c'est correct graphiquement et la Motoko est bien animée. Les voix anglaises font le boulot, le mélange armes à feu / baston fonctionne assez bien mais voilà, les programmeurs sont des incapables. Mieux vaut se revisionner la série SAC, ça au moins c'est toujours de la qualité ! »

Stealthgear 8/10

« Stand Alone Complex is a good partner to the Anime and a decent game with excellent graphics. The controls are easy to pick up and play than other games in this genre and there is some excitement and good gameplay here. It does have widescreen support. The presentation is directly out of the Stand Alone Complex anime DVDs so it looks really cool, and better than most 2004 games. You can skip cutscenes and in game dialogue. You aren't forced into a training mission either! There are levels where you play Batou and seem to have fun blasting everything. The first mission is kind of a medium difficulty. You may get stuck if you didn't learn all the controls, namely that R1 button is a grab, kind of like old tomb raider. But its not clunky. I landed most of my jumps in the second level where things really get going. If you are not good at platforming or shooting, this might be a headache, but its not too difficult. This game is sort of like The Matrix games. Run, blast, and dodge to the next switch or checkpoint, with some ghost hacking thrown in. The enemies can't see too far, so I can see what people are saying about AI, but they can be very dangerous in range. Weapons are varied enough to be fun with some management and scouting for ammo. I think this game lacks coherent story, even if you've seen the animes, so maybe a little bit of immersion is lost. The gameplay is fast paced and pretty tight. They could have made more things to jump on besides shipping containers, but overall this is detailed enough. Its a fun game to play that makes you want to beat the whole thing. Its not James Bond level of awesome, but its worthy of collecting and playing. »

Rox22 6/10

« A decent enough attempt. While I rarely expect licence games to be any good, I was surprised that this game was half decent. Good visuals, fun gameplay, loyal to the series' narrative. However, it does lack polish and the controls can be a bit frustrating at times. With a bit more development by a more experienced team it could have been allot better. Overall: A decent game that will appeal to fans of the show, but only to a certain extent. Don't expect anything too grand, but it is worth a try for fans at least. »

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