Left Alive
Left Alive
Description (IGDB)
Left Alive is a brand-new survival action shooter released on the PlayStation4 computer entertainment system and STEAM in 2019. Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Limited Time Offer

L'Édition Day One de LEFT ALIVE ne sera disponible que pour une durée limitée, et inclut les contenus bonus suivants :
• Une bande originale numérique comprenant des morceaux issus du jeu.
• Une collection de 5 superbes fonds d'écran incluant des illustrations du légendaire Yoji Shinkawa de KOJIMA PRODUCTIONS (résolutions disponibles : 1024 x 768, 1280 x 1024, 1920 x 1080, 2560 x 1600).
• Le contenu téléchargeable Pack de destruction :
- Pack de munitions
- Armure corporelle légère
- Pack de récupération
- Arme US-13-7 Padub (SP)
À propos du jeu
Une équipe de développement des plus expérimentées s'est réunie pour créer l'univers sombre au réalisme cru de LEFT ALIVE : Toshifumi Nabeshima (directeur, franchise Armored Core), Yoji Shinkawa de KOJIMA PRODUCTIONS (concepteur de personnages, franchise METAL GEAR SOLID), et Takayuki Yanase (concepteur de méchas, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).
LEFT ALIVE raconte une histoire de survie pendant l’invasion dévastatrice de Novo Slava en 2127 du point de vue de trois protagonistes différents.
Découvrez l’impressionnante différence de pouvoir entre homme et machine dans des combats à haute tension : affrontez des troupes armées jusqu’aux dents, des véhicules blindés, et de gigantesques robots.
Choisissez le style de jeu qui vous convient : lancez-vous dans une frénésie de coups de feu, ou éliminez vos ennemis discrètement et astucieusement. Posez des pièges, récupérez et fabriquez des consommables pour survivre tout en explorant une ville dévastée par les ravages de la guerre.
Faites la lumière sur les évènements qui ont mené à la guerre à travers trois perspectives différentes. Découvrez les divers embranchements du scénario à mesure que vous progressez dans le jeu, chacun d’entre eux vous obligeant à prendre de difficiles décisions lourdes de conséquences.
Éditions et prix Steam
Avis des joueurs Steam
Je ne recommande pas du tout ce jeu. Malgré une direction artistique de toute beauté et une histoire qui me semblait très bien, j'ai demandé le remboursement de ce jeu. Le gameplay de ce jeu est vraiment horrible. Très rigide Optimisation limite je...
Très bien. J’aime les jeux plus ou moins médiocres. Ce n’est plus un secret, et après avoir été gentil avec Metal Gear Survive et défendu Sonic Lost World, c’est au tour de Left Alive de passer sous le radar. Left Alive sur qui tout le monde est tomb...
Beaucoup de personnes se plaignent que le jeu n'est pas optimiser et j'avoue. J'ai remarque que juste le fait de désactiver le DLC de World Of Tanks a réajuster les performances. Sans le DLC de World Of Tanks qui fout des decals partout et ajoute que...
Plutôt un bon jeu, assez original. Le côté "survie en zone de guerre" est vraiment sympas. [hr][/hr] [u]Points positifs[/u] - Le level design est un bijou. Contrairement à beaucoup de jeux d'infiltration, on n'a pas l'impression de se balader dans un...
ce n'est pas la purge auquel je m'attendais a lire les commentaire et les tests. Au final oui le gameplay est pas terrible et le level design frustrant mais c'est plutot jolie et et l'histoire est sympa je le recommande mais en solde uniquement (- de...
Mises à jour et Actualités
LEFT ALIVE Version 1.03
■Update History ・Version 1.03 Update Contents ■ Bug fixes ・Fixed an issue that caused crashes under certain circumstances in the Steam version. ■ Difficulty level adjustments ▼Updates to all difficulty levels ・Added 2 First Aid Kits to each main character's starting equipment. ・Increased the amount of each main character's starting ammo. -Additionally, changed the number of bullets lost in the encounter with the ally soldier in Chapter 01 from "all" to "eight." ・Reduced enemy accuracy. ・Reduced damage dealt to players by frag grenades. ・Added a new difficulty level and changed the wording of the "Survivor" achievement. Previous text: Finished the game on Light or Standard difficulty. Updated text: Finished the game for the first time. ▼New Difficulty Level: CASUAL ・You can now play on a new difficulty level called CASUAL. This mode is for those wanting to go in guns blazing. It is a level below LIGHT. ------------------------------------------------------------- ・Increases your attack strength and heavily reduces the damage you take ・Increases your ammo limit ・Heavily reduces enemy health ・Increases damage dealt by headshots and attacks from behind, making it possible for one blow to deal heavy damage ・Increases durability of the Wanzers you pilot ------------------------------------------------------------- You can start a new file with these updates by selecting NEW GAME from the title screen. You can change the difficulty level of your current save file in the in-game OPTIONS menu.
Left Alive review - a maddeningly messy mech/stealth hybrid
Left Alive is the second new release this week that reminds me of a PS2 game, although perhaps the comparisons this time around aren't so favourable. Devil May Cry 5 is a full-blooded return that reimagines Capcom's action formula and delivers it with the muscle and aplomb of the current generation. Left Alive, meanwhile, takes some fairly rusty, more contemporary mechanics and smothers them in the janky wrappings of a mid-tier PS2 game. It's a flaky, barely functioning stealth game that's almost entirely awful. I kind of love it. Maybe that's because the promise of its set-up still manages to occasionally shine through the grot. This is ostensibly a spin-off of Square Enix's Front Mission, the mech-infused strategy series whose last entry was another spin-off - Double Helix's third-person shooter Front Mission Evolved - some nine years ago. It's helmed by a veteran producer of FromSoft's Armored Core games - another mech series that's been missing in action - though surprisingly given the expertise on tap, as well as the thirst for a decent mech game, the machines remain mostly in the background. Instead, this is primarily a survival-infused stealth game - think Metal Gear Survive without that game's strong foundations, with a clunky, unreliable moveset and AI adversaries who aren't undead but don't seem to act on any human impulses, and who are either blindly ignorant or supernaturally aware of your presence depending on their own whims. It's bizarre how much Left Alive wants to be Metal Gear Solid; there are fudgy treatise on the human cost of war and hard to follow strands of conspiracy theories while familiar audio and visual cues have been seemingly lifted and clumsily pasted over the action. Read more
Left Alive is out now but may be best left alone
Left Alive – Square Enix’s stealthy reboot of the Front Mission mech-tactics series – is out now, but word on the information super-street is that it never should have been cleared for deployment. It’s not a huge shock, as footage released a couple weeks back looked very stiff, and its branching dialogues felt stilted. Worst sin of all was that the mech-on-mech battles just looked awkward and flailing. A shame, considering this had some noted talent involved, including a director from the Armored Core series, and Metal Gear’s character artist. There’s a launch trailer for the curious below, plus an alternative recommendation. (more…)
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should. It also does a great job of making that sense of survival as desperate as it should. If only there was the technical competence behind it, to support those great ideas. »
« I often found myself willing to overlook all the obvious flaws in favor of engaging with what sits at Left Alive’s messy core, a sort of ultra hardcore, Metal Gear-looking-but-not-really, room escape-slash-solo-board game sort of deal that really got my brain juices flowing. »
« Left Alive is a tough game, hard and even unfair (because of the enemy's AI), with a highly non-responsive control, a questionable checkpoint system and other shortcomings, even from the technical side. Mechas, stealth, action... none of its elements shine completely. But, even given that, it has "something" that can hook you in to keep playing. »
« Left Alive is a reason to question the reason. A game to question taste and good will among gamers. It is not a superb title, it's clunky, unpolished and can drive you insane, but there is just that one weird part of it that could make it up to you... It's surprisingly cool, for reasons unknown. If you consider yourself a brave man, give it a go. You just may find something worth your while. »
« Left Alive has many good ideas. Some of them are well-executed and many others are not. It’s a shame that many of these issues are on the gameplay side, but if you really like the concept, you can manage to enjoy it. »
« Left Alive has an interesting approach, but is defenestrated by so many things: game mechanics, level design, control scheme and execution, AI... that barely manage to lead the player to see what the game has to offer. »
« The problem is that Left Alive really misses on too many things: it presents itself with clearly limited gameplay, which only in the number and in the diversity of gadgets succeeds in convincing. When it comes to infiltration and shooting the problems are overwhelming, and they concern the responsiveness of the control system, the artificial intelligence, the variety of stealth approaches, the structure of the missions. »
« Unfortunately, Left Alive ends up being the heir of a period of Japanese development that we thought was extinct. Neither its stealth nor its shootings convince. »
Avis des Joueurs (Metacritic)
« Funny remark: Left to Rot Left alive has few and interesting ideas, but overall it's a buggy, poorly-written, mentally-draining, poorly-acted and poor-executed (in terms of the survival and crafting mechanics) running simulator and Metal Gear rip-off, which has mostly nothing to do with Front mission series »
« At release, this game was a buggy and frustrating mess. But updates fixed it and now it is a pretty decent game. Especially for MGS fans. Overall rating: 7.3. »
« In general, the game suffers from multiple graphics and game design issues, but the story was really good. »
« Rough gameplay and crashes makes this game a mess. Mechanics are really bad, horrible stealth. »
« While I can see some of the issues reviewers had with the game I think they have been way to harsh in their scores and they seem to hate and condem any game that thinks outside the box and has originality.. Left alive has a few small iritations but it's a fasinating stealth action game filled with interesting mechanics and different ways to approach encounters.. I loved MGS5, but left alive feels a bit like a true follow up to the PS2 MGS games. It's no wonder games in 2021 are all so generic and all just clones of each other, when something different like left alive was so harshly treated by Game Journalist's. »
« The feeling that this game can give me it is something that rarely I've see today, and this in the good way of it. Since the story narrated into this game, and the gameplay, really surprising me in a lot of good ways. I'm only wish to see more often this kind of mechanics in the stealth games today, because they can take some good inspiration from this cool game experience. (regardless of how the casual reception value this, even without trying to playing it in the first place) I've give this a chance. And I'm happy to have done it »
« I really loved playing this game. And people who only know how to complain about a game's graphics aren't even real gamers, imho. »
« An unfinished game with tremendous identity issues makes for a complete disaster where it's only saving grace is it's really cool setting and the ideas behind the gameplay which on paper should have been really cool but unfortunately they aren't .. Left Alive is a stealth game without stealth options given to you . Imagine Hitman without disguises , silencers , fiber wires , coins etc . The story is way too convoluted and towards the ending it feels rushed and cutscenes feel out of order and characters talk like they know one another even though they d on't(Olga/Main Villain) Choices don't mean **** and side missions are horrendous ...And the cherry on top is instead of fixing the issues Square turned the **** thing into a generic PS2 like janky third person shooter with an update .... Just LOL »