For the King
For the King
Sorti le 19 avril 2018, For The King est un jeu de rôle roguelike au tour par tour développé par IronOak Games et édité par Curve Digital, disponible sur PC, Mac, Linux, PlayStation 4, Nintendo Switch et Xbox One. Le titre plonge le joueur dans le royaume de Fahrul, plongé dans le chaos suite à l'assassinat du roi, et propose une aventure stratégique mêlant éléments de stratégie, de roguelike et combats inspirés de la JRPG, jouable en solo, en coopération locale ou en ligne. Le système de combat repose sur des jets de dés et des emplacements pour attaques et capacités, tandis que la rejouabilité est assurée par une génération procédurale des cartes, événements et quêtes, avec la possibilité d'acheter entre les parties divers objets et classes. Le jeu inclut l'ensemble des extensions telles que Dungeon Crawl et Frozen Expanse Adventure, et affiche un temps de parcours de douze heures pour l'histoire principale et soixante-quinze heures pour un complet.
L'accueil critique s'est révélé favorable, le site 4P.de saluant une première remarquable du studio et PLAY! Zine qualifiant l'expérience de l'une des plus agréables dans le mélange roguelike et stratégie au tour par tour. Certains joueurs sur Metacritic regrettent toutefois une expérience solo moins convaincante que la coopération, tandis que d'autres sur Steam expriment leur enthousiasme pour le titre même en tant que fans de jeux de stratégie exigeants. For The King obtient un score Metacritic de 79 et une note agrégée de 75,84, pour un prix de 19,99 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« This is a remarkable premier for the Canadian team IronOak Games. This varied adventure constantly feels like you’re playing a board game with enhanced roleplaying, not only because of the wood carved design of the characters. »
« To simply put it, For the King offers one of the most enjoyable experiences in playing mixtures of roguelike RPG and turn-based strategy. This formula works great for those who like to play alone, and it much more better when playing co-op with other players/friends. »
« I’m highly impressed with Ironoak Games’ debut. If you’re ready for a long and painful (the difficulty level is so high!) but immensely satisfying wander across colorful fantasy realms, do not delay and buy this wonderful roguelike. [07/2018, p.48] »
« For the King isn’t hesitant to punish players for dumb moves or unlucky rolls. »
« If you aren’t a fan of rogue-likes or your not a fan of turn-based combat I still urge you to give For the King a shot. I avidly loath just about every turn-based game I’ve ever played (yes, even Civ games – go ahead and hate), and found For The King a refreshing gaming experience that tickled the nostalgia of playing Dungeons and Dragons back in the day. »
« One of the most enjoyable roguelikes of recent years, with the heavy emphasis on RNG saved by some fun co-op options. »
« For The King is a very creative take on the Boardgame and RPG genres with a great focus on multiplayer. The single player mode is more an afterthought than anything else, depriving For The King of much of its allure. »
« Good mix of board game, classic pen & paper, turn-based combat and roguelike with few new features. »
Avis des Joueurs (Metacritic)
« Very fun game with people but not the best singleplayer, nice progression and overall a pretty good experience »
« As simple as a mobile game, the only positive is local co-op. Would not have enjoyed if we were sober. »
« For the King: Fun when trying to beat the hardest difficulty. Many things to tweak and optimize for a game winning run. 8/10 »
« Quite nice thing to play with friends from time to time, solo experience is quite bad. »
« Just meh, something in this game just isnt good. To be honest this it problem for me as i cannot pinpoint what excacly is really wrong with this game but every attempt to play it failed, »
« Played co-op there is some fun to be had with this tabletop style rouge-like, but the long runs (that can be ended through sheer bad luck) are both frustrating and a little repetitive. »
« Don't let the negative reviews scare you, this game is phenomenal, and a one of a kind. This game is EXTREMELY HARD and is also HEAVILY BASED on RNG. If you take any time to look at the negative reviews, especially on steam, you'll find that its almost everyone complaining about how hard the game was or how they died all died to one roll. However, there is always something you could've done or saved for to prevent that death, at least for the most part. This game has 7 base stats rolls are used on and a thing called focus, together with items, hp, gold, and lives. I won't deny that this game is so heavily based on rng that there could've been things to balance it, such as having a "karmic" type option where it'd have things of each class in the shop instead of getting unlucky periodically and getting nothing for all the people in your party. That isn't to say there aren't times when Rngesus has blessed you. The human mind just focuses more on the negative aspects of life as it stands out to you more. This game really boils down to one thing. Whether you have the patience and commitment. The game is so hard that the game literally tells you when you load in you will not beat this in the first try. You are also suppossed to start on the easiest difficulty that gives you buffs, EVEN AT THAT DIFFICULTY, the game is extremely hard!!! It too my friend group over 200 hours to beat all the maps on a difficulty a little harder than medium set by a custom (hard mode is literally impossible without heavy rng blessing). It was some of the most fun we ever had. That isn't to say there isn't things the game could've improved on. One such thing is that only the player on a shop for example can inspect the inventory, NO ONE ELSE can do so. This is especially more annoying on other consoles. Luckily on PC you can stream to your friends, which is still annoying though. Due to the timer that if you take too long makes the game harder and even may end your run completely, the players are forced to explore, level up, et cetera in a limited amount of time, where you need to balance risk/reward. There is a lot of micromanaging to beat the game, especially on JourneyMan (default) difficulty. There is also a severe lack of player balancing, you really need 3 players to beat this game on, and is meant to be played with. Lower players will result in "balanced" difficulties by having less enemy encounters as 2v2 vs 3v3 but this is all completely meaningless when all the important bosses become 2v3 as they dont possess dynamic difficulty. Despite what I said on your game can't end in one roll, this is in fact possible, traditionally the farther you get into the game. But this isn't to say you could've been equally as broken or even more so. That gold you wasted on to increase your armor by +1 everytime could've been instead used to buy an expensive rare weapon that appeared that potentially one shots everyone, things like that. The game has a bunch of things to say, too much I can write about, but whether solo or group play, this is tons of fun if you aren't the type of player that rages and quits easily »
« Very nice and light rogue-like RPG/tabletop. We had some fun and you can do so too :) »