Slay the Spire
PlayStation 4
89

Slay the Spire

23 JANV. 2019
Aventure, Stratégie, Jeu de rôle (RPG), Indépendant, Stratégie au tour par tour (TBS), Jeu de cartes & de société
Développeur
Moteur
Prix indicatif
22.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 12½ Hoursh
Complétion (100%) : 189 Hoursh
Notes des critiques
Igdb : 93/100
Metacritic : 89/100
Opencritic : 89/100

Slay the Spire

89 /100
23 janvier 2019 12½ Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Slay the Spire is a single-player roguelike deck-building game. Players choose from four characters, each with a unique set of cards, and attempt to climb a procedurally generated spire consisting of multiple floors of increasingly difficult enemies and bosses. Combat uses a card-based system where players build and refine their deck on the fly from rewards earned through encounters. Between battles, players collect relics that provide permanent buffs and make strategic choices about which paths to take, which cards to add or remove, and how to spend limited resources. The game is widely credited with popularizing the roguelike deck-building genre.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)


En fusionnant les jeux de cartes avec les roguelikes, nous sommes arrivés à créer le jeu de cartes solo le plus intéressant possible. Construisez votre deck, rencontrez toutes sortes d'ennemis bizarres, découvrez des reliques aux pouvoirs immenses, et éradiquez la tour!

Caractéristiques

  • Construisez votre deck : Choisissez bien vos cartes! Combinez les effets des cartes pour éliminer les ennemis et survivre jusqu'en haut de la tour.
  • Une tour constamment nouvelle : A chaque partie, l'organisation de la tour sera différente. Choisissez un chemin risqué ou plutôt sûr, affrontez différents ennemis, choisissez certaines cartes et affrontez différents boss!
  • De puissantes reliques à découvrir : Des reliques extrêmement puissantes peuvent être trouvées en avançant dans la tour. Les effets de ces reliques peuvent fortement booster votre deck. Mais attention, obtenir une relique peut parfois vous coûter plus que de l'argent...

Slay the Spire a quitté l'accès anticipé et contient :

  • Quatre personnages ayant chacun leur propre set de cartes dédié.
  • 350+ cartes entièrement fonctionnelles.
  • 200+ objets et reliques à découvrir.
  • 50+ combats uniques.
  • 50+ évènements mystérieux qui peuvent vous aider ou vous nuire.
  • Des défis quotidiens pour vous mesurer aux autres joueurs dans le monde.
  • Un mode personnalisé qui permet de sélectionner différents modificateurs délirants.

Éditions et prix Steam

Slay the Spire - 22,99€ 22.99 €

Avis des joueurs Steam

Évaluation globale extrêmement positives
Total des avis 2 972
Non recommandé

Vous aimer mourrir en boucle ? Je recommande pour cela. Alors pourquoi un avis négatif ? Ce n'est pas un roguelite. La promesse et l'expérience que j'attendais de ce jeu était une courbe d'apprentissage et d'amélioration que l'on gagne. Hors...

Recommandé

Je galère encore a terminé les 3 phases avec le dernier personnage a 50hrs et plus et je continue d'avoir du plaisir a trouvé une tactique pour tous les éliminer !!! La musique nous aide a pensé plus loin encore que nos cartes !!!

Recommandé

Au début, vous allez vous dire "mouais" jusqu'à cette partie ... Cette partie ou vous allez comprendre qu'en combinant de telle façon vos cartes avec votre personnage, vous devenez tout simplement un dieu vivant, et vous roulez sur le jeu : alors vo...

Recommandé

Beau jeu, beau gameplay et j'aime les illustrations et les personnages! Le système de rogue-lite est bien dévelopé. La musique est très jolie et met une belle ambiance.

Recommandé

Jeu très addictif. On ne voit pas le temps passer. Le theme du roguelike avec un jeu de cartes est très bien.

Mises à jour et Actualités

20 juin 2026

The Neowsletter - June 2026

{STEAM_CLAN_IMAGE}/44971832/33b05eac9b2b2985b719bdb9313c9748636a22e5.png Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in... Dev Update {STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif The first feature we want to highlight is the Bestiary. The Bestiary is a new section that organizes info related to enemies you've encountered throughout your journeys in the Spire. For faithful readers of the Neowsletter pre-launch, you could even see it as an evolution of our Spire Spotting segment (though these discoveries are achieved through regular gameplay rather than your artistic hypotheses, of course.) {STEAM_CLAN_IMAGE}/44971832/1d1bb2a98c178e06bb8e09643d33e685f3c7fc8b.jpg You can find the Bestiary right here in the Compendium, featuring enemies' moves and animations, for now. Other things like stats, flavor text, and various QOL changes will be added in the future. Those of you who have been playing on the beta branch have already seen the Bestiary, but this next change is new for all players... {STEAM_CLAN_IMAGE}/44971832/41af9b81e0817b2a4bf6dbfc529690f24f993c0a.png Ed here, one of the engineers at Mega Crit, here to talk a bit about StS2's Steam Workshop support. As we mentioned in the most recent patch notes, we built STS2 with modding in mind, and the game has had an integrated mod loader from day 1. However, Steam Workshop support--which makes it much easier to share, discover, and download mods--has been sitting in our roadmap for a few months now. We know you've been waiting a while for it, but it's been awesome seeing the outpouring of creativity from the community in the meantime all the same! We purposefully haven't been advertising mod support, as we knew it still needed some work. The only way to install mods up until now was to download them from somewhere and place them in your mods directory. However, as of the last patch, we've deemed mod support mature enough to enable the Workshop! This is now the official way to browse and install mods, right in the Steam client. We can't wait to see what else you all create going forward! If you're already a modder, upload your mods using the tool here. If you're interested in getting started with modding, see the community documentation. And if you're interested in playing some mods, check out the Steam Workshop! If you have feedback on the modding framework, post in the #sts2-modding channel in the Discord, or submit it via F2/the settings in-game. Q&A with C&A Coop asks: Hello! I know Casey and/or Anthony are fans of the Worm web serial, and have several references to it across both games (love Doormaker as a reference) and I was thinking about how I'm surprised that there are no references in the bug-themed area (act 2 Hive), then realized that there is one boss Kaiser Crab. Is this an intentional reference or just a coincidence? Casey: Doormaker isn't a Worm reference, I was playing too much Deadlock. Kaiser Crab is named this way because I'm tired of things being emperor X and king Y. We have all these wacky words for kings, sultans, etc and it's always the bland western one. The world feels small when we use the most accessible titles. Jar of Gibbons asks: Heyo, so I think the Ancients are a fantastic addition and tons of fun. Shout-out to community manager Demi Montes who nobody has realized is credited as the one who voices one of my favorite Ancients aesthetically and mechanically, Nonupeipe! Main question: How do you guys pronounce it? And if you each have your own opinions, how does Demi? I say "no-nu-PEY-uh-pee" /noʊ.nuˈpɛɪ.ə.pi/, like Calliope from Greek mythology, because she emanates divine splendor and mythology… but what about you guys? Casey: I tend to say it as four syllables: no nu pay peh or sometimes in the original: no no peh peh. As her name is an easter egg reference to the NOPE placeholder icon we use for content. When two of these icons line up next to each other (for instance, the relics in the top bar), it reads NONOPEPE. Demi: *Nonupeipe noises* {STEAM_CLAN_IMAGE}/44971832/aad793a20993f342f56a498ce9cbaa3d9958d0b5.png Combak asks: In multiplayer lobbies with the same character, it can be a bit difficult to remember who drew what, so will there ever be an option for players to choose their own colors for map drawing, regardless of character, or have copies of the same character use darker/lighter shades from each other? Casey: Not sure for drawing, but we are messing with a bit of color change stuff for multiplayer. Josie Jams asks: Is the ceremonial beast a valheim reference? Casey: Nope, the original was based on the Forest Spirit from Princess Mononoke. The initial concept drawing was a bit solemn and grotesque. Marlowe updated the creature to be more regal and spirity! But I can see a resemblance, I'm a big fan of Valheim actually! I believe it was the first boss design for Slay the Spire 2 (designed in 2021). Merch Madness {STEAM_CLAN_IMAGE}/44971832/faeacf6f0f77194087594dbd779e8f2590107a61.png The first Slay the Spire 2 drop from Artovision is here! Showcase your love for StS2 right on your wall with this gorgeous shadowbox of the game's key art (which lends itself really well to the 3D effect!) Order yours now here! Map Masterpieces And now it's time to check out what new creations players have been making while waiting for their teammates to hurry up and pick a route already... {STEAM_CLAN_IMAGE}/44971832/93c111a6b01031d3a1faac33ba7bd1fcad6919ee.png This illustration of the Regent and the Merchant by ちゃと! {STEAM_CLAN_IMAGE}/44971832/ddce01009ebf8c3a6b11e52cbe1801a55dbbf4ce.png This illustration of the Defect by Zaply! {STEAM_CLAN_IMAGE}/44971832/22120a292bd398ea50cdde53e7598d64ed316482.png And another drawing of the Defect with a slightly different vibe by Shmangos! Connections Section {STEAM_CLAN_IMAGE}/44971832/274039efebeb7a8e9308fe17246a5b139f83b06c.png If the heat out there is getting to you, cool off with some good old fashioned Slay the Spire 2 Connections! Community Corner Thank you to moon raccoon for this month's lovely cover art! Next month's theme is: Slay the Summer 2! Whether it's Neow enjoying a day at the beach (unlike most whales), the Spire's climbers taking a dip, or whatever beach episode activities you can think of, we'd love to see your submissions! If you'd like to submit your art for consideration, reminder that it must be submitted to us via [email protected] or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Please make your submission by Friday, July 10th! Now for some monthly highlights: {STEAM_CLAN_IMAGE}/44971832/a7bc8b34252c1ce5100a8edb64c3d44fd50d942b.jpg This very cool art of the Test Subject from an 11 y/o fan, Elias! {STEAM_CLAN_IMAGE}/44971832/abeff83b65c5b2b4f47a1e7b65a7344dfea29431.png This incredibly accurate Regent cosplay by Radio! {STEAM_CLAN_IMAGE}/44971832/dd6fc38f03dcc01401960f30564667356a7a3f32.jpg This lovely art of all of the Spire's (current) climbers by Timo! Thus concludes the June Neowsletter; see you all again next month!

23 mai 2026

The Neowsletter - May 2026

{STEAM_CLAN_IMAGE}/44971832/48f9ccd5b45cab13b6717c2522787349d39941fa.png Hey, Slayers! Demi the CM here with this month's Neowsletter! Dev Update We wanted to start off with an update from last month's roadmap, especially for those who only play StS2's main branch. The first big update is that we have moved from a weekly to a bi-weekly cadence for the beta patches. Though we stuck with the weekly cadence during StS1's Early Access period, it was a hard pace to keep up and--this time around--hasn't been giving enough time as we'd like for our now much bigger base of beta branch testers to absorb the changes. This also means that main branch updates will be a bit more infrequent by extension, but hopefully this gives players on both branches more time to provide feedback on the updates. {STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif In terms of our progress on the list of promised features, we've now added the Bestiary to the Compendium on the beta branch! It currently acts as a full list of enemies in the game along with their move animations, though it will eventually include more detailed information about them as well. Otherwise our recent beta patches have mostly been focused on stability and performance along with some balance changes, the most notable of which was the removal of The Doormaker. The long and short of the reasoning behind this is that, while this boss provided some interesting micro-decision-making situations in his fight, he was a bit more complex than what we want. He's now been replaced on the beta branch with a new boss, Aeonglass, so if you're a Doormaker lover: appreciate him on the main branch while you still can! In honor of his legacy, we wanted to share a little peek at what his earliest iteration looked like... {STEAM_CLAN_IMAGE}/44971832/00845f511b67d51435b1525c4b73863bc0905356.png Lovely early dev art courtesy of one of our programmers, Jose. For those still waiting for Steam Workshop support and Twitch integrations, rest assured that they are still coming in the near future--apologies that they've taken a bit longer to implement than we initially estimated! The multi-fronted mission to make StS2 as good as it can be continues. Spire Stats And now it's time for a look behind the curtain at some Slay the Spire 2 metrics! At the time of writing this, the community has reached a whopping 240,000,000 runs, 60.5 million of which have been wins vs 179.5 million losses. That's a win-rate of 25% overall, which is much better than it sounds. Broken down by Ascension, the average win-rate on A0 is 16%, compared to 9% in StS1. At the highest, A10, the win-rate is about 17%, compared to a very small 3% at A20 in StS1. In the last issue we broke down the different choices players made in a few select events. This time we wanted to quickly show off the popularity of each character, i.e. what percentage of the total runs each character accounts for... {STEAM_CLAN_IMAGE}/44971832/d249ea2e8ede63ba6ca91e1d1ee357c0b48f4db3.png As you can see right away, the community has been playing the characters almost the same amount, with the stats leaning just a bit in favor of the first couple of characters that are available to players: Ironclad and Silent. We're glad to see all our children getting roughly equal amounts of love! On the topic of stats... {STEAM_CLAN_IMAGE}/44971832/acd34b385270327a0de6293fd224a4568a80d351.png {STEAM_CLAN_IMAGE}/44971832/98d4114654c5c8ba42767d67497e5463e55347e1.png We also wanted to take the opportunity to highlight a couple of community projects that collect their own stats and provide data, tools, guides, etc. for players: Spiracle and Spire Codex. Be sure to check them out!! Devour the Tower {STEAM_CLAN_IMAGE}/44971832/f2c2bfdcb4e14ece9228359ed8c0ebd43642bb27.png The first big community-led StS2 tournament, Devour the Tower, is coming in just a few days on May 25! Featuring 34 streamers, this 4-player co-op competition will be co-casted by FrostPrime and Otzdarva so it's sure to be a good time. The winners of the tournament may even get a special gift, courtesy of Mega Crit. ;) Check out FrostPrime's Twitch for more details! Merch Madness {STEAM_CLAN_IMAGE}/44971832/5fc0e6adc6dc1d180f9b776cf3886668dc50d1bf.png Make a Dramatic Entrance with our first ever piece of Makeship x Slay the Spire apparel! Now you too can don the iconic garb of The Silent--in hoodie form! Available to pre-order until May 29 at 5AM PST, so Pounce on this opportunity soon! Connections Section {STEAM_CLAN_IMAGE}/44971832/2e462fa0f73503c25110aab11559d82d7f68ecaf.png Another Neowsletter, another Slay the Spire Connections Puzzle! Map Masterpieces As usual, let's check out some of the incredible in-game map creations from our community! {STEAM_CLAN_IMAGE}/44971832/aea2aaadb721ca94044db74ac72659b0badc6e2e.jpg This incredibly adorable drawing of the Regent by AplphaE! {STEAM_CLAN_IMAGE}/44971832/54cf4ea6e8fb14874d15eebfc15e8b8ccf006299.png This stunningly detailed illustration of the Necrobinder and Osty by 白板红中碰發财! {STEAM_CLAN_IMAGE}/44971832/5c04d9a1a914dcee4606936e1b77501f67527aff.png These adorably pathetic doodles from salty final boss! {STEAM_CLAN_IMAGE}/44971832/c16fde53968d6b61644e996adff73463fa9bfd05.png Lastly, this funny drawing involving the Doormaker (RIP) by SnakeFangz! Community Corner Thank you to doshiBAP for this month’s gorgeous cover image featuring everyone's favorite Mother of Resurrection! (It was actually a late submission from April but we thought it fit this month's theme too!) Next month's theme is: Slay the Summer! If you'd like to submit your art for consideration, reminder that it must be submitted to us via [email protected] or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Now on with some more community highlights: {STEAM_CLAN_IMAGE}/44971832/7714a23536c0d2ec1c6c4fd906eb98f0e4d4066e.png This series of beautiful illustrations by dk000484! {STEAM_CLAN_IMAGE}/44971832/ac713c660cce806690cffc4720321f6151bf92cf.jpg This super clever graduation cap from lizard--congradulations!! {STEAM_CLAN_IMAGE}/44971832/ea5f586744b520e290f5a809d73324fd73a606cd.png Last but not least, if you are craving more ways to test your StS2 knowledge than just our monthly Connections puzzle, check out Spiredle! That's it for this month's issue of the Neowsletter, see you again in June!

17 avril 2026

The Neowsletter - April 2026

{STEAM_CLAN_IMAGE}/44971832/91349290638a7f1fcde09f1a04fe70beb8f74cd3.png Hi everyone! Casey here. Slay the Spire 2 has been out for about a month and the majority of our work has been fixing up major issues, improving our feedback systems, polishing up visuals, and reworking/balancing content so that all of the cards and items feel interesting and viable! To those who reported feedback, thank you! Do note that the in-game feedback tool gives us more data than emails and meme posts (as funny as the latter may be). The road to version 1.0 is long but we're hoping to get back on track to some bigger chunks of content as we enter the warmer months. Our Early Access disclaimer is rather vague, so I felt that something a bit more official and recent would be nice to read. Roadmap Features and Systems: - Steam Workshop support - Support for more languages - The Bestiary, a way to view and learn about the enemies in the game - Experimental game modes Ongoing Tasks: - Fixings bugs - Compatibility and performance improvements - Game balance and tweaks - Quality of life features - Audio polish (more silly voices) - Visual polish (less silly placeholder art) Content (No spoilers, it's for your own good!) - Alternate Act 2 - New Character - Alternate Act 3 - More cards, events, relics, and potions Further off in the Future - Ports to other consoles/platforms/mobile/etc - Steam Achievements & Tradings Cards - "True Victory" + Everything that comes with it You might see this and think, but where are the dates! Why can't you promise dates?? My response is: It's not what works for us. Mega Crit is a small team where each member understands their responsibilities, knows everyone else, and I try my best to ensure that we work at a healthy pace. We evaluate our tasks each week and work on what feels most impactful. It’s not the most organized method, but this allows spontaneous experimentation like the dialogues you have with the Ancients or the existence of a Room Full of Cheese. We won’t massively expand the size of the studio to finish the game faster. Exacting deadlines produce sloppy uninspired work and I don't want Sloppy Spire 2, I want Slay the Spire 2. While we don't have firm timelines, beta patches release at a much more frequent cadence than main branch patches. If you haven't heard, the beta branch is an optional version of the game intended for testing experimental changes that are tweaked until we feel they are stable enough for the main branch. If you're eager to try out and provide feedback on content before it's officially live, check out the instructions for switching branches outlined here. Spire Stats Demi popping in with a little insight into some Slay the Spire 2 statistics! We’re a little over a month post-launch and you’ve all already embarked on about 145 million runs!! This time we’re gonna take a slightly deeper look into those numbers–specifically the most common decisions Slayers make when presented with a few interesting event dilemmas! {STEAM_CLAN_IMAGE}/44971832/76aa29a01df93d0526d5bf3f7622f56084d015fe.png When finding the Lantern Key in the Hive, 56% of players return it to its apparently rightful owner, a Mysterious Knight, and are rewarded for their magnanimity (or cowardice) with gold. 44%, however, fight the stranger to keep it for themselves. Of those who emerged victorious with the Lantern Key and made it to Glory, upon encountering War Historian, Repy, 88% choose to free him from his cage in exchange for a valuable tome. Just 12% choose to abandon Repy in favor of the chest full of random relics and potions. Cold-blooded… In the Room Full of Cheese, 63% of players immediately gorge themselves on the cheese surrounding them, learning some new moves in the process. 37% are too overwhelmed by the sheer amount of cheese to partake, but are mysteriously rewarded for their pickiness with The Chosen Cheese. It’s fairly hard to resist the cheesy temptations, it seems. And lastly, when stumbling upon the Byrdonis Nest in Overgrowth, 51% of players choose to take the egg in order to hatch it into their own loyal little Byrdpip… and 49% feel too hungry, apparently, and eat the egg for some extra max HP. That’s almost an exact 50/50 split! Though we can’t imagine Byrdonis is too happy about either option. That’s all for now, but next time we’ll take a peek behind the curtain at some different kinds of metrics! Q&A with C&A KevsterZ asks: I notice that all basically of the Neowsletters and STS2 come out on Thursdays. Does this day have a special meaning to you guys and the team? Casey: If we push newsletters or builds earlier during the week, we'd be gauging the reaction of players throughout the week; this isn't productive for us. If there are problems, typos, etc we can fix them on Friday. Bryggel asks: Is it possible to have matchmaking or ingame chat for multiplayer? Casey: Matchmaking is a bit up in the air at this time. I think any video game where you can be paired up with strangers brings a whole host of headaches that a smaller team wouldn't want to deal with... but maybe we're being too stringent. Perhaps something to evaluate later. We could probably bring in some kind of in-game chat. I don't think we'll do voice. Unless something horrible happens to Discord. Booyah asks: Will there be a endless mode added? Casey: Probably not, the deckbuilding gets less exciting the longer a run goes on... I think games like Balatro do a better job due to infinite strategies being possible less often. The scaling of their game's mechanics feels more natural- whereas it's not really the case for us. Still, you never know how inspiration strikes. Maybe a modder will think of a way to make it work! D asks: will you also make official tabletop simulator expansion so that those that don't have friends IRL could play the board game online with others? Demi: Firstly, Contention Games is the one who handles most things related to the board game, as they develop, produce, and distribute it! Secondly, the public playtesting of the board game’s Downfall expansion has just recently begun, actually, and you can find it on Tabletop Simulator here! For those who don’t already know, the base board game can be found on Tabletop Simulator here. If you’d like to provide feedback on the Downfall expansion and find teammates, check out the Contention Games Discord server! Origo asks: Will this (beta patch) make it to the normal branch soon or not ? Casey: Probably when we feel that the first set of balance patches feel stable in the beta branch. We were discussing pulling in a handful of fixes into main branch before then. So that might happen soon, maybe before this Neowsletter is even published! And lastly we have some questions from Yumin, a member of a game dev club in South Korea called LEVEL 0 which is organizing a game jam right now. Yumin asks: On Non-negotiables: While developing Slay the Spire, what was the one thing you were never willing to compromise on to ensure the "fun" of the game? Casey: There must be whimsy. Yumin asks: On Persistence: As students, we often find our willpower weakening when development stretches on for a long time. How did you maintain the team’s morale and spirit throughout the long development and Early Access period? Casey: It's really important to get a feel of the general spirit of the team. If it feels like people are only talking about tasks instead of the work or project as a whole, then maybe consider a break! This kind of mentality isn't exactly for a gamejam. It's easier to stay motivated in person. Although our team is mostly remote (only 3 of us utilize the office), we meet up a few times each year. For a game jam, maybe it'll be fun to take a slightly longer lunch for some fried chicken or something. I love fried chicken. Also, I'm taking a short trip to Berlin in May. Don't tell anyone. Yumin asks: A Word for Us: Could you please share a short message of encouragement for the students preparing for 'Daegyeong Jam'? Casey: Remember to have fun! Don't just eat protein bars and instant ramen! Merch Madness {STEAM_CLAN_IMAGE}/44971832/72ec199d8839107063cc8e202169c681b5eaee2e.png Looking to complete (or start!) your Slay the Spire figure collection? You can help bring these YouTooz Necrobinder and Regent figure concepts to life! Anyone who pledges their support for each concept will get a slight discount on the products once they launch, so if you want little versions of everyone's favorite lich and alien watching over your future runs then don't delay! Connections Section {STEAM_CLAN_IMAGE}/44971832/aa30e6d4d848b58823863c9366964b8de55560b3.png Another round of Slay the Spire 2 Connections is here! For those who are new to Connections puzzles, the objective is to make 4 groups of 4 things that have something in common. It could be a similarity in name, function, aesthetic, or even something more abstract. If there are 3 things or 5 things that have something in common, you may be picking up the wrong scent. The difficulty of the categories is roughly organized by color: yellow is meant to be easiest, then green, then blue, then purple–though difficulty is subjective! Map Masterpieces Last month we asked for submissions of any in-game map drawings you make, and we’ve received way more than we could ever include in a Neowsletter! Here are just a handful of highlights; if you’d like to be featured next month then post it in our Discord or email [email protected]! {STEAM_CLAN_IMAGE}/44971832/7a6500a061168367db6d18029ca9629d2b8fed90.png This drawing of The Silent’s classic key art by Petěrko! {STEAM_CLAN_IMAGE}/44971832/344c1ae4984789880dc520d6312d5a9ebeb53cc2.jpg This cool drawing of The Necrobinder and Osty by ねこま! {STEAM_CLAN_IMAGE}/44971832/79d6a9c82eaeb1865e35aab9f2da52962a76e03e.png A very detailed illustration of various Slay the Spire characters by Dusk’s Knife! {STEAM_CLAN_IMAGE}/44971832/71fede508b630fcb6bcc16e8d430a7611a224c6c.png An adorable drawing of The Defect and Flaw by Axye! {STEAM_CLAN_IMAGE}/44971832/d593b9a13ba0bc80d55a4c23bd30f43a9e5eb77a.png This funny little Regent doodle (feat. a sus cameo) by Bukie! https://www.youtube.com/watch?v=XqQW4UYb6FA And last but not least, a full map-drawn animation of Bad Apple by Terminaidan! Community Corner Thank you to DotNetIzzy for this month’s lovely sakura-themed cover image! Shoutout to the other awesome submissions from 디제이구름, Muki, and Ren (who used traditional watercolor and ink!) {STEAM_CLAN_IMAGE}/44971832/d42173e5315ddbc297e759e16ddb3dd7362e59be.jpg {STEAM_CLAN_IMAGE}/44971832/f504a9dffb5d2ca954f28f5bee2ad52205df90d2.png {STEAM_CLAN_IMAGE}/44971832/695aca591f43bef128cc1d1d467619eec437184e.jpg Next month's theme is: Mother (of Resurrection)’s Day! If you'd like to submit your art for consideration, reminder that it must be submitted to us via [email protected] or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Now it’s time for the rest of our usual community highlights, which are only the tip of the iceberg of the HUGE amount of incredible fanworks we’ve been seeing. Every illustration, video, meme, cosplay, etc that we come across makes our day–so thank you! {STEAM_CLAN_IMAGE}/44971832/816db4042ed8d4eb0479f0cc3c3ffa8aabf55bde.jpg This art of The Necrobinder sporting a different, super-cute style by Radio! {STEAM_CLAN_IMAGE}/44971832/df94f71739bbe959a58b6d3ca8b23d9485040fe2.jpg This very cool art of a Silent x Ceremonial Beast fusion by Potari! {STEAM_CLAN_IMAGE}/44971832/82ea0775c7e905e66c2fae49fdec4cc85a488213.jpg This incredible, colorful portrait of The Regent by Jan! That’s all for the April 2026 issue of the Neowsletter, see you again next month with more updates and highlights!

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Screen Rant 100/100

« More than any other deck-builder game available, this is thee one, this is the must-play which may very well break the players who’ve otherwise bounced off of all the rest. »

App Trigger 95/100

« A fantastically gripping experience, Slay the Spire grabs you in with its ever-changing deck-building mechanics and presents you with a complex challenge to solve. Its core dynamic gameplay loop begs for experimentation and discovery, leading to thousands of possibilities to achieve victory and promising hundreds of hours of awesome, thrilling gameplay. »

Areajugones 95/100

« Slay the Spire blends roguelike and deck building to offer an experience that is accessible, challenging and fun as hell from the very beginning. One of the best recent indie games. »

CD-Action 95/100

« Slay the Spire proves that tactical games can glue the player to the chair for long hours without depriving them of mental comfort. At this moment Mega Crit’s debut doesn’t seem to have any competition – neither in the card game genre, nor in the roguelike. [03/2019, p.68] »

Worth Playing 95/100

« Slay the Spire is the very definition of a game that's simple to learn and difficult to master. The core mechanics and gameplay are so easy that anyone can pick it up and have a relatively fun time, but learning how to survive takes time and effort. No matter the level, it remains engaging throughout by making every choice meaningful, and victory is decided by your skill and just a dash of RNG. There are many clones out there, many of which are excellent on their own right, but the original Slay the Spire is still one of the most addictive deck-builders ever made. »

Game Informer 93/100

« Slay the Spire is a fascinating fusion of genres that are often known for their lack of accessibility and niche appeal, but it defies those notions and provides a playground of variation and wonder where the next discovery is always right around the corner. Instead of being dismayed when a boss lands an alpha strike that blasts you back to the beginning, it’s an inspiring call to start climbing again with new choices, new decisions, and maybe just a little bit of luck. »

PC Gamer 92/100

« A strategically deep deckbuilder that, with any luck, has spawned a brilliant new subgenre. »

Slant Magazine 90/100

« There are few greater thrills than discovering a new, powerful combo in Slay the Spire. »

Avis des Joueurs (Metacritic)

AreTho47 8/10

« Very fun combos and decks to make. Satisfying gameplay with great and complex bosses which require strategy. Animation is quite minimal. »

sekerea 0/10

« игра полный кусок калла, который не может быть достоин и 1 балла, просто кусок карточного дерьма, ни кому не советую играть в эту говняную игру »

Tuguin 8/10

« Jogo bom! Super viciante e a ideia de você decidir o caminho que quer fazer é mais interessante. Consegui zerar a primeira vez (vitoria) com um deck que era impossivel tomar dano. Me senti um monstro atackando os outros monstros. "Quem é o vendadeiro monstro agora?" »

ob 8/10

« It may have been innovative and impressive when it was first released, but to be honest, it’s become relatively commonplace now and lacks a sense of novelty. That said, I believe the high-quality level design deserves recognition. »

Flyk3 8/10

« A good roguelike deck-building game that's really fun when you have a good run. »

Tumulte 1/10

« A very well crafted Skinner box that people confuse for a well crafted game. The moment to moment gameplay is alright but “runs” are incredibly poorly balanced. The game only offers the illusion of choice, as you often have 1 good option. There is no way to plan a strategy because you might have a couple great cards with a good synergy early but not a single more afterwards, condemning your deck to be useless against late game foes. So, yeah, STS is a bad game with a few great idea but very efficient at hijacking your addiction mechanisms. If you want an addictive time waster go for it. Otherwise play an actual good game »

visionsofmana13 10/10

« What you really want to know. Yes, it is better than the first one! I am have so much fun on multiplayer. Playing with friends feels like a co-op board game where the game takes care of all the set up, rules, and card shuffling. And we are just taking down the bad guys! »

FulanoPersona 10/10

« 10/10. Slay the Spire is a masterpiece. It is extremely fun, addictive, creative, unique, even revolutionary. It's such a one-of-a-kind game that it created its own genre, with countless copy-cat games trying to capture its magic, but not quite succeeding (although imitation is the sincerest form of flattery). I am not ashamed to say it took me 265 hours to earn 100% of the achievements and beat ascension 20 with all four characters. It was extremely difficult (and admittedly sometimes pushed me to the limit of my sanity), but it was absolutely worth it. I enjoyed every second of it, and I'm looking forward to doing the same with Slay the Spire 2. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows XP, Vista, 7, 8/8.1, 10Processeur : 2.0 GhzMémoire vive : 2 GB de mémoireGraphiques : 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Espace disque : 1 GB d'espace disque disponible

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