Bit Odyssey
Bit Odyssey
Description (IGDB)
Are you ready to sit in the Captain’s Chair? From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Are you ready to sit in the Captain’s Chair?
From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.
Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your journey begins now!

Setting out to the stars!
The game starts with players selecting a Home Star from the intro screen galaxy view. From there you zoom into your new system and select a homeworld. The type of the star and the kind of planet you select orbiting it determines some of the base stats of your race. A low gravity cool and wet world tends to produce sentient species that are more docile in nature, where as more hostile environments lead to more aggressive races. These differences help decide how battle-hardened they are or how adept at science they may be etc. From these base stats a player then sets out to determine the look of their race through a set of procedurally generated tools and what kind of society they come from. All of your decisions up to this point help affect what your ship will turn out like. Using procedural generation the game creates unique ship designs which you can edit. Design choices affect a ship's capabilities and stats. Once you're done, it's time to set out amongst the stars.

Bit Odyssey is designed to be endless... Well, endless if you are a good Starship Captain, that is. Players could select one direction and keep on going, if they choose to do so. The way you lose, of course, is getting killed or running out of resources. As you travel, make sure to orbit some stars and collect fuel. Damaged and need repairs? Visit a planet rich in minerals and mine for them, or trade with a local spacefarer.
Exploration in itself is fun, but throughout your star hopping you will encounter randomly activated "Episode triggers". The triggers are the starting point for an adventure that is created procedurally from the Mission Matrix. For instance, you may locate a plasma trail during interstellar travel. The bridge crew would then ask you if you would like to investigate. If you choose yes, then the game may take you to a ship in distress in an asteroid field, or one that is under attack or has crashed on a planet. From there, your choices affect the rest of the episode. Attacking the damaged vessel will mark you an enemy of that race whereas tractoring them out makes them a friend.
Features
Galaxy is big And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.
Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.
Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.
You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.
Making Friends will be important Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.
Episodes for everyone! In Bit Odyssey we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.
Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Steam Summer Sales Event
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5306341/7c33befe70311adba3355ff35a0e68cc246e8440.jpg The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info! http://store.steampowered.com/app/248170/ 20% to 25% off of DLC as well! http://store.steampowered.com/app/314590/ http://store.steampowered.com/app/384210/ http://store.steampowered.com/app/315610/ http://store.steampowered.com/app/391630/ http://store.steampowered.com/app/328740/
Steam Summer Sales Event
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5306341/7c33befe70311adba3355ff35a0e68cc246e8440.jpg The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info! http://store.steampowered.com/app/248170/ 20% to 25% off of DLC as well! http://store.steampowered.com/app/314590/ http://store.steampowered.com/app/384210/ http://store.steampowered.com/app/315610/ http://store.steampowered.com/app/391630/ http://store.steampowered.com/app/328740/
Update - Finally things to do planetside
Build 1.30 is finally live, check it out! http://steamcommunity.com/sharedfiles/filedetails/?id=614094098 In this build I have completed and have ready for your testing the first away mission component. "Colony Attack" is triggered by a plantary distress call from a nearby colony when in the Galaxy map. When this random trigger occurs you will hear their plea from the bridge. If you accept you then have to locate the colony using the new location arrow system. That will point you towards the star, and then the planet. Once you have slide into orbit around the planet, more dialog continues. Listen to your bridge crew for clues as to what to do next. In addition to that another large addition is the complete replacement of the old transport system. It has been replaced with a shuttle bay. Read the list for more info on that and other fixes / improvements. In this Build NEW: Added new effects to warp NEW: Target location navigation system NEW: Revamped ship to planet, Now transportation is done via shuttle craft. Shuttle takes crew from shuttle bay to surface. Once on surface shuttle remains unless it is a hot Zone and then it drops off crew then dusts off NEW: Re-coded Away mission conversation rendering. NEW: First away mission module, rescue civilans from hostiles FIXED: Swapped out button sound for one "less offensive" FIXED: Hostile NPC's moving after being incapacitated FIXED: Fire from burning debris layering FIXED: Firing on enemies and connect the shot when firing to the left http://steamcommunity.com/sharedfiles/filedetails/?id=614094456 http://steamcommunity.com/sharedfiles/filedetails/?id=614094747 Next up is more ground content including components that will drive random events like helping people to move from planet to planet, retreival requests and locating artifacts. If you ideas of what you would like to do when planetside, leave me some ideas in the forums!