Bad Apple Wars
Bad Apple Wars
Description (IGDB)
Bad Apple Wars is a Japanese otome visual novel. The game is a love action adventure game about the cycle of death and rebirth and a tale about life and love.
Histoire (IGDB)
The game follows Rinka, who, on her way to her first day of high school, is struck and killed at a crosswalk by a passing car while stopping to grab her shoe that falls off her foot. After death, she is greeted by Mr. Rabbit (a teacher with a rabbit mask) in the afterlife in front of NEVAEH Academy, a purgatory-esque setting for deceased students with strict rules including masked headgear for all faculty and students. A teacher at the school, Mr. Rabbit brings her to the academy's opening ceremony, which is attacked by the 'Bad Apples,' a group of students who oppose the strict authoritative nature that the schools runs on. Players are given the choice to side with bad apples or good apples (those who abide by the rules of the school administration, including the student prefects which enforce them), with each pathway involving unique branching paths and multiple endings which are dependent on choices made by the player during their playthrough.
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« I don’t often find myself interested in seeing where these games are going, but I’ll admit that this one got me hooked. Give it a chance (provided, obviously, you already have an interest in visual novels), and you’ll probably find yourself hooked too. »
« Bad Apple Wars hit every note I've come to expect from Otomate. »
« Bad Apple Wars is yet another interesting otome game from Otomate that manages to stand out from their other releases really well but one that has a terrible font that annoyed me constantly. »
« Bad Apple Wars' lean tale of passionate teenage love in purgatory is, in a word, fine. But fine doesn't leave a lasting impression. »
« Bad Apple Wars explores the afterlife in a way that is sure to grab the interest of visual novel fans, especially those who are already fans of Angel Beats!. However, the inconsistencies in character routes and a few dull events involving Rinka’s pathetic attitude holds the game back from being a great otome. There is plenty to love of Bad Apple Wars, but to me it doesn’t stand out when compared to some of the better otome visual novels available. »
« The story is so great, it’s difficult for me to not recommend it, but I can only, in good conscience, recommend only one playthrough. The magic is a bit lost after that. »
« For fans of otome games, Bad Apple Wars may feel like a love-it-or-hate-it experience that will mostly depend on how much you’re able to put up with. If you’re able to find aspects of the characters you like, its romance subplots will probably pay off. Yet, even if you can’t, there’s an interesting enough plot that will make its few hours long of a campaign feel justified. »
Avis des Joueurs (Metacritic)
« Game is literally a book. Wish there was more interaction but sadly there isn’t »
« This is an otome game, which is a visual novel with a romantic theme and starring a female protagonist. It's also heavily influenced by the anime Angel Beats, in which teens that have died tragically early deal with a bizarre afterlife patterned after a high school. The good apples are souls that try to obey the hellish rules of the school to graduate and move on, while the bad apples are rebels who try to defy this fate and seek to escape the school whole. What's nice about this game is that the love interests are split up between the good and bad sides, giving you a better look at the story than many otome games. You see all sides of NEVEAH academy, and in the routes I played, there is substantial additions to the story with the different interests. The art is striking too, very colorful and with great, lanky character designs. All are fashionable too, my favorite being the samurai-loving side character who is dressed in perfect 80s prep (which looks wonderful!) The plot is fun, and the characters are very lively. Unusual for a visual novel, there are a ton of well fleshed out side characters, much more than many otome games. The story despite being derivative was nice, too, and I enjoyed it much. So then why a 6? The problem is that it feels a bit slapdash and lacking in the presentation. There are minor characters who play a decent role in the plot, like the sleepy sounding girl Akki, but get no picture at all despite being fully voiced, and voiced well. The actual art assets beyond the stylish presentation are simple even by otomate standards, with only a few different poses, and not much in the way of cgi or effects. It feels a bit bare bones at times, compared to Code: Realize or Malice x Collar. Some people dislike the odd font they use for lettering in the game, but I didn't mind it. The biggest issue though, is the fault of the localizers. There's a mechanic where you touch your love interest in order to hear his inmost thoughts, which are **** in Japanese, with no subtitles! This has no effect on gameplay, but considering these moments happen at critical points in the storylines, it would be nice to know what they are saying. So on the whole, it's a decent Otome game with some nice points, but it really needed a little more work on the presentation to shine. It's comparable to Period: Cube, but falls short of the best otome games on the Vita. »