When We Arrive
When We Arrive
Description (IGDB)
When We Arrive is a co-op travel game set in a fantasy world, where you and your friends embark on a shared journey. Play as a hunter, mage, or warrior, manage your supplies, discover hidden treasures, and make sure you all reach your destination safely.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Feuille de route

À propos du jeu
Nous sommes Gerrit et Julia et nous avons fondé un petit studio indé ! Nous développons nos jeux avec notre communauté sur les réseaux sociaux et Twitch. N'hésite pas à passer nous voir !
Dans When We Arrive, le voyage est le but. Ici, pas question de combattre, mais de prendre des décisions, gérer des ressources et faire preuve de travail d'équipe. Avec tes amis, tu traverseras un monde fantastique en essayant d'atteindre ta destination sain et sauf.
🗺️ Voyage avec tes amis
Pars à l'aventure avec jusqu'à 4 joueurs. Entraidez-vous pour survivre — ou volez-vous secrètement vos objets !
🧭 Le voyage est la destination
Chaque aventure te mène à travers de nouveaux paysages, des événements inattendus et des lieux cachés qui n'attendent qu'à être découverts.
💀 Survis aux dangers du monde
Embuscades de gobelins, pièges mortels et événements imprévisibles mettront constamment tes amis et toi à l'épreuve.
💎 Trouve des trésors et des reliques
Découvre de l'or, de l'équipement et des reliques rares au cours de ton voyage. Chaque relique offre de puissants bonus pour toi et ton équipe.
🎭 Rencontre les habitants du monde
Fais du commerce avec les villageois, écoute leurs histoires ou découvre des indices menant à des lieux cachés.
⚙️ Deviens plus fort à chaque voyage
À chaque tentative, tu gagnes de l'or et de l'expérience qui te permettent de débloquer de nouvelles classes, compétences et équipements. Réfléchis bien à ce que tu emportes la prochaine fois. Une pelle pour creuser les collines suspectes, ou une potion de soin supplémentaire ?
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
Mises à jour et Actualités
Hotfix: Voice Chat Adjustments
We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!
New Patch: Proximity Voice Chat is finally here!
The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the banquet now disappears after useEnemies no longer immediately attack players in the immediate vicinity; instead, they are first alertedWhen using tools, the appropriate animation now always plays. Additionally, tools can now be used to make other players stumbleThe rest area has been revamped: It can now only be used once all players have arrived thereThe way items are carried has been revised, and you can now also throw items you're carryingNew:In-game proximity voice chat is here!You can set the voice chat to “push-to-talk,” “open,” or “off” in the settingsYou can also select your microphone and adjust the volume of your own voice therePlayers can now hear each other when they are nearby. Deceased players can hear each other regardless of their position, while living players cannot hear themHolding down interaction buttons (e.g., when disarming bear traps) now triggers a corresponding animation.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!
New Patch: Enemy Adjustments
We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balancing of mushrooms and tools has been adjusted.New:Goblins and wild boars can now be tripped.Equipable items can also be thrown.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!