War of the Human Tanks
War of the Human Tanks
War of the Human Tanks, développé par Yakiniku Banzai et édité par Fruitbat Factory et Yakiniku Banzai, est sorti le 16 août 2008 sur PC (Microsoft Windows). Ce jeu de stratégie au tour par tour mêle aventure, tactique et visual novel, et propose un système de combat évoquant Battleship et les échecs au sein d'un récit de guerre, de loyauté et de sacrifice centré sur des chars en forme humaine. L'histoire se déroule dans un pays rappelant le Japon moderne, vingt ans après la création des premiers Human Tanks, alors que l'Empire de Japon, affaibli, prépare sa dernière défense face au Royaume de Japon, avec le lieutenant Shoutaro Daihon'ei et ses unités loyalistes. Le titre comprend plus de trente cartes, un mode de bataille libre, plusieurs fins selon la performance, ainsi qu'une personnalisation et un développement de chars via les ressources gagnées, et sa localisation anglaise ajoute deux cartes bonus et une interface revue. La presse finlandaise Pelit a salué un combat tactique au tour par tour rapide, original et astucieux, tandis que certains joueurs sur Metacritic ou Steam apprécient le mélange inattendu visual novel et wargame ou soulignent un aspect très niche, et d'autres regrettent des phases de grind répétitives. L'agrégat de notes s'établit à 80, pour un temps de histoire principale d'environ quatre heures et une complétion estimée à vingt-sept heures, au prix de 9,75 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A fast, original and very clever turn-based tactical combat game, which is a kind of modern version of Battleships. [Oct 2012] »
« With nothing to keep me involved, grid battles, while functionally sound and by themselves at least slightly engrossing, became just simple back and forths, with nothing at stake and no real reason to care. »
Avis des Joueurs (Metacritic)
« Zabavna jako igrica iskreno, smara malo sto za grind mora sve da se postavlja opet itd itd nema potrebe za tim realno ali je dobro uradjena ali je ne bi igrao opet :D »
« First of all, this game is very niche, you will either love it or hate it. And I really like it. In short: this game is just what Battleship would look like on video game (not that **** movie, the board-game) with customize units and fog of war feature. In long: - The game turn-base + real time strategy turn out to be better than expected. Each unit will have its own clock and 'commandable' when full. The heavier unit (like artillery) will move and shoot less, balancing the game. -Fog of war make this game more enjoyable, you will feel like actual commander. Deciding to just advance without much intel and hope for best or sent scout first, but risking getting bombarded or flanked and may even lose scout cause of the 'mine field' unit and get nothing. These decision make the game deeper and more enjoyable. -The game story is really light-head , don't expected for some drama. Still, it quite 'heavy' if you believe the game are making irony of war in the worst way (reduce 'soldiers' to just 'replaceable-product out of factory called 'barrack' '). And I have no problem with 'anime' characters. Big Con. -No multiplayer mode. This can be a good chance for local play. But it cost me only 10$ so I won't take this into the account. -Enemy were fixed at the start of the battle, no random. So it's quite annoying even they randomly position themselves ASAP, it's still possible to blind-fire some of them. »
« This game is fun and light strategic gameplay, but lacks in the "balance" department, and ultimately winds up having too little actual depth in its gameplay to keep it going for too long. Fundamentally, this is a game of real-time Battleship. You seek out enemy units that dart about the map, and try to destroy them before they can destroy you. Unfortunately, by the late game, you get range and area-of-effect boosting powers that ultimately wind up meaning that it's easier to just progressively saturation-bomb the map rather than actually hunt for the enemy. It's a fun game while it lasts, but it ultimately has a definite lifespan where you can definitively say that you've experienced everything this game has to offer. If there were just more mechanics to give the game more depth, it could have been more deeply satisfying for a greater period of time. Story-wise, the game is also fun and wacky, but the lack of more than one character expression in the Visual Novel-style interludes ultimately undercuts the enjoyment. On the whole, I'm just left wishing there was more to enjoy which does say that there was something there to enjoy, but that you're left feeling you only got a taste of something more that's ultimately denied to you. »