Trials of Fire
Trials of Fire
Trials of Fire, développé et publié par Whatboy Games, est sorti le 9 avril 2021 sur PC (Microsoft Windows). Il s'agit d'un jeu de stratégie, de rôle, indépendant et de cartes et de société, utilisant Unreal Engine 4, où le joueur évolue en solo dans un royaume fantastique post-cataclysmique. Le titre propose un combat tactique au tour par tour, une aventure liée à la construction de deck et une exploration de monde ouvert dans les terres dévastées d'Ashe, avec des commandes de combat basées sur les cartes de chaque héros et un positionnement critique. La durée principale est estimée à environ quatre heures et demie, contre près de quatre-vingt-dix-huit heures pour une approche complétionniste, et le jeu est proposé au prix de 16,79 euros.
L'accueil critique a été favorable dans l'ensemble, avec un score Metacritic de 81, un score OpenCritic de 84 et une note agrégée de 80,96. La presse a salué l'expérience, comme TheSixthAxis évoquant un jeu « uniquely entertaining » et Hey Poor Player soulignant un combat addictif et une grande rejouabilité. Certains joueurs ont apprécié la construction de deck et la variété des personnages, tandis que d'autres, sur Metacritic ou Steam, ont regretté une réalisation graphique sommaire ou n'ont pas pu recommander le titre malgré leur goût pour les genres associés.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Trials of Fire is uniquely entertaining, and it's an absolute joy to play because every run is challenging, and every fight is a blast to play thanks to the intricacies and strategies you can develop. I wholeheartedly recommend it to anybody who's looking for a roguelike that's less action and more strategy, and especially so if you love a good TTRPG. »
« Trials of Fire just has so much to offer. Addicting combat, awesome art style, old-school charm, near endless amounts of replayability, and just tons of unique options. Couple that with the option to tailor your experience to your own time limits, and there’s very little not to love. Honestly, as I said before, my sole criticism of this game is that it presents the narrative in an okay-ish format. But it’s easily forgiven with the sheer amount of everything else available. »
« Trials of Fire is a fantastic deck-building game. It is enhanced by also acting like a rouguelike for endless replayability, and it crafts a rich world around its characters. Trials of Fire only disappoints on one front: that the story it actually tells seems more like a teaser than an epic. While I can't complain in that it is priced like a single episode in a longer saga, I am left wanting for the rest of the saga. Maybe that's altogether not the worst thing... »
« Trials of Fire is a new legend for single-player strategy. Combining all the best of tactical board game combat, deck-building, and narrative, this game is a contender for best roguelikes available right now. It does have some flaws that keep me from recommending it categorically, but nothing that overwhelms the depth of strategy at play here. I have long been starved as a fan of turn-based combat, and Trials of Fire has finally erupted from the depths of the earth to satisfy that need. »
« Trials of Fire's list of features may read like a videogame word salad, but the resulting combination makes for a fine RPG feast. »
« Ultimately, it's not surprising to see Trials of Fire emerge out of Early Access as a strong deckbuilding contender. That time spent listening to player feedback was used wisely, and balancing, tone, and innovation have all been tweaked with a deft hand. While some of its elements shine more brightly than others, and the more involved nature of the game means it's a tougher sell for players looking to rapid-fire their way through its learning curve and combinations, Trials of Fire leaves Early Access as yet another strong, captivating deckbuilding game that borrows from tabletop roleplaying games and roguelites to carve out a name for itself. »
« At its heart, Trials of Fire is a survival game in the way only roguelikes can be: where each battle, decision, and knock-on-effect can determine your demise further down the road. It’s also very tough as many encounters spawn a random number of enemies. Trials of Fire’s card system makes being outnumbered feel a little unfair at times too, as the opponent has more cards to work with, as well as more potential mana, more armor, and more movement to gain from discarding them. However, its smart mechanics, survival play, and deck-building make up for any criticisms I have leveled at it. I’ll definitely dive back in for another adventure before too long, though perhaps on a lower difficulty… »
« A really lovely twist on sandbox RPGs that draws inspiration from choose your own adventure novels right through to Slay the Spire. Definitely for those itching to get off the dice and make your own luck. »
Avis des Joueurs (Metacritic)
« Il s’agit d’un vague, très vague jeu de rôle (vraiment ?) certainement à la petite semaine et réalisé à l’emporte-pièce. C’est en effet graphiquement sommaire et sans relief, bien mal présenté et les graphismes en 256 couleurs sentent fortement le jeu indé, comme tout le reste du jeu, du reste. En outre, le choix du « rogue lite » est fort irritant, une mécanique foireuse à la mode qui ne satisfera que les masos et dingos qui aiment recommencer à l’infini leur putain de partie (et ça les regarde). Enfin, last but not least, le pire concerne le jeu entier lui-même qui n’est en fait qu’un putain de jeu de cartes ! ça vous sort du jeu et vous plonge dans un ennui incroyable : on est à la fois soûlé et gavé en cinq sec. Cette daube serait sans doute à ses aises sur les smartdaubes de mes deux mais n’a rien à faire sur PC ! »
« I enjoyed the deck building and card playing in the game, also appreciated the various different characters available for choose, with each having completely different playstyle. Graphic and effect are not good, stories and be repetitive after a few rounds, but overall it is an enjoyable game. »
« This game could have been so much better. The card based game play is great and there is a cool option to include your own character portraits and models. This is a must as the included character portraits are horrible especially for the warrior. It looks like a weird medusa like woman. However, bad unrealistic characters and bland repetitive story let this down. Graphics and effects and pretty bad while the card art is nice. Feels like playing a game from the 90s in terms of quality and overall aesthetic. Again, excellent idea but very poorly executed. I hope they get a chance to make a sequel and improve on it. »
« Amazing how varied AND balanced this game is. I've had constantly fun for 50 hours playing this game and beating it on ''cataclysm 1'' is the most satisfying gaming moment I've had in a long time. »
« A outstanding game that is part Slay the Spire part Xcom, a lot of options and opportunities and the right punishment. A game that any Deck builder and Roguelike fan must play... »
« Slay the spire combined with XCOM. Several campaigns ranging from 60-240 minutes long. The right amount of punishing. Love it! »
« Incredible game. See my steam review: ****/profiles/76561198021782092/recommended/1038370/ »
« I used to love playing Magic The Gathering, but it become hard to keep up with the cards and find the time to play a game. I stumbled across this in early access and have been playing it over the past couple of years as the devs and the community shaped this into one hell ****. It was great from the get-go, now it’s pretty much spot on. I must have put in 100 hours easily and every time I play it, i learn something new, a trick, a new tactic. It’s immensely enjoyable and infinitely replayable. »