The Spirit of Twelve

11 août 2026
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

One summer night a mysterious object crash lands in Nidelium, the kingdom where our tale begins. The King and his Wizard retrieves it and returns it to the castle. The wizard inspects it but does not know what it is. He however has an ominous feeling and decides to consult with his guild. That night a thief, looking to steal from the Wizard, seizes the object but mysteriously decides to commits suicide by jumping from the window in the room where the object was kept. The golden band which surrounds the object is ripped off as it crashes on the ground and break in half. The broken shards of the item are empty upon inspection and the wizard decides to takes the ring band, which contains an inscription, to his guild to try and unravel the mystery.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal.

The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her.

The Spirit of Twelve is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep.

Card-and-dice combat, in the open

Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way.

Wake the Twelve

Twelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way.

A painterly, branching world

Four regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it.

Six champions, six ways to win

Field the ward and the five who walk the road with her — each a playable battler with a class deck all its own:

  • Lily, the Ward — the seal made flesh, and the Twelve sleeping behind her ribs

  • Aaron, the Blade — bow and hatchet, and a foundling's fury

  • Regneel, the Old Guard — a retired king's guardsman who still swings an axe like an argument

  • Dex, the Hound — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own

  • Mirek, the Saboteur — poison, traps, and a thief's eye for a liar

  • Dain, the Shield — a knight who laid down his sword rather than serve a usurper

The Endless Trial — a roguelike descent

When the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back.

  • A run built one choice at a time — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one.

  • Relics that reshape a run — dozens of permanent boons that stack into builds no two runs repeat.

  • Six earnable champions — start with three and unlock the rest by clearing acts, each a different way to win.

  • Ascension — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy.

  • The Daily Trial — one seed, one champion, the same run for everyone in the world that day.

  • Score & Steam Leaderboards — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb?

A tale worth reading twice

The story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like.

Features

  • Painterly storybook art (a hand-painted style), start to finish

  • Open, transparent d20 + card combat — no hidden rolls

  • A buildable class deck for all six heroes

  • A branching journey where choices matter

  • The Endless Trial — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards

  • Narrated throughout, with the full novel readable in-game

  • Three difficulties, from a gentle read to the hardest road

  • Steam Achievements, Leaderboards, Cloud saves & Trading Cards

Avis des joueurs Steam

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Configuration PC requise

Minimale :Système d'exploitation : Windows 10 (64-bit)Processeur : Dual-core 2.0 GHzMémoire vive : 4 GB de mémoireGraphiques : OpenGL 3.0-capable GPU (integrated is fine)DirectX : Version 9.0Espace disque : 2 GB d'espace disque disponible

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