Super Mario 64
Super Mario 64
Super Mario 64, développé par Nintendo Entertainment Analysis & Development et édité par Playtronic, Nintendo et Gradiente, est sorti le 23 juin 1996 sur Nintendo 64, puis sur Wii et Wii U. Ce jeu d'aventure et de plateforme, propulsé par le Super Mario 64 Engine, plonge le joueur dans le château de la princesse Peach déserté, où Mario traverse quinze mondes magiques accessibles via des tableaux pour récupérer les 120 Power Stars volées par Bowser. Le titre propose un gameplay en 3D libre, des mouvements variés via la manette analogique, des ennemis et des casquettes aux pouvoirs temporaires, avec une sauvegarde pour quatre joueurs. La presse a salué son statut de standard du jeu vidéo et son rôle de premier véritable plateformer 3D, l'Electric Playground évoquant une référence pour presque tous les autres jeux et l'All Game Guide le qualifiant de chef-d'œuvre, tandis que certains joueurs sur Metacritic y voient l'invention du genre et du contrôle analogique. L'histoire principale est parcourue en environ onze heures et demie, et le complet en une vingtaine d'heures, pour une note agrégée de 88,89.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It has quickly grown to become the standard by which almost all other games are measured. »
« As the first true 3D platform game, the game does everything right. Super Mario 64 is a masterpiece in the truest sense of the word. »
« This is definitely a game no game collection should be without...Seriously! »
« Complete in every way, and the challenging experience of working toward each new level is far greater than the game's minimal flaws. Nintendo's craftsmanship and zeal for creating fantastically enjoyable games has never shown through more than in Super Mario 64. »
« I haven't met anybody who hasn't wasted at least half an hour just running around outside the castle, sliding, jumping, stomping, diving, swimming... There are no enemies here and there's really nothing to do, but boy is it fun! »
« There'll never be another Mario game that will make the same impact as Super Mario 64. [Jan 2004, p.189] »
« A game that rewards the curious, the original, and in some cases the bludgeoningly stubborn and tenacious. »
« The sheer scale of the achievement, in originality, variety and technological muscle earns it a 'Best Game Ever' acclamation through sheer muscle, almost regardless of its undoubted and typically Nintendo artistry. »
Avis des Joueurs (Metacritic)
« Super Mario 64 didn’t just launch the Nintendo 64—it invented 3D platforming as we know it. The analog stick controls, open-ended level design and Mario’s fluid movement felt revolutionary in 1996. Collecting 120 stars across Peach’s Castle remains endlessly satisfying, with timeless charm and creativity. The camera can be clunky by today’s standards, but that’s a tiny flaw in an otherwise perfect, genre-defining masterpiece. »
« [SPOILER ALERT: This review contains spoilers.] »
« The controls are just trash and the story is bad? Like seriously and the lvl are also mid this game is too overglaze (it should be a 3/10) »
« Where do I begin? I play on 3D all stars on the switch. The camera is so bad. The controls are sloppy. Mario's momentum ****. You need to find a star based on one sentence. I wasted 2 and a half hours of 3 of my screen time and had to stop playing because I got so mad. Why did nintendo not give this a full overhaul remake? I mean, why would they? The game ****. »
« Awesome Game, this is THE 3D video game, I love it it's probably one of the Super Mario Games of all time -JB »
« Super Mario 64 is my favorite video game of all time. Not because it's a perfect experience with zero flaws. Not because it's the most beautiful or the easiest to jump into with modern sensibilities. Not even because it transformed the face of gaming by making the jump to 3D. It's because when it first launched, it forever changed what my nine-year-old self thought video games could be. And that's an experience I'll never take for granted. It can be hard to explain what seeing Super Mario 64 was like for the first time. Standing at a Toys "R" Us demo unit as two other kids my age ran around Bob-omb Battlefield, one insisting his friend not reveal the secret of backflipping to me for some reason. Kids are jerks. We didn't understand camera controls or moving in a 3D environment. We certainly didn't grasp the concept of borders or sky boxes giving the impression of an endless world to explore. It all seemed so vast and infinite. But that was the joy of exploring this world and coming to understand how all the pieces fit together. Of course we know how everything works now, but there was a magic there, and you could feel the shift into something bigger coming. All that said, a revolutionary idea can still fail spectacularly if done poorly. Thankfully Miyamoto and his team at Nintendo created something as wonderful, creative, and memorable as any of the previous 2D titles. They took the simple plot of Bowser capturing Peach, expanded on it by making her castle the central hub, increased Mario's move set by giving him the ability to perform feats of acrobatics, and made the end goal the collection of Power Stars found in the various painting worlds. This was no longer about clearing a course. You had stars to collect and specific tasks you needed to perform to get them. Clear, simple, and fun. That was what they were shooting for, and they nailed it. I could spend all day going over all the little details they had the forethought to add into this game. The color palette that made everything pop, the level structure, the goals that made exploration rewarding and satisfying, and smaller things like how Mario leans into his run. But you know all this already, it's Super Mario 64. It's been analyzed front to back since it released with more depth than I could possibly give it here. It transcended what had come before it, and inspired an entire generation to continue what it started. This is a game that will always hold a special place for me. It's flawed, it can be clunky at times, and its formula has absolutely been done better with modern technology. But there's no denying the impact of its legacy and the memories it left with those of us lucky enough to have been there from the beginning. There will never be another Super Mario 64. »
« Man, I don't know how, but... the game deserved a 99/100 (I wanted to say 100/100, but that's practically impossible) instead of a 94/100; man, the game was a total innovation, bringing beautiful 3D graphics, and it's still a blast to play even today. »
« El mejor plataformas ever en su momento, una barbaridad que encima de todo no envejeció tanto como puedes imaginar por el año del cual es el juego. ademas tiene una banda sonora ex-qui-si-ta. pruebalo, hazme caso »