Soulash
Soulash
Description (IGDB)
Soulash is a fantasy roguelike where the player takes on the role of a forgotten god set on destroying the world. The main features of the game are consistent open world, perma-death, turn-based tactical combat, a crafting system and a unique inventory system where every item is temporary.
Histoire (IGDB)
You were once the god-king of the Dreamworld, but you were dethroned by a new pantheon of gods. Mortals have forgotten about you. Your powers diminished and eventually, you had to go into hiding. You spent centuries scheming your revenge. With an ancient artifact, you tore the veil between realms and invaded the mortal world, but at the cost of your physical body. No god has set foot here for eons, but you changed everything. Soon new gods will come for you and the world will burn.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)

This world is yours for the taking
A forgotten god versus the whole world. A dark being, ready to regain his might using souls ripped from hundreds of enemies. Soulash is a turn-based combat-heavy roguelike told from the villain's point of view, where an open world exists only for the pleasure of complete destruction. From gnome villages, through dwarven keeps, into the hot deserts, with massive Capital City and the Black Pyramid - everything is to conquer, destroy and cover in blood.

And the rivers will run red
Kill other gods and change the landscape of the entire world. Rivers will turn into blood, winter will come, the world will cover in darkness as the sun dies.
Consume the souls of gods and change the world on a massive scale!
Your souls are mine
Every soul you take will not come back to life. You can kill everyone in the world and do as you please with what's left. Soulash tells a story of a long-forgotten god that escaped his prison to reign in destruction and terror. Everything was born from you and will die because of you.
Fight to the death
Use over 100 different abilities to intimidate, corrupt or exterminate everything in your path in tactical, turn-based combat affected by weather conditions and terrain.
Oh sweet, sweet loot
You have no idea how Big Bertha got her hands on the Ring of Invisibility - but it's your precious artifact!
Enemies are created with different sets of magic items during every playthrough, just watch out for the peasants casting Armageddon!
Nice day for fishin' ain't it?
Even gods need to rest on Sundays. How about growing some cabbages, milking cows, gathering honey, or cooking some elves, while chilling at the village you cleared of pests.
Soulash has multiple crafting and item production skills available, like woodcutting, mining, harvesting, gathering, threshing, fishing, butchering, skinning, and more.

Unlimited power!
With in-game editors and configuration files, you can quickly mod a lot of new content into the game. Design your own maps, create your own abilities, professions, races, items, or weather conditions. You can even make a total conversion mod and create your favorite fantasy world to conquer. We plan to integrate Steam Workshop to leverage the power of your godly creativity.
Features & content
- Huge open world made out of 350 alternative regions, with multiple starting positions, alternative routes to victory, 8 professions, and 15 races, making the game replayable with lots of interesting locations to discover, and character builds to try.
- Tactical turn-based combat with more than 150 abilities available, against hundreds of different enemies, including over 50 powerful unique enemies, bosses, and gods to beat.
- Destructible terrain and different weather effects that affect combat situations, the world is changed by your actions forever.
- Interesting story told through character monologues, dialogues, and location descriptions during encounters.
- Tons of useful loot, everything used by your opponents is dropped when they die, including powerful artifacts and magic items.
- In-game modding tools with Steam Workshop integration - for even more content!
- Steam leaderboards and achievements integration for competitive players.
- No limits to summon count for necromancers!
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Soulash Series -40% off in Endlessly Replayable Fest
Greetings fellow gods, It's been a while! I keep getting occasional messages from those of you who remembered the good old days of being a wrathful god, and finally discovering a sequel in the works after over 2 years since Soulash was completed. Unfortunately, my Steam announcement went to "cross-promotion," so probably nobody saw it, and many of you who weren't on our Discord missed the chance to find out about it. So, I hope this one will find its way to you if you haven't heard about Soulash 2 yet. Soulash 2 was announced a few months after Soulash was released, and I've shared over 40 devlogs documenting the series' new direction based on your feedback for Soulash. You wanted a more replayable experience, with NPCs that are not necessarily aggressive, with a procedural world, simulated history, you wanted to build structures, trade to amass your fortune, and have more depth in progression and crafting - I heard you, and I decided the best course of action was to redesign the game from the ground up to offer what you asked for without destroying what so many already loved. There's no durability in the sequel, too. All of the mentioned features have already made their way into the continuation, and more are coming. Soulash 2 will continue the story after the ash ending of Soulash when the 1.0 release hits next year. Right now it's an open-world sandbox roguelike RPG with no predefined goals or endings, where we begin as mere mortals. How I always think about the sequel since the very first devlog is Soulash + some Dwarf Fortress Adventure inspiration, mainly the world generation with history simulation, with simulation continuing with the same rules independently of us affecting the world or not + some Mount & Blade Bannerlords inspiration mainly around the conquest and leading armies aspect from the single-character perspective that I believe will fit the roguelike genre very well. It's already becoming something quite unique, unlike any of the mentioned games, and it's updated weekly with new content and following the feedback from fans, with major updates planned every 3 months. You can find our roadmap to 1.0 with details. Circling back to the purpose of this wall of text, I wanted to offer a better price to those who joined early to thank you for supporting my dream and helping improve the game with your feedback. Back in 2019, I did the same for Soulash, offering it on Itch only, and I know some of you were disappointed the full release on Steam was actually really the end after supporting the game for 3 months with new content updates. The development didn't continue in the direction you hoped since the story was complete and the changes wouldn't fit the game, but now's your chance to participate in an evolving game with an active community if you still desire it. Since I finished Soulash, I have been able to go full-time indie and get more help to make a game with an even grander vision, and that's all thanks to you. We have a Soulash Series bundle with an extra 15% discount for all Soulash fans since day 1 release as well. This week will be the last chance to grab the Soulash Series or just the sequel at its cheapest price, as I will be increasing the base price for Soulash 2 to $18.99 soon after, with another price increase planned in December once we reach the 1st full year of Early Access development. I hope you try the game and join us on Discord, it's been quite lively for a few months now, with plenty of players to talk strategies, ask for help or collaborate on cool mod ideas. Thank you for reading this far, and happy soul-hunting, Artur
Soulash 2 Announcement
Greetings fellow gods, As many of you may know, I've been able to commit myself fully to game development for the past year, and I've been hard at work on the sequel to Soulash. I've decided to begin a new project to redesign it from the ground up with all the features I had in mind during the failed Kickstarter in 2021, with all the stretch goals we had at the time - procedural world and history simulation, procedural locations, factions, building, and skill-based progression system. I've also included many of the requests I've received from players, adding trading, expanding the crafting system, adding mouse movement, removing durability, expanding the modding capabilities, adding procedural portraits, and more. I might not have left a stone unturned. :) https://i.imgur.com/hV8yM3v.png https://i.imgur.com/wc1Fw2P.png Soulash 2 will be a unique mix of traditional roguelike, roleplaying, sandbox, and strategy genres. The easiest way to describe where I want the game to end up is somewhere between Soulash, DF Adventure, and M&B Bannerlord. I don't want to oversell this idea because the game is developed by me and a single artist on a very low budget and attempting to make a game unlike any available today, but I believe strongly in this vision and that it will result in a unique and fun gaming experience that will fit the theme of world conquest perfectly. The story will continue after the world's destruction in Soulash, but progressing through it will be optional, and there will be more opportunities in the game to pursue your own goals. I've been documenting the entire development process in devlogs every 2 weeks (26 by now) if you would like to know the details about the changes and current state of the game, as well as my plans for where the game is going. New devlogs are announced on Discord every other Friday. And today, I'm happy to announce that we have a Steam page for Soulash 2 to gather wishlists in preparation for the EA launch that will happen sometime this year, with the details about what the sequel will be about and the EA questionnaire about the overall plans for its duration and scope. You can wishlist the game here to get notified on release and follow it for further announcements.
Hotfix 1.0.12.3
Greetings fellow gods, Small hotfix today to address issues with UTF-8 characters in Windows username causing crash on startup. Fixed - Fixed a crash related to Windows username using non-latin characters. - Fixed a crash related to attacks performed by some not aggressive animals, like deer.
Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« Enjoyable and Entertaining! For a small developer, this is a well-constructed game. Good job! »
« Absolute fun really great Also the developer is really helpful in steam I hope this game success »
« Terrible gameplay, low-effort graphics and a ton of bugs. There are a lot of similar and also cheaper games on Steam. »