Shin Megami Tensei IV
Shin Megami Tensei IV, développé et publié par Atlus pour la Nintendo 3DS, est sorti le 23 mai 2013 au Japon et en juillet 2013 en Amérique du Nord, avant une distribution numérique dans les territoires PAL en octobre 2014. Quatrième opus principal de la série Shin Megami Tensei, il n'entretient aucun lien scénaristique direct avec les précédents titres et reprend le système de combat au tour par tour Press Turn permettant d'exploiter les faiblesses pour gagner ou perdre des tours. L'histoire suit les Samurai, protecteurs du Royaume oriental de Mikado, confrontés à des factions hostiles et à une armée de démons, les choix du joueur influant sur le destin du monde. La presse a salué un récit solide et y a vu une bonne porte d'entrée dans la série, tandis que certains joueurs sur Metacritic expriment une déception marquée envers ce titre d'Atlus. L'ensemble affiche une note moyenne agrégée de 82,98.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Shin Megami Tensei IV is one of those games where many people have probably heard the name but have never tried a game in the series. This is a great beginning point for anyone that has never played a MegaTen game before. »
« A strong story makes this a best in class RPG. »
« Shin Megami Tensei IV may have been developed for two little screens, but it's a massive, uncompromising game that feels just as big as any console RPG release. It's as deep and gratifying as you'd expect from Atlus' original key franchise, and now it's fully portable (with a save anywhere function). In fact, the only real problem you're going to have with Shin Megami Tensei IV is keeping your 3DS battery charged up, because it's the best RPG for 3DS to date. »
« I do not regret the possible hundreds of hours I am going to continue to lose to Shin Megami Tensei IV, and I hope it has the power to win over newcomers to the franchise. I like quirky, demon-summoning high schoolers as much as the next Persona fan, but you haven’t truly experienced a Megaten game until you’ve tried to wrap your mind around the infamous conversation system. »
« At this point, my feelings on the game should be clear. Shin Megami Tensei IV is not only one of the best RPGs to come out this year, it's also proof that Atlus has not lost its touch with the main Shin Megami Tensei series. Despite how radically different it is from the Persona series, this post-apocalyptic adventure is no less engrossing. Strap on your gauntlet and hop to it, Samurai. »
« Despite not being overjoyed with the cast of the game, there’s little else to complain about with SMT IV. The gameplay mechanics borrow enough from previous entries to feel familiar, but at the same time there’s enough new about the mechanics to make them feel fresh. »
« A deeply satisfying RPG that should have found it's way into Europe a lot sooner. A combination of tough battles and a great freedom in how to develop your character and your team of demons makes Shin Megami Tensei IV the best 3DS RPG of the year. [Dec 2014] »
« Shin Megami Tensei IV has it all: an exciting story with multiple paths and memorable characters, the most captivating cast of monsters this side of Kanto, fun, engaging combat, and a whole heap of style. Any RPG fan up for a dark adventure will have a blast here; you don't need any background in the MegaTen series to enjoy it, and the well-balanced Easy mode means anyone can get in on the action. If you're looking for a 3DS game to sink your teeth, claws, and time into, this is as good as it gets. »
Avis des Joueurs (Metacritic)
« This game is the worst Atlus game I've ever played. It’s practically unplayable nowadays not to mention they don't even actively sell it for the DS anymore. The beginning of the game is terrible and much too difficult even on the easier difficulty. Nothing about the story or any of the characters or interesting whatsoever. Thy haven't really even introduced anything 4+ hours into the game that isn't in every other one of their games, which have much richer storylines and characters. Not to mention demon negotiations which is made by someone who was smoking crack. It makes no sense, it’s unexplained and you're thrust into dying a dozen times before you happen to get lucky. For the life of me i don't understand how people even play this game the only reason it’s rated highly is because its an atlus game. Even after the start it’s a drag and continuously uninteresting. Throwing in random ideas from older games makes it feel just as much of a mess as it feels to play. »
« [SPOILER ALERT: This review contains spoilers.] »
« Worldbuilding is intriguing, but the fighting system is totally disappointing. Enemies are floating PNGs, your patty members are just portraits, and attacks look just like cheap sprites. I wanted to play a game, not an excel sheet where I compare cells representing damage »
« La mayoría que reseña este juego nisiquiera pasa del minotauro, el mejor **** rpg de la 3ds después de la decepción que fue Pokémon Y, Pd: iv>>>>> nocturne »
« [SPOILER ALERT: This review contains spoilers.] »
« After Pokémon Y, SMTIV was my most-played game in the entire 3DS catalogue. I went through more cycles of the game than there were unique endings, and I adored it. Some of SMTIII's flaws are still present here - though less egregious - namely, travel in the overworld can be a jumbled and often confusing mess. Flynn is also just less cool than Demi-Fiend. But everything else is a massive improvement. The main cast is the best in the mainline franchise, and the endings (Law, Chaos, Neutral, and Nihilism) were so much more interesting to align with because the arguments and personalities tied to them were all more valid and introspective than the "what type of **** are you?" mentality that accompanied its predecessor's endings. Just an immaculate experience that I really hope comes to modern consoles soon. »
« This game is good because it features Walter. 49rjhibu3oijeohinbtuj0oibeutijop13hib »
« The RPG systems are wonderful, but the difficulty curve doesn't highlight this as well as it could. The first part is too hard so grinding and relying on RNG comes into play. But the remaining two-thirds are too easy, meaning you wont need to master all the tools at your disposal. Luckily the story is a fantastic crash course in moral philosophy that will stay with you, so its a firm recommend from me. »