Ratchet & Clank: Size Matters

65 /100
13 février 2007

Ratchet & Clank: Size Matters, sorti le 13 février 2007, est un jeu de plates-formes, d'aventure et de tir développé par High Impact Games et édité par Sony Computer Entertainment sur PlayStation Portable et PlayStation 2. Il s'agit du premier titre de la série sur la console portable PSP, High Impact Games ayant été formé à partir du studio d'origine Insomniac Games. L'intrigue suit Ratchet et Clank, interrompus durant leurs vacances pour retrouver une fillette enlevée, avant de croiser la trace d'une race oubliée, les Technomites. Au cours de leur périple, ils croisent le capitaine Qwark en quête de ses parents biologiques, affrontent des clones de Ratchet et finissent par déjouer les plans de l'empereur Otto Destruct.

Gameplay de Ratchet & Clank: Size Matters

La presse a salué certains aspects techniques du jeu, Yahoo! relevant l'effort de construction de modes multijoueurs complets, tandis que Modojo qualifiait la direction visuelle d'excellente, voire parfois stupéfiante, notamment pour l'animation fluide de Ratchet. Des joueurs cités sur Metacritic ont apprécié l'introduction progressive via un tutoriel réussi, tout en recommandant le titre aux plus jeunes n'ayant jamais joué à la série, malgré ses défauts. L'ensemble affiche une note moyenne agrégée de 64,63.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Yahoo! 100/100

« For the last two titles, the developers of Ratchet & Clank have done a wonderful job building full-featured multiplayer support into their games. Size Matters is arguably the best attempt to date. Although it only supports four players at a time, the maps and modes are meticulously built to wring the most out of multiplayer matches. »

Modojo 100/100

« Visually, the game is excellent - and sometimes astounding. Ratchet's fluid animation must be seen to be believed, and there are moments (Clank's aerial levels come to mind) where the range of colors and particle effects will blow you away. »

Game Over Online 98/100

« It's refreshing to play a title that is both old school in its gameplay, but new school in its storytelling. »

Cheat Code Central 96/100

« Size Matters equals, if not surpasses, the graphic experience of its PS2 big brothers. The environments and characters are slick, clean, and very pleasing as the camera whips around the action. The camera system itself is refreshing. »

Gamers' Temple 94/100

« The multiplayer aspect is fairly average, but you’ll enjoy the single player game so much that you won’t care. »

PGNx Media 93/100

« It’s a shining example of how to properly make a PSP game. »

IGN 90/100

« It's packed with fantastic single-player content, has a strong multiplayer element, boasts a great visual and thematic presentation, and excels with razor-sharp gameplay mechanics. »

GameZone 90/100

« In terms of scope, the game just as big and deep as the PS2 games. The crazy arsenal of weapons at your disposal is present, and the environments are pretty varied and large. The controls are spot-on, an impressive feat for a PSP game, and the action is engrossing and fun. »

Avis des Joueurs (Metacritic)

FenrirBlack 6/10

« The beginning of the game is great and does a great job easing the player new and old into the combat of the series with a perfect tutorial stage. The following worlds/stages are fun to explore and conquer as the story progresses. Slowly the game starts to unravel as soon as Ratchet and Clank are separated. The two "giant Clank" stages are odd but satisfying once you get the combat down but feel randomly included other than the theme of the game is all about shrinking and growing larger. The theme itself is odd given the title. You'd think that shrinking would have a bigger impact on the plot but is completely arbitrary. Yes it used several times throughout the game and story but how you get the shrink ray and its impact on the game overall could be removed and nothing would change. Story wise, its nothing special. A very simple plot to get Ratchet and Clank from one planet to another. Quark though was a annoyance even more than usual. His inclusion felt needless and questionable considering nothing would really chance if he wasn't there at all. Getting back to the gameplay, the variety of weapons used in the game are rendered completely useless in the later portions leaving only two options that can kill enemies quickly and effectively enough before you end up getting killed yourself. Upgrades feel completely useless most of the time as again late stage enemies tank hits so much that killing them becomes a mindless repetitive chore as you continuously waste ammo trying to kill large swarms of foes only to die then start over again. The level cap being at 50 is also a nuisance as again late stage enemies wipe you're heath with as little as three hits and no amount of stronger armor will save you. Beyond the insanely unbalanced difficulty the gameplay is great as usual for a Ratchet and Clank game. The weapons, when they work, are a pleasure to use and the reward system for using them as much as possible to make them stronger is a masterful gameplay choice. The different types allow for more clever and strategic gameplay especially when the difficultly spikes and can be very rewarding to grind bolts to buy bigger and stronger weapons which you basically have to if you want to win. The final boss on the other hand was ridiculously easy. Once you have the strongest weapons, which again you kinda half to just to make it to the final boss, the boss is easy to take down in all of his stages even though in the final stage he has a attack that will wipe out most of your health if it hits you. But his attacks are easy to avoid and his HP is easy to quickly whittle down. All things considered the game is fun for the most part but frustrating at others. Not impossible and easily doable with enough patience and grinding other other planets if you hit a wall like I did. But this is definitely a weaker game in the series but still one worth playing if you are a fan of Ratchet and Clank. »

Anonymus97 7/10

« I would recommend this game to young people who have never played a game in the series; despite its problems, I think it's a good game. »

OutOfBoundsPT 5/10

« Ratchet & Clank: Size Matters was... alright. I mean, it’s cool that they managed to squeeze a "full" Ratchet game onto the PSP, and that it still managed to have that classic vibe from the PS2 games: fun weapons, some decent levels, and the usual silly humor. But, as the title says, size does matter, and Size Matters falls incredibly short of any Ratchet game released up until this point in time. The controls were rough most of the time, the platforming was a pain here and there, and overall it just didn’t hit the same as the main games. I finished it and had some fun, but it didn’t really leave much of an impression. Definitely felt like a scaled-down side game and not the next step into the Ratchet series. »

Balazs360 6/10

« It's fine, nothing mind-blowing, just a casual Ratchet & Clank game. I think this game is unreasonably difficult at times, especially the final boss, and the story is all over the place. However, the gameplay is fine, so it is more or less an average game. Completionist-wise it is an awful game, you have to complete it at least four times (I think) to get all the armor sets. You will get really bored by the third playthrough, if not earlier. I cannot really compare it to the other parts, since I've only played the PS4 game other than the PSP ones, I can see why it is considered one of the weaker parts. But still, it's OK. »

Brunosangi 6/10

« Wasnt a fan of this psp installment, fallsquite short in terms of story and gameplay to the console versions »

TradLad 7/10

« This is my first time playing a Ratchet & Clank game and, knowing it'll fall short to the home-console gameplay due to the PSP's single-analogue control, I still had a good time playing Size Matters. The control layout uses the dpad for strafing which found to be lacking as a good method, considering there's no manual lock-on button (the game just auto locks on). I found myself sometimes going in circles to take down enemies that move and hit fast. Sometimes you can stun enemies with certain gun/wrench hits or combos, but found the system also lacking due to needing to know exactly how many shots you need per gun to get an enemy to be stunned. But besides controls, the graphics for this game is very good for the PSP, and there's allot of detailed enemies on screen. The developer did a better job with this though compared to their attempt at a Jak & Daxter game. The dialogue, story, and cutscenes were all done well in Size Matters not to discount that. For playing a spin-off, I feel like I have a good idea now how an ideal Ratchet & Clank game would play. I look forward to trying out the mainline series! TLDR: Great graphics for PSP, wonky controls, great weapons, good story, decent mini-games, all make for a worthwhile game! »

AverageJoe809 7/10

« Some weapons can useless, the plot is forgettable, & the controls are awkward. Despite that, I found this fun growing up & still do. »

Kaua019 9/10

« Foi o primeiro ratchet and clank que eu joguei em 2022 tava enjoado de só jogar Crash bandicoot e rayman e fui diversificaram pouco e conheci esse jogo ótimo pra PSP lgc o formato dele é menor que os de PS2 existe bugs nele por exemplo tem uns mundos que é difícil como a fase skyboard mais fora isso é um dos melhores jogos de R&C se eles focassem mais no jogo iria se iguala os de PS2... »

Jeux similaires