Nin Online

12 juin 2025
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Fight and train with powerful Jutsu to rise through the ranks of your hidden village in a ninja open-world MMORPG. Nin Online combines roleplaying systems with intense real-time combat. Warning: This is a very hardcore RPG!

Histoire (IGDB)

The world of Nin Online is set in a turbulent era where powerful ninja villages vie for survival and dominance. After a great war, the ninja world enters a fragile peace. Each Hidden Village trains new generations of shinobi to defend its people, uphold its honor, and expand its influence. As a young ninja, the player begins their journey in one of these villages, taking on missions, learning powerful jutsu, and forging bonds with comrades. But the world is far from safe—rogue ninja, rival villages, and looming conspiracies threaten the balance. Players rise through the ranks of their village, shaping their destiny as protectors, mercenaries, or even feared enemies. At its core, the story is about the struggle between peace and conflict, loyalty and betrayal, as every ninja carves their path in a living world of alliances, wars, and legends.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.

Do you miss the good old days of MMORPGs? Nin Online is Inspired by classic MMORPGs and anime from the 2000s. Free-to-play with zero Pay-to-win mechanics.

  • Choose from 3 Villages or become a Rogue Ninja
    Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even a rogue ninja.

  • Open World PvP for the Modern Era
    Nin Online's game design encourages Open World Player vs. Player combat, while allowing players to take a break from the chaos and focus on training in some areas. Safe Zones allow you to train while War Zones enforce Open World PvP. Challenge seekers and chill players both have a home in our Ninja World.

  • Deep Character Customization
    Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equipable items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.

  • Friendly and active community & developers
    The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.

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Mises à jour et Actualités

05 juillet 2026

Land of Spirits Update

New Mission Arc: Land of Spirits 🌸A strange disturbance has begun to spread across the spirit realm...Travel beyond the mortal lands and enter the mysterious Yokai Village, where ancient traditions, hidden secrets, and dangerous spirits await. Upon arrival, you’ll be guided by a mysterious Yokai woman who reveals a growing crisis threatening the balance of their world.Not all Yokai remain peaceful anymore.Something... or someone... is corrupting them.In This Arc: Explore the mysterious Yokai VillageBattle hostile Yokai twisted by dark influenceDiscover who is manipulating the spiritsDefeat those responsible and restore balance New Content: Max level cap increased to 70New Advanced Jutsu for every masteryNew craftable weapons and cosmeticsNew daily missions The spirits are calling. Will you restore harmony… or be consumed by the chaos?

03 juillet 2026

Update v5.13.4

Features(Devs) Add new faction-specific targeting logic to spells and allow negative damage to apply healing effects to targets(Devs) Added NPC breathing intensity setting(Devs) Added UUID requirement for player specific itemsUsing Blank Scroll items now open up Fuinjutsu Crafting menuRich Text support for Item DescriptionsGuild Allies now render light blue HP bar instead of redAllow players to reconnect to their stale ghost left over from a PVP timerContentThank you to our artist Luu for putting in a lot of hard work into these content updates!Added New Cash Shop Items: Bounty Hunter Premium Hairstyle (By @Azuki)Royal CrownRoyal TiaraAdded Fairy Wings Cosmetic (200 Event Coupon Item)Added 3 Council-Only Robes to the Kami Room Vendor (If you are currently a Council member, ask a GM for TP)New Hyoketsu Prison Drops + NPC's + Map:Renamed the Prison Guards and gave them distinguishable names.Added 4 New Prison Drops.Added the Warden as a boss + a new Prison Map.They can now be unlocked in the journal!Added New Cosmetic Crafting Recipes: Tan Barbarian Cloak Recipe (Drop)Dark Barbarian Cloak Recipe (Drop)Grey Barbarian Cloak Recipe (Drop)Red Wide Sleeve TopBlue Wide Sleeve TopBlack Wide Sleeve TopPurple Wide Sleeve TopYellow Wide Sleeve TopAdded White Wide Sleeve Top Craftable Item to Crafting BenchAdded a small Aviary to Takumi so Rogue Ninjas can buy their Messenger Hawks without needing to go to villagesAdded new player houses to Kenko and Takumi VillagesUpdated some food recipes to make them easier to craftFishes used in recipes are now slightly more common to appearChanges(GMs) Use strict matching for HWID searchesEscort NPCs (Lost Bunny, Envoy's, Corporate Brat, Merchant & Koji Co Employee) can now pass through other playersUpdated Demon Claws ArtAdded a Cast Visual to Great Earth Prison Technique, while its being casted. (Experimental)Bug Fixes(Hopefully) Fix Flicker + Tool Self-Stun BugFix proficiency level ups still being logged after hitting max proficiencyFix combat timer being continuously refreshed on logoutRemove player from event roster if they log out while an event hasn't startedFix inverted checks for No Jutsu flag in tournament UI window

25 juin 2026

Update v5.13.3

Features(Devs) Add fail on logout mission fail condition(Devs) Add transformation jutsu(Devs) Add a remove-shadow toggle to resources(Devs) Add sprite offset to NPC sprites(Devs) Council only item toggle(Devs) Add buff toggles to remove the buff (e.g. a disguise) when taking damage or on attack(Devs) Add override server list support for off-network servers(Admins) Add live property editor for global max level cap(Admins) Add override MongoDB URI for testing local servers(GMs) Add /heal command(GMs) Added HWID & SteamID bans(GMs) Add map background options(GMs) Search function for player HWID/IPBalanceBuffed Recipe bonus percentage %Asoki Village is now a Safe Zone instead of No ZoneAdvanced Lightning Cutter Technique (All Ranks) Stun Duration adjusted from 2s -> 1.8sAdvanced Lightning Cutter Technique (All Ranks) Range adjusted from 12 -> 10 Blade Piercing Technique no longer InterruptsBlade Piercing Technique now applies Bleeding IIRisky Blade Technique (All Ranks) no longer applies Bleeding ICrescent Moon Beheading Technique (All Ranks) now InterruptsCrescent Moon Beheading Technique (All Ranks) no longer applies BleedingWild Slashes Technique (All Ranks) now applies Bleeding III instead of Bleeding IWind Claw Technique Base Damage adjusted from 57/57 57 -> 45/45/47Poison Scalpel Technique can now be used with Fist WeaponsWind Shuriken Chakra Cost adjusted from 5 -> 13Combusting Vortex Technique Self Stun adjusted from 0.5s -> 0.8sEarth Pillar Technique Chakra Cost adjusted from 18/18/17 -> 31/30/30Poison Scalpel Technique Cooldown adjusted from 9s/9s/8s -> 13s/13s/12sWater Substitution Technique Chakra Cost adjusted from 32/32/30 -> 41/40/40 (Consistent with Speed Mirage Substitution)Speed Mirage Substitution and Water Substitution Cooldown adjusted from 42s -> 45sSpeed Mirage Substitution and Water Substitution Duration adjusted from 7s -> 5s (Experimental) Sword Weapons Base Damage reduced by 20%Hands, Fist and Blunt Weapons Base Damage reduced by 30%Fan Weapons Base Damage Reduced by 10%Nitoryu Fan Base Damage Reduced by 20 After the update that made basic attack damage scale with character level, weapons started dealing a lot more damage than expected This was also done in preparation for the new level cap, since the basic attack damage will be higher at level 70All Fan Jutsu Scaling increased from 40% -> 50% (Consistent with all other masteries)Crescent Moon Beheading now applies Bleeding ISukarabe no Omo STR requirement decreased to 100Blood Iron Fan STR requirement increased to 90Poison Scalpel now applies Poison I instead of IIIBlade Piercing self stun reduced to 0.3sMountain Crusher self stun removed and CD increased from 20s to 24s (Experimental)ContentNew Cash Shop cosmeticsWolf Ears and Tail (Recolor by @𝘚𝘯𝘰𝘸𝘪𝘦 🪫)Fantasy Hairstyle (By @Luu)Fairytale Hairstyle (By @kitamura)New Mist Village SpaMap Layout and Tile Set Art by @Luu. In game mapping by @Fentomaru and @KenockNew map: Cursed Lab ArenaA small new event map featuring art assets and lighting by @Luu and map design by myself.Other ContentAdded Silk Thread to Spiderling Loot TableAdded Silk Thread to Crazy Spider Loot TableAdded new follow-up missions for new players once they complete the initial village exploration questlineAs part of these early missions, players will now receive a free Wooden Kunai Dagger to help them get started The goal is to better guide new players toward the early grinding areas and make the journey to Level 10 feel a bit smoother. In the future we will have a better and proper starting storyline, so consider this a "placeholder".Changes⁠(Admin) Added new log types(Backend) Move channeling to be a casting parameter instead of a new spell type(Backend) Add single shared config file reader/writer(Backend) Add new JSON format with better support for a variety of options data (keeps previous .ini file untouched, so older clients can still read their options without any modification)(Backend) Lots of backend organization for *Rec serialization types(Devs) Add decimal support to recipe success %(Devs) Add Heal jutsu type (heals instead of dealing damage, with self/allies/both targeting)(GMs) Improve Ban UI windowRemember last damage received by player to reward a bounty to with a bounty killer timerDisable chakra charge while channeling a spellApply 50% cast speed while channeling a spellMake NPCs phase through playersSoap can now be used in All Spa MapsAdded Mist Explosion Effect to Max Lvl Clam when it diesBlood Coast Arena (CTF) changed the central lagoon to sand dunes after lots of player feedback that there was too much water on the map.Kinsen Streets Arena (TDM) modified the corner areas to be proper camp-proof respawn zones.Bug FixesStop instant-logging being applied in enemy safe zones with PVP onTargeting a dead player shuts off self-targeting jutsusFixed resources having less than 0 z-height and no collision but still collideFixed Flash flicker rubberbanding bugFixed channeled spells being stuck on if another spell is used while a spell is being channeledFixed players being able to charge chakra while using a channeled spellFixed NPC-only/Player-only spells not working with AoEFixed Projectiles not able to hit alliesFixed Most Summon Hitboxes

Configuration PC requise

Minimale :Système d'exploitation  *: Windows XPProcesseur : 2 GHz dual coreMémoire vive : 2 GB de mémoireGraphiques : Hardware Accelerated Graphics with dedicated memory, 1GB memory recommendedEspace disque : 800 MB d'espace disque disponible

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