Mega Man X5

63 /100
30 novembre 2000 4 Hoursh

Mega Man X5, développé par Capcom Production Studio 3, Value Wave et Capcom, est paru le 30 novembre 2000 sur PC (Microsoft Windows) et PlayStation, sous l'égide des éditeurs Sony Computer Entertainment et Capcom. Ce jeu mêlant tir et plateforme met en scène Mega Man et Zero face à des terroristes ayant attaqué une colonie astéroïdale et coupé sa gravité artificielle, les obligeant à rétablir la situation pour éviter la chute de la colonie sur Terre. Le joueur peut incarner Mega Man, armé de blasters et de bombes, ou Zero, maniant une épée plasma, et traverser huit niveaux ponctués de boss aux capacités uniques dont les pouvoirs sont récupérables après défaite. La durée de la campagne principale est estimée à quatre heures, et à six heures et demie pour une approche complétiste. La presse a salué un retour à l'action en défilement latéral classique et un jeu d'action 2D de qualité, tandis que certains joueurs ont exprimé leur frustration face à la difficulté du titre. L'index d'appréciation agrégé s'établit à 63,08.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GamePro 100/100

« It's classic side-scrolling action like it was originally designed to be played. The two selectable characters and brain-spraining puzzles mean you'll get more than your money's worth in replay value. »

IGN 85/100

« This is 2D action gaming at its best and I'll take this over almost any 3D adventure game or platformer any day of the week. »

PSX Nation 84/100

« Solid and consistent. If you loved 4 then you're almost certain to love 5. On the other hand if you've always hated Megaman then move on as this is truly more of the same. »

Da Gameboyz 80/100

« The challenge made for a frustrating game, but this keeps you driven to win. The graphics are nice, and the sound is good but the gameplay is what REALLY makes MMX5 worth playing. »

Daily Radar 75/100

« Every aspect from the story to the sound will be completely familiar to anyone who's dabbled with the series before, and while this latest adventure doesn't do much to advance the series, it's a fine little game nonetheless. »

Game Revolution 75/100

« A fun game. It's classic Mega Man, a formulaic game that sticks to the same ground rules, but still works. And getting back into the familiar 2D groove just felt really good, especially with the gameplay refinements. »

GameSpot 71/100

« Fans of the classic 2D games will no doubt find much to love in X5, while those who can't get into the aging conventions and mechanics probably won't care a great deal for it. »

Happy Puppy 70/100

« It's a bit of a step backwards, taking the more exploratory 3D incarnations into consideration. Still, if you're looking for some chaotic old-school 2D side-scrolling mayhem, it's worth checking out. »

Avis des Joueurs (Metacritic)

IHATEPC 0/10

« Bro this game stole game awards from Half-Life 3. **** you, Geoff Keighley. You shall soon pay for your crimes. »

weskergamer 5/10

« One of the most frustrating games ever. Very dissapointed of the state of this game »

lautius 10/10

« [SPOILER ALERT: This review contains spoilers.] »

Zemijil 8/10

« It's my favorites in the series despites some issues and downgrade **** it's gameplay is very enjoyable and soundtrack really slaps my face!! »

Sonic88778 8/10

« Mega Man X5 is a great game it's using many elements from X4 and improving them however X5 doesn't have the charm off X4 think of it has how Terminator 2 got close to Terminator 1's Popularity X5 does have some flaws such as some levels did feel rushed and not long enough or not difficult enough in the series it's a great game still the bosses feel fun but some power ups aren't as consistent to use however I consider X5 to have the greatest and one best soundtrack in the X series and gaming by far it has excellent taste and the best one of them all is Izzy Glow which I highly recommend listening sometime as well anyway this is my full review of Mega Man X5 and thank you for reading this Review. »

Lederplayer 7/10

« Un titulo interesante, un diseño de niveles inferiro al de X4, un juego que da talla de si mismo como una escuela buena, la historia es buena pero es algo malo que este involcurada en Zero, su banda sonora trae la escencia espectacular de siempre como un juego elaborado muy bien, pero la jugabilidad es inferior que la de X4 »

Magenta_black 8/10

« Niveles cortos y algunos mediocres (no todos), aun así infravalorado, personalmente los jefes me parecen buenos, odié el RNG que puede arrebatarte a Zero. »

junglewolf 6/10

« It reminds me of X3: they tried to bring many new features/improvements that, in the end, were sometimes confusing, annoying, or unnecessary. Speaking of the points I liked first: it keeps the checkpoint system introduced in X4, allows you to choose the character for each stage instead of a separate campaign (which made sense in X4 due to some small differences in the campaign), provides a bit more descriptive context about the stages and the bosses, introduces new challenges in some stages, has an option to keep the "buster" always charged (which can help against some enemies), gives you access to the armor from the previous game (which is good and very helpful) if you start the campaign with X, and finally, the last stage contains several energy capsules for you to recover the sub-tanks without needing to do it in other stages. The points I didn't like: exaggerated dialogues and tutorials (I don't mind the fact that the game has a basic tutorial, but stopping you in the middle of a stage to explain what you need to do next is very annoying and counterintuitive), the "heart tanks" are not shared between characters (but energy tanks are), an unnecessary level system for enemies, a skill system that's not that relevant, some poorly designed and extremely annoying stages, uninspired scenery in the final stages, and finally, randomness (in a campaign focused on Zero, you might simply lose him and be left with a weak X to finish the game). There’s also the issue with the two new armors: although they’re cool, their main purpose is to help you collect the character upgrades, thus increasing playtime. Anyway... Mega Man X5 isn’t a horrible game, but it tried to complicate too much what was already simple and worked well in X4. It’s the game in the series with the best opening stage animation, in my opinion. »

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