L.A. Noire
L.A. Noire
Description (IGDB)
L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as The Naked City, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential.
Histoire (IGDB)
Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.
Contenu brut des sources
L.A. Noire is a 2011 action-adventure game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows the rise of detective Cole Phelps among the ranks of the Los Angeles Police Department as he solves a range of cases across various bureaus. When he is tasked with investigating a morphine distribution ring involving several of his former squadmates from World War II, Phelps finds both his personal and professional life falling into turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso, to uncover a major conspiracy involving prominent Los Angeles figures.
Médias
Informations Steam
Description Steam (Français)
Enquêtez sur des meurtres et des complots inspirés d'authentiques crimes du Los Angeles de 1947, l'une des années les plus sombres et violentes de la ville. Découvrez la vérité dans une cité où tout le monde a quelque chose à cacher.
Utilisant une technologie d'animation faciale révolutionnaire, L.A. Noire est un thriller d'une rare intensité qui combine action effrénée et enquêtes pour proposer une expérience interactive sans précédent.
Éditions et prix Steam
Avis des joueurs Steam
J'étais passé à côté quand il était sorti. Quel bonheur de le découvrir en 2026 ! super univers, supers bandes son, super scénario. Foncez !
Aujourd'hui (10/07/2026) je remarque que le jeu veut se mettre à jour... Pourquoi ? Mais surtout il n'arrive pas à se mettre à jour m'empêchant d'y jouer... Il y a 3 jours il n'y avait pas de problème et du jour au lendemain ça chie dans la colle san...
Gros gros banger ! le jeu a pris une claque avec le temps (logique au vu de la techno) mais l'univers est super et les personnage sont bien écrit.
Mises à jour et Actualités
Forget GTA 6, Take-Two's CEO just gave us a hint of an L.A. Noire sequel
When it comes to Rockstar Games, all eyes are on Grand Theft Auto 6, counting down the days to its release later in 2026. At Take-Two, however, thoughts are still wandering back to past glories, with CEO Strauss Zelnick confirming that a follow-up to the incredibly popular L.A. Noire isn't off the table, giving fans like me a glimmer of hope to hold on to. Read the full story on PCGamesN: Forget GTA 6, Take-Two's CEO just gave us a hint of an L.A. Noire sequel RELATED LINKS: We might not get GTA 6 this year, but at least this hefty sale gives you Rockstar's finest at prices too low to ignore Gears of War veteran would take LA Noire 2 "over any other game in the world," and he's already thought of a plotline Grab this underrated Rockstar title and other VR games for cheap before GTA 6
We might not get GTA 6 this year, but at least this hefty sale gives you Rockstar's finest at prices too low to ignore
As part of the PC crowd, I'm pretty resigned to the fact that, even if its initial November release date sticks, we won't be getting GTA 6 over here in 2026. Rockstar Games will want to let its console version sit for a while, whether that's to ensure the PC version is as polished as possible, or simply to entice you to shell out for a PS5 or Xbox copy knowing that you'll probably buy it again when it comes to the Steam shores. If you need something to take your mind off that temptation, a new Rockstar Games sale is just the ticket. Read the rest of the story... RELATED LINKS: Bully Online lead says a "legal threat" forced its shutdown, but insists the mod "never posed any threat to anybody" Promising Bully mod, which mirrored GTA Online multiplayer, gets axed just one month after launching You could be playing Bully Online before GTA 6, but it's not Rockstar making it
Gears of War veteran would take LA Noire 2 "over any other game in the world," and he's already thought of a plotline
I've said it before and I'll say it again: L.A. Noire is, in my opinion, the greatest videogame ever made. Sure, it's janky by modern standards, and its open world is perhaps a little less open than a lot of people expect from a Rockstar-backed game. But, for me, its story, soundtrack, and then-ground-breaking visual performances bring it to vibrant life. All these years later, nothing quite has the same aura as Team Bondi's rusty detective game (pun entirely intended). Read the rest of the story... RELATED LINKS: Grab this underrated Rockstar title and other VR games for cheap before GTA 6 L.A. Noire dev "working exclusively on projects for Rockstar" Rockstar Games has a "triple-A open-world title in VR" in the works
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It's a bold, cinematic step forward in a genre that's dying for innovation, and its implementation of the MotionScan technology is truly a game-changer. »
« This is vastly different from the countless first- and third-person shooters and all the "me too" open-world games sitting on store shelves. All the things I've only read about in Dashiell Hammett novels, or seen in film classics like Double Indemnity, have all come to interactive life in L.A. Noire. »
« There's something entrancing about the way this game plunges you into the violence, the corruption, and the sadness of post-war Los Angeles. Each of the four major desks has a remarkably different tone, and while the slow reveal of Phelps himself is the major narrative thread, it's equally true to say the dark heart of the city itself is an equally important protagonist. »
« L.A. Noire is a bold release, because it defies the expectations not just for the type of game Rockstar usually releases, but also for the type of game that receives this degree of care and proficiency in its execution. The world already has enough open-world action games, but a game which marries that open world to such a methodical style of gameplay, with a budget this big, is a rare thing indeed. »
« A defining moment in video games on this generation, and more than just because of its use of MotionScan technology. The free-roaming genre has become a little stale in recent years, yet LA Noire manages to inject a renewed sense of vigour to the scene and capably demonstrates that video games don't have to be just about your trigger skills. »
« If gaming's holy grail is a thousand stories, well told, L.A. Noire might be the first to come within spitting distance. »
« If we were being super critical, L.A. Noire can feel a little repetitive – and slightly linear – at times. »
« L.A. Noire is an intelligent game with stellar acting, game changing technology and a cast of memorable characters. It's also Rockstar Games' most refined product, making it one of the best games this high profile company has ever published. »
Avis des Joueurs (Metacritic)
« L.A. Noire es un triunfo de la narrativa interactiva y un experimento fascinante que transporta al jugador a la época dorada del cine negro con una fidelidad asombrosa. Encarnando al metódico detective Cole Phelps, el juego nos sumerge en una Los Ángeles de 1947 magistralmente recreada, donde la corrupción, el glamur y la decadencia se dan la mano. El verdadero pilar del título es la revolucionaria tecnología de captura facial MotionScan, la cual permite que las sutiles microexpresiones de los sospechosos sean la clave absoluta para resolver los casos. El bucle jugable de registrar minuciosamente las escenas del crimen en busca de pruebas físicas para luego utilizarlas en tensos e intensos interrogatorios es una delicia de diseño que te hace sentir como un auténtico detective, obligándote a leer la mirada, los gestos y los titubeos de los personajes para discernir la verdad de la **** embargo, el precio a pagar por esta obsesión con la narrativa y la veracidad de los rostros es un mundo abierto que se siente dolorosamente desaprovechado. La hermosa recreación de Los Ángeles sirve únicamente como un bellísimo decorado de fondo; carece de vida orgánica o de actividades secundarias de peso, limitando la interacción a acudir a crímenes callejeros aleatorios muy simplistas mientras conduces de una misión a otra. Además, el sistema de interrogatorios, aunque brillante en concepto, sufre de cierta inconsistencia en la ejecución, ya que las reacciones de Phelps al presionar a un testigo a veces resultan exageradamente agresivas o impredecibles respecto a la opción seleccionada. Los momentos de acción pura, como las persecuciones a pie o los tiroteos, cumplen su función pero se sienten un tanto genéricos y encorsetados en comparación con la profundidad de las investigaciones. L.A. Noire es una obra imperfecta, pero su valentía a la hora de priorizar el intelecto y la observación sobre la violencia gratuita lo convierte en un clásico imprescindible de la historia de los videojuegos. »
« There is something about the gameplay that just makes me dislike the game, i can't put my finger on it but i didn't really enjoy my time playing it »
« I don’t usually like games that require you to think on your feet because they ruin the fun of just enjoying yourself. However, ever since I played L.A. Noire, I’ve realised that what I used to say was **** L.A. Noire, you play as Cole Phelps, a war hero, as he investigates everyday cases. If you don’t analyse the crime scene properly, the cases can vary, adding action and variety.Despite being overlooked by some as the least notable game from developer Rockstar Games, it's worth giving it a try to understand how it works. »
« Un concept intéressant, mais un jeu bien trop long pour la répétitivité des mécaniques qu'il propose. De plus, bien gérer les interrogatoires est quasi impossible tant les signaux qu'on est supposé repérer semblent aléatoires d'un dialogue à l'autre, idem pour le concept de prise en compte de preuves. Dernier clou, certaines enquêtes sont vouées à l'échec indépendamment de nos choix, ce qui ruine assez l'immersion en plus du reste. »
« This is a bloody good game. A really good one. Go for it without hesitation. »
« this game presents the illusion of choice. it may have better writing as it goes along, but it's made for narcissists who cant tell when the protagonist is being a jerk, think they are smarter than they are, or think can spot body language cues in a way that is not scientific at the end of the day and is only used in the real world to persecute innocent people. the game is filled with obvious solutions that you arent allowed to choose because it wants you to interact with the scenes or stories in a specific way, and from what im reading this gets worse as the game proceeds. if they just sold it as a retro styled gta game and let us mess around in the same ways we can in those, i wouldnt have as much of a problem with it, but everyone seems to think this is the pinnacle of detective games and it's really just a story on rails which makes you interact with tedious interfaces or walk around a room too many times waiting for your controller to vibrate. if this game contributed anything, it's that future detective franchises learned a whole lot of what *not* to do. »
« L A Noire, joué en 2024 sur PC, ce jeux m'a fait découvrir Rockstar au delas de leurs grands classiques. Et j'y ai largement pris gout. Je trouve qu'il a très bien viellis et qu'il se joue parfaitement maintenant. Le scenario est très sympa, l'open world légèrement annectotique bien que la map soit juste trop bien réalisé (pas étonnant de la part de rockstar). Le jeu nous plonge vraiment bien dans l'époque d'après 2nd guerre mondial, où la corruption et le crime sont omniprésent. Dans son ensemble ce jeu m'a conquis et je l'ai finis sans sourciller. »
« Probably the only truly “mature” game I’ve got around playing as far as video game maturity goes at least. I enjoyed it very much at times, though the anthological aspect and the pacing of the game can definitely take its toll on the player. It can get direly repetitive/exhausting the closer you get to the endgame especially considering how disjoined the plot really is; most of it basically happens towards the end and they tried to compensate for it with the newspaper collectibles. I remember vehemently disliking the game when it first launched so I’m happy to see it’s grown on me with time. The lie detection/interrogation system becomes less frustrating if you pay more attention to the logic and the validity behind every suspect’s answer instead of solely focusing on their inconsistent, often exaggerated facial expressions, but it’s still a heavily flawed system nonetheless; it feels as though every actor sort of rolled with whatever they thought was indicative of “lying” instead of following a unified rule the developers had intended for them. The setting of the game is wonderfully crafted, the music is excellent, and the characters are interesting enough to keep you going. I think where the game shines the brightest is really in the delivery and atmosphere. I’d have wished for more engaging gameplay elements, but the crime solving, mystery unraveling aspect of the game is still super fun and addicting on its own. »